Remotion — Toolkit Extensions

Toolkit-specific Remotion patterns — custom transitions, shared components, and project conventions.

Remotion — Toolkit Extensions — Super Bowl-style launch ad (from the digitalsamba/claude-code-video-toolkit README)

From the digitalsamba/claude-code-video-toolkit README — shows the whole collection, not only this skill. · view on GitHub

How to use it

Claude Code
  1. Run the line below. It pulls the whole folder into ~/.claude/skills/remotion, including the files SKILL.md points to.
  2. Describe your job in plain words. Claude Code follows the skill from there.
Claude Code — installs the whole folder, not just SKILL.md
npx degit digitalsamba/claude-code-video-toolkit/.claude/skills/remotion#main ~/.claude/skills/remotion

For one project only, change the path to .claude/skills/remotion. This skill also uses reference.md — copying SKILL.md alone won't be enough. See the folder on GitHub.

Claude (web or desktop app)
  1. On this page open ⋯ → Download .md.
  2. Save it as SKILL.md in a folder, zip the folder, then Customize → Skills → + → Create skill → Upload a skill.
  3. Pick the file and Save. Claude shows the name and description and runs a security scan.
  4. Check the skill is switched on.
  5. Start a new chat and describe your job in plain words. The AI follows the skill from there.
ChatGPT or another app
  1. ChatGPT: make a Project and paste it into Instructions.
  2. Neither? Paste it at the top of a new chat — it works for that chat.
Not working?
  • Check which app you pasted it into — the steps above name the right one.
  • Some skills need the paid tier of Claude or ChatGPT.
Step-by-step guide with screenshots · Ask in the forum

Paste into Claude, ChatGPT or Cursor.

Source of Remotion — Toolkit Extensions

Show the full text158 lines
namedescription
remotionToolkit-specific Remotion patterns — custom transitions, shared components, and project conventions. For core Remotion framework knowledge (hooks, animations, rendering, etc.), see the `remotion-official` skill.

Remotion — Toolkit Extensions

Core Remotion knowledge lives in .claude/skills/remotion-official/ (synced from the official remotion-dev/skills repo). This file covers toolkit-specific patterns only.

Shared Components

Reusable video components in lib/components/. Import in templates via:

import { AnimatedBackground, SlideTransition, Label } from '../../../../lib/components';
Component Purpose
AnimatedBackground Floating shapes background (variants: subtle, tech, warm, dark)
SlideTransition Scene transitions (fade, zoom, slide-up, blur-fade)
Label Floating label badge with optional JIRA reference
Vignette Cinematic edge darkening overlay
LogoWatermark Corner logo branding
SplitScreen Side-by-side video comparison
NarratorPiP Picture-in-picture presenter overlay
Envelope 3D envelope with opening flap animation
PointingHand Animated hand emoji with slide-in and pulse
MazeDecoration Animated isometric grid decoration for corners

Custom Transitions

The toolkit includes a transitions library at lib/transitions/ for scene-to-scene effects beyond the official @remotion/transitions package.

Using TransitionSeries
import { TransitionSeries, linearTiming } from '@remotion/transitions';
// Import custom transitions from lib (adjust path based on your project location)
import { glitch, lightLeak, clockWipe, checkerboard } from '../../../../lib/transitions';
// Or import from @remotion/transitions for official ones
import { slide, fade } from '@remotion/transitions/slide';

<TransitionSeries>
  <TransitionSeries.Sequence durationInFrames={90}>
    <TitleSlide />
  </TransitionSeries.Sequence>
  <TransitionSeries.Transition
    presentation={glitch({ intensity: 0.8 })}
    timing={linearTiming({ durationInFrames: 30 })}
  />
  <TransitionSeries.Sequence durationInFrames={120}>
    <ContentSlide />
  </TransitionSeries.Sequence>
</TransitionSeries>
Available Custom Transitions
Transition Options Best For
glitch() intensity, slices, rgbShift Tech demos, edgy reveals, cyberpunk
rgbSplit() direction, displacement Modern tech, energetic transitions
zoomBlur() direction, blurAmount CTAs, high-energy moments, impact
lightLeak() temperature, direction Celebrations, film aesthetic, warm moments
clockWipe() startAngle, direction, segments Time-related content, playful reveals
pixelate() maxBlockSize, gridSize, scanlines, glitchArtifacts, randomness Retro/gaming, digital transformations
checkerboard() gridSize, pattern, stagger, squareAnimation Playful reveals, structured transitions

Checkerboard patterns: sequential, random, diagonal, alternating, spiral, rows, columns, center-out, corners-in

Transition Examples
// Tech/cyberpunk feel
glitch({ intensity: 0.8, slices: 8, rgbShift: true })

// Warm celebration
lightLeak({ temperature: 'warm', direction: 'right' })

// High energy zoom
zoomBlur({ direction: 'in', blurAmount: 20 })

// Chromatic aberration
rgbSplit({ direction: 'diagonal', displacement: 30 })

// Clock sweep reveal
clockWipe({ direction: 'clockwise', startAngle: 0 })

// Retro pixelation
pixelate({ maxBlockSize: 50, glitchArtifacts: true })

// Checkerboard patterns
checkerboard({ pattern: 'diagonal', gridSize: 8 })
checkerboard({ pattern: 'spiral', gridSize: 10 })
checkerboard({ pattern: 'center-out', squareAnimation: 'scale' })
Transition Duration Guidelines
Type Frames Notes
Quick cut 15-20 Fast, punchy
Standard 30-45 Most common
Dramatic 50-60 Slow reveals
Glitch effects 20-30 Should feel sudden
Light leak 45-60 Needs time to sweep
Preview Transitions

Run the showcase gallery to see all transitions:

cd showcase/transitions && npm run studio

Toolkit Conventions

These are choices specific to this toolkit. For general Remotion best practices (interpolation clamping, useVideoConfig, delayRender, staticFile, no CSS animations), see the remotion-official skill.

  1. All projects use 30fps — Timing: frames = seconds × 30
  2. playbackRate must be constant — For variable/extreme speeds, pre-process with FFmpeg
  3. Video/audio components — Templates use <OffthreadVideo> and <Audio> from remotion. Upstream now also documents <Video>/<Audio> from @remotion/media (newer, has trim props + pitch shifting). Both render correctly; prefer the toolkit's choice when extending existing templates for consistency.

Project Timing Conventions

Scene Type Duration Notes
Title 3-5s (90-150f) Logo + headline
Overview 10-20s 3-5 bullet points
Demo 10-30s Adjust playbackRate to fit
Stats 8-12s 3-4 stat cards
Credits 5-10s Quick fade

Pacing: ~150 words/minute for voiceover. Voiceover drives timing.

Advanced API

For detailed API documentation on all hooks, components, renderer, Lambda, and Player APIs, see reference.md.

License Note

Remotion has a special license. Companies may need to obtain a license for commercial use. Check https://remotion.dev/license


Feedback & Contributions

If this skill is missing information or could be improved:

  • Missing a pattern? Describe what you needed
  • Found an error? Let me know what's wrong
  • Want to contribute? I can help you:
    1. Update this skill with improvements
    2. Create a PR to github.com/digitalsamba/claude-code-video-toolkit

Just say "improve this skill" and I'll guide you through updating .claude/skills/remotion/SKILL.md.

1---
2name: remotion
3description: Toolkit-specific Remotion patterns — custom transitions, shared components, and project conventions. For core Remotion framework knowledge (hooks, animations, rendering, etc.), see the `remotion-official` skill.
4---
5 
6# Remotion — Toolkit Extensions
7 
8> **Core Remotion knowledge** lives in `.claude/skills/remotion-official/` (synced from the official [remotion-dev/skills](https://github.com/remotion-dev/skills) repo). This file covers **toolkit-specific** patterns only.
9 
10## Shared Components
11 
12Reusable video components in `lib/components/`. Import in templates via:
13 
14```tsx
15import { AnimatedBackground, SlideTransition, Label } from '../../../../lib/components';
16```
17 
18| Component | Purpose |
19|-----------|---------|
20| `AnimatedBackground` | Floating shapes background (variants: subtle, tech, warm, dark) |
21| `SlideTransition` | Scene transitions (fade, zoom, slide-up, blur-fade) |
22| `Label` | Floating label badge with optional JIRA reference |
23| `Vignette` | Cinematic edge darkening overlay |
24| `LogoWatermark` | Corner logo branding |
25| `SplitScreen` | Side-by-side video comparison |
26| `NarratorPiP` | Picture-in-picture presenter overlay |
27| `Envelope` | 3D envelope with opening flap animation |
28| `PointingHand` | Animated hand emoji with slide-in and pulse |
29| `MazeDecoration` | Animated isometric grid decoration for corners |
30 
31## Custom Transitions
32 
33The toolkit includes a transitions library at `lib/transitions/` for scene-to-scene effects beyond the official `@remotion/transitions` package.
34 
35### Using TransitionSeries
36 
37```tsx
38import { TransitionSeries, linearTiming } from '@remotion/transitions';
39// Import custom transitions from lib (adjust path based on your project location)
40import { glitch, lightLeak, clockWipe, checkerboard } from '../../../../lib/transitions';
41// Or import from @remotion/transitions for official ones
42import { slide, fade } from '@remotion/transitions/slide';
43 
44<TransitionSeries>
45 <TransitionSeries.Sequence durationInFrames={90}>
46 <TitleSlide />
47 </TransitionSeries.Sequence>
48 <TransitionSeries.Transition
49 presentation={glitch({ intensity: 0.8 })}
50 timing={linearTiming({ durationInFrames: 30 })}
51 />
52 <TransitionSeries.Sequence durationInFrames={120}>
53 <ContentSlide />
54 </TransitionSeries.Sequence>
55</TransitionSeries>
56```
57 
58### Available Custom Transitions
59 
60| Transition | Options | Best For |
61|------------|---------|----------|
62| `glitch()` | `intensity`, `slices`, `rgbShift` | Tech demos, edgy reveals, cyberpunk |
63| `rgbSplit()` | `direction`, `displacement` | Modern tech, energetic transitions |
64| `zoomBlur()` | `direction`, `blurAmount` | CTAs, high-energy moments, impact |
65| `lightLeak()` | `temperature`, `direction` | Celebrations, film aesthetic, warm moments |
66| `clockWipe()` | `startAngle`, `direction`, `segments` | Time-related content, playful reveals |
67| `pixelate()` | `maxBlockSize`, `gridSize`, `scanlines`, `glitchArtifacts`, `randomness` | Retro/gaming, digital transformations |
68| `checkerboard()` | `gridSize`, `pattern`, `stagger`, `squareAnimation` | Playful reveals, structured transitions |
69 
70**Checkerboard patterns:** `sequential`, `random`, `diagonal`, `alternating`, `spiral`, `rows`, `columns`, `center-out`, `corners-in`
71 
72### Transition Examples
73 
74```tsx
75// Tech/cyberpunk feel
76glitch({ intensity: 0.8, slices: 8, rgbShift: true })
77 
78// Warm celebration
79lightLeak({ temperature: 'warm', direction: 'right' })
80 
81// High energy zoom
82zoomBlur({ direction: 'in', blurAmount: 20 })
83 
84// Chromatic aberration
85rgbSplit({ direction: 'diagonal', displacement: 30 })
86 
87// Clock sweep reveal
88clockWipe({ direction: 'clockwise', startAngle: 0 })
89 
90// Retro pixelation
91pixelate({ maxBlockSize: 50, glitchArtifacts: true })
92 
93// Checkerboard patterns
94checkerboard({ pattern: 'diagonal', gridSize: 8 })
95checkerboard({ pattern: 'spiral', gridSize: 10 })
96checkerboard({ pattern: 'center-out', squareAnimation: 'scale' })
97```
98 
99### Transition Duration Guidelines
100 
101| Type | Frames | Notes |
102|------|--------|-------|
103| Quick cut | 15-20 | Fast, punchy |
104| Standard | 30-45 | Most common |
105| Dramatic | 50-60 | Slow reveals |
106| Glitch effects | 20-30 | Should feel sudden |
107| Light leak | 45-60 | Needs time to sweep |
108 
109### Preview Transitions
110 
111Run the showcase gallery to see all transitions:
112 
113```bash
114cd showcase/transitions && npm run studio
115```
116 
117## Toolkit Conventions
118 
119These are choices specific to this toolkit. For general Remotion best practices (interpolation clamping, `useVideoConfig`, `delayRender`, `staticFile`, no CSS animations), see the `remotion-official` skill.
120 
1211. **All projects use 30fps** — Timing: frames = seconds × 30
1222. **playbackRate must be constant** — For variable/extreme speeds, pre-process with FFmpeg
1233. **Video/audio components** — Templates use `<OffthreadVideo>` and `<Audio>` from `remotion`. Upstream now also documents `<Video>`/`<Audio>` from `@remotion/media` (newer, has trim props + pitch shifting). Both render correctly; prefer the toolkit's choice when extending existing templates for consistency.
124 
125## Project Timing Conventions
126 
127| Scene Type | Duration | Notes |
128|------------|----------|-------|
129| Title | 3-5s (90-150f) | Logo + headline |
130| Overview | 10-20s | 3-5 bullet points |
131| Demo | 10-30s | Adjust playbackRate to fit |
132| Stats | 8-12s | 3-4 stat cards |
133| Credits | 5-10s | Quick fade |
134 
135**Pacing:** ~150 words/minute for voiceover. Voiceover drives timing.
136 
137## Advanced API
138 
139For detailed API documentation on all hooks, components, renderer, Lambda, and Player APIs, see [reference.md](reference.md).
140 
141## License Note
142 
143Remotion has a special license. Companies may need to obtain a license for commercial use. Check https://remotion.dev/license
144 
145---
146 
147## Feedback & Contributions
148 
149If this skill is missing information or could be improved:
150 
151- **Missing a pattern?** Describe what you needed
152- **Found an error?** Let me know what's wrong
153- **Want to contribute?** I can help you:
154 1. Update this skill with improvements
155 2. Create a PR to github.com/digitalsamba/claude-code-video-toolkit
156 
157Just say "improve this skill" and I'll guide you through updating `.claude/skills/remotion/SKILL.md`.
158 

Discussion

Alternatives

Also in Video productionSee all 320 in Content creator →