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Start a new story, initialize a story project

Story Initialization

by danjdewhurst · MIT license · ★ 241 on GitHub · updated Sep 22

Story Initialization cover

This skill should be used when the user asks to "start a new story", "initialize a story project", "create a story", "new book", "set up a story", or wants to begin a new fiction writing project from scratch.

---
name: story-init
description: This skill should be used when the user asks to "start a new story", "initialize a story project", "create a story", "new book", "set up a story", or wants to begin a new fiction writing project from scratch.
---

# Story Initialization

## Overview

Initialize a new story project with a structured markdown folder layout. Creates the story bible, registries, scene tracking, continuity state, glossary, worldbuilding folders, plot structure, and chapter tracker - all as cross-referenced markdown files with YAML frontmatter.

## When to Use

- Starting a new story, book, or fiction project
- Setting up the folder structure for an existing story idea
- NOT for adding to an existing story project (use the domain-specific skills instead)
- NOT for a sequel, prequel, or companion to an existing book: use `series-continuity`, which links the projects and carries canon across
- NOT for converting an existing manuscript or chapter drafts: run `story import <source> --title "{Title}"` instead, then build out the bible from the entity candidates it prints

Overview

Initialize a new story project with a structured markdown folder layout. Creates the story bible, registries, scene tracking, continuity state, glossary, worldbuilding folders, plot structure, and chapter tracker - all as cross-referenced markdown files with YAML frontmatter.

The SKILL.md below is the copy AgentAlley read and checked. The repo has changed it since; the other files are from commit 28817a2.

Manual install (npx, ZIP)
Claude Codenpx skills add danjdewhurst/story-skills --skill story-init -g -a claude-code
Claude Code (manual)mkdir -p ~/.claude/skills && curl -sL https://codeload.github.com/danjdewhurst/story-skills/tar.gz/28817a272657 \ | tar -xz -C ~/.claude/skills --strip-components=2 story-skills-28817a272657/skills/story-init
Windows (PowerShell)New-Item -ItemType Directory -Force "$HOME\.claude\skills" | Out-Null; Invoke-WebRequest "https://m.agentalley.io/zip/f51f4eda0e2535aaffce/story-init.zip" -OutFile "$env:TEMP\story-init.zip"; Expand-Archive "$env:TEMP\story-init.zip" -DestinationPath "$HOME\.claude\skills" -Force
Claude.ai / desktopDownload the ZIP and upload it under Settings → Capabilities → Skills.
Codex, Cursor, other agentsPoint them at SKILL.md. The other files are plain text.

Connects with Agent Alley MCP · agentalley.io/mcp

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  • SKILL.md11.8 KB
  • references/1 file · 1.7 KB
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Story Initialization

Overview

Initialize a new story project with a structured markdown folder layout. Creates the story bible, registries, scene tracking, continuity state, glossary, worldbuilding folders, plot structure, and chapter tracker - all as cross-referenced markdown files with YAML frontmatter.

When to Use

  • Starting a new story, book, or fiction project
  • Setting up the folder structure for an existing story idea
  • NOT for adding to an existing story project (use the domain-specific skills instead)
  • NOT for a sequel, prequel, or companion to an existing book: use series-continuity, which links the projects and carries canon across
  • NOT for converting an existing manuscript or chapter drafts: run story import <source> --title "{Title}" instead, then build out the bible from the entity candidates it prints

Workflow

  1. Ask for basic story information:
    • Title
    • Genre and sub-genre
    • Brief synopsis (2-3 sentences)
    • Setting era/time period
    • Key themes (2-4)
    • POV style (first-person, third-person-limited, third-person-omniscient)
    • Tense (past, present, future, mixed)

If the Story CLI is available, prefer using it to create the starter project, then inspect and refine the generated files as needed:

story init "{Title}" --genre "{genre}" --sub-genre "{sub-genre}" --setting-era "{era}" --pov "{pov-style}" --tense "{tense}" --synopsis "{synopsis}" --theme "{theme-1}" --theme "{theme-2}"

The title must contain ASCII letters or digits, because the story id recorded in every registry is derived from it (--dir sets only the directory). init refuses an existing directory unless you pass --force; with --force it only creates missing starter files and never overwrites an existing story.md, registry, timeline, or continuity/state.md.

If story is not installed, use bun run story -- from the Story Skills repository checkout or the bundled fallback node ../story-maintenance/scripts/story.js with the same arguments, resolving the path relative to this skill folder:

node ../story-maintenance/scripts/story.js init "{Title}"

If neither command is available, create the files manually using the steps below.

  1. Create the folder structure at the current working directory:
{story-title-kebab}/
├── story.md
├── style-sheet.md
├── characters/
│   └── _index.md
├── worldbuilding/
│   ├── _index.md
│   ├── locations/
│   ├── systems/
│   ├── factions/
│   └── artifacts/
├── plot/
│   ├── _index.md
│   ├── arcs/
│   └── timeline.md
├── scenes/
│   └── _index.md
├── continuity/
│   ├── state.md
│   ├── questions/
│   │   └── _index.md
│   ├── promises/
│   │   └── _index.md
│   └── clues/
│       └── _index.md
├── glossary/
│   ├── _index.md
│   └── terms/
└── chapters/
    └── _index.md
  1. Populate story.md with the story bible:
---
title: "{Title}"
schema-version: 2
genre: {genre}
sub-genre: {sub-genre}
setting-era: {era}
status: planning
themes:
  - {theme-1}
  - {theme-2}
premise: "{One-sentence controlling idea: value + cause, e.g. justice triumphs because the hero outsmarts the system}"
counter-premise: "{The antagonist's embodied argument}"
pov: {pov-style}
tense: {tense}
---

Below the frontmatter, include sections:

  • Synopsis - the 2-3 sentence synopsis provided
  • Tone & Style - brief notes on the story's voice (derive from genre/themes)
  • Notes - empty section for the user to fill in
  1. Draft a working premise:

Fill in the premise: and counter-premise: fields as hypotheses, not commitments. The premise is a one-sentence controlling idea — value + cause, e.g. "justice triumphs because the hero outsmarts the system". The counter-premise is the antagonist's embodied argument: the story's opposing value, stated as the antagonist would believe it. Draft both early, alongside the synopsis, but do not force theme — a working premise is a guess to be audited, not a conclusion to be imposed. Revisit it during revision: the revision-continuity theme audit pass (see the theme-craft skill for the deep pass) checks whether the ending actually dramatizes the premise through consequence. If the draft argues a different premise, update the premise, not the draft.

  1. Populate each _index.md with an empty registry:

characters/_index.md:

---
type: character-registry
story: {story-title-kebab}
---

# Characters

## Registry

| Name | Role | Status | File |
|------|------|--------|------|
| *No characters yet* | | | |

## Relationship Map

*No relationships defined yet.*

## Family Trees

*No family trees defined yet.*

worldbuilding/_index.md:

---
type: world-registry
story: {story-title-kebab}
---

# Worldbuilding

## World Overview

*Describe the world at a high level here.*

## Locations

| Name | Type | Region | File |
|------|------|--------|------|
| *No locations yet* | | | |

## Systems

| Name | Type | File |
|------|------|------|
| *No systems yet* | | |

## Factions

| Name | Type | Status | File |
|------|------|--------|------|
| *No factions yet* | | | |

## Artifacts

| Name | Type | Status | File |
|------|------|--------|------|
| *No artifacts yet* | | | |

plot/_index.md:

---
type: plot-registry
story: {story-title-kebab}
structure: three-act
---

# Plot Structure

## Story Structure

**Model:** Three-Act Structure (adjust as needed)

## Arcs

| Name | Type | Status | File |
|------|------|--------|------|
| *No arcs yet* | | | |

## Theme Tracking

| Theme | Arcs | Chapters |
|-------|------|----------|
| *No themes tracked yet* | | |

plot/timeline.md:

---
type: timeline
story: {story-title-kebab}
---

# Story Timeline

| When | Event | Arc | Chapter |
|------|-------|-----|---------|
| *No events yet* | | | |

chapters/_index.md:

---
type: chapter-registry
story: {story-title-kebab}
---

# Chapters

## Registry

| # | Title | POV | Status | Word Count | File |
|---|-------|-----|--------|------------|------|
| *No chapters yet* | | | | | |

## Total Word Count: 0

Also create the v2 support files. Every registry and continuity/state.md needs story: {story-title-kebab} in addition to its type, or story validate reports a missing story field:

  • scenes/_index.md with frontmatter type: scene-registry and story: {story-title-kebab}
  • continuity/state.md with frontmatter type: continuity-state, story: {story-title-kebab}, current-chapter: 0, and empty character-state, object-state, and knowledge-state lists
  • continuity/questions/_index.md with frontmatter type: question-registry and story: {story-title-kebab}
  • continuity/promises/_index.md with frontmatter type: promise-registry and story: {story-title-kebab}
  • continuity/clues/_index.md with frontmatter type: clue-registry and story: {story-title-kebab}
  • glossary/_index.md with frontmatter type: glossary-registry and story: {story-title-kebab}
  • style-sheet.md (optional) with frontmatter type: style-sheet, dialect: unspecified, and empty preferred, watch-words, and allow-words lists, plus the body sections described in the voice-style skill

If manual initialization gets tedious, stop and ask the user to install or run the Story CLI rather than inventing a different project shape.

  1. Present a summary of what was created and suggest next steps:

    • "Add your first character" (triggers character-management skill)
    • "Start worldbuilding" (triggers worldbuilding skill)
    • "Define your plot structure" (triggers plot-structure skill)
    • "Set up the style sheet" (triggers voice-style skill) once there is a writing sample
    • "Run story next ." to show deterministic next actions
  2. When CLI access is available, run a final maintenance check:

story validate {story-title-kebab}

If story is not installed, use bun run story -- from the Story Skills repository checkout or the bundled fallback node ../story-maintenance/scripts/story.js with the same arguments, resolving the path relative to this skill folder.

Reference Files

  • references/title-logline.md - Title craft (comps, hook phrasing, title as promise) and the logline recipe

Conventions

These conventions apply across ALL story skills:

  • Kebab-case filenames for all entity files (e.g., sera-voss.md, ashen-citadel.md)
  • YAML frontmatter on every file for structured metadata
  • Schema version - story.md frontmatter includes schema-version: 2
  • _index.md files are authoritative registries for each domain
  • story.md is the top-level bible read by all skills for context
  • style-sheet.md records voice and house style; skills that write or revise prose read it
  • Bidirectional cross-links - when referencing another entity, update both files
  • Character identifiers use the kebab-case filename without extension (e.g., sera-voss)
  • Death tracking - when a character dies on the page, set status: deceased and died-in: chapter-{NN} so story continuity can flag posthumous appearances
  • mentions vs characters - chapter and scene frontmatter lists characters present in-scene under characters; characters who are only referenced, remembered, recorded, or seen in flashback go under mentions
  • Scene identifiers use chapter-{NN}-scene-{NN} and live in scenes/
  • Continuity state lives in continuity/state.md, with open questions, promises, and clues tracked under continuity/questions/, continuity/promises/, and continuity/clues/
  • Markdown-first artifacts - create and edit story content directly in the target .md files. Do not create project-local build scripts, generator scripts, or bulk writer scripts (for example build-*.js) to emit story files.
  • CLI helpers stay external - the only JavaScript helper agents should run is the installed or bundled Story CLI (story, bun run story --, or story-maintenance/scripts/story.js) for deterministic maintenance. Do not copy it into the user's story project, and remove any unavoidable scratch helper before finishing.
1---
2name: story-init
3description: This skill should be used when the user asks to "start a new story", "initialize a story project", "create a story", "new book", "set up a story", or wants to begin a new fiction writing project from scratch.
4---
5 
6# Story Initialization
7 
8## Overview
9 
10Initialize a new story project with a structured markdown folder layout. Creates the story bible, registries, scene tracking, continuity state, glossary, worldbuilding folders, plot structure, and chapter tracker - all as cross-referenced markdown files with YAML frontmatter.
11 
12## When to Use
13 
14- Starting a new story, book, or fiction project
15- Setting up the folder structure for an existing story idea
16- NOT for adding to an existing story project (use the domain-specific skills instead)
17- NOT for a sequel, prequel, or companion to an existing book: use `series-continuity`, which links the projects and carries canon across
18- NOT for converting an existing manuscript or chapter drafts: run `story import <source> --title "{Title}"` instead, then build out the bible from the entity candidates it prints
19 
20## Workflow
21 
221. Ask for basic story information:
23 - Title
24 - Genre and sub-genre
25 - Brief synopsis (2-3 sentences)
26 - Setting era/time period
27 - Key themes (2-4)
28 - POV style (first-person, third-person-limited, third-person-omniscient)
29 - Tense (past, present, future, mixed)
30 
31If the Story CLI is available, prefer using it to create the starter project, then inspect and refine the generated files as needed:
32 
33```shell
34story init "{Title}" --genre "{genre}" --sub-genre "{sub-genre}" --setting-era "{era}" --pov "{pov-style}" --tense "{tense}" --synopsis "{synopsis}" --theme "{theme-1}" --theme "{theme-2}"
35```
36 
37The title must contain ASCII letters or digits, because the story id recorded in every registry is derived from it (`--dir` sets only the directory). `init` refuses an existing directory unless you pass `--force`; with `--force` it only creates missing starter files and never overwrites an existing `story.md`, registry, timeline, or `continuity/state.md`.
38 
39If `story` is not installed, use `bun run story --` from the Story Skills repository checkout or the bundled fallback `node ../story-maintenance/scripts/story.js` with the same arguments, resolving the path relative to this skill folder:
40 
41```shell
42node ../story-maintenance/scripts/story.js init "{Title}"
43```
44 
45If neither command is available, create the files manually using the steps below.
46 
472. Create the folder structure at the current working directory:
48 
49```
50{story-title-kebab}/
51├── story.md
52├── style-sheet.md
53├── characters/
54│ └── _index.md
55├── worldbuilding/
56│ ├── _index.md
57│ ├── locations/
58│ ├── systems/
59│ ├── factions/
60│ └── artifacts/
61├── plot/
62│ ├── _index.md
63│ ├── arcs/
64│ └── timeline.md
65├── scenes/
66│ └── _index.md
67├── continuity/
68│ ├── state.md
69│ ├── questions/
70│ │ └── _index.md
71│ ├── promises/
72│ │ └── _index.md
73│ └── clues/
74│ └── _index.md
75├── glossary/
76│ ├── _index.md
77│ └── terms/
78└── chapters/
79 └── _index.md
80```
81 
823. Populate `story.md` with the story bible:
83 
84```yaml
85---
86title: "{Title}"
87schema-version: 2
88genre: {genre}
89sub-genre: {sub-genre}
90setting-era: {era}
91status: planning
92themes:
93 - {theme-1}
94 - {theme-2}
95premise: "{One-sentence controlling idea: value + cause, e.g. justice triumphs because the hero outsmarts the system}"
96counter-premise: "{The antagonist's embodied argument}"
97pov: {pov-style}
98tense: {tense}
99---
100```
101 
102Below the frontmatter, include sections:
103- **Synopsis** - the 2-3 sentence synopsis provided
104- **Tone & Style** - brief notes on the story's voice (derive from genre/themes)
105- **Notes** - empty section for the user to fill in
106 
1074. Draft a working premise:
108 
109Fill in the `premise:` and `counter-premise:` fields as hypotheses, not commitments. The premise is a one-sentence controlling idea — value + cause, e.g. "justice triumphs because the hero outsmarts the system". The counter-premise is the antagonist's embodied argument: the story's opposing value, stated as the antagonist would believe it. Draft both early, alongside the synopsis, but do not force theme — a working premise is a guess to be audited, not a conclusion to be imposed. Revisit it during revision: the `revision-continuity` theme audit pass (see the `theme-craft` skill for the deep pass) checks whether the ending actually dramatizes the premise through consequence. If the draft argues a different premise, update the premise, not the draft.
110 
1115. Populate each `_index.md` with an empty registry:
112 
113**`characters/_index.md`:**
114```markdown
115---
116type: character-registry
117story: {story-title-kebab}
118---
119 
120# Characters
121 
122## Registry
123 
124| Name | Role | Status | File |
125|------|------|--------|------|
126| *No characters yet* | | | |
127 
128## Relationship Map
129 
130*No relationships defined yet.*
131 
132## Family Trees
133 
134*No family trees defined yet.*
135```
136 
137**`worldbuilding/_index.md`:**
138```markdown
139---
140type: world-registry
141story: {story-title-kebab}
142---
143 
144# Worldbuilding
145 
146## World Overview
147 
148*Describe the world at a high level here.*
149 
150## Locations
151 
152| Name | Type | Region | File |
153|------|------|--------|------|
154| *No locations yet* | | | |
155 
156## Systems
157 
158| Name | Type | File |
159|------|------|------|
160| *No systems yet* | | |
161 
162## Factions
163 
164| Name | Type | Status | File |
165|------|------|--------|------|
166| *No factions yet* | | | |
167 
168## Artifacts
169 
170| Name | Type | Status | File |
171|------|------|--------|------|
172| *No artifacts yet* | | | |
173```
174 
175**`plot/_index.md`:**
176```markdown
177---
178type: plot-registry
179story: {story-title-kebab}
180structure: three-act
181---
182 
183# Plot Structure
184 
185## Story Structure
186 
187**Model:** Three-Act Structure (adjust as needed)
188 
189## Arcs
190 
191| Name | Type | Status | File |
192|------|------|--------|------|
193| *No arcs yet* | | | |
194 
195## Theme Tracking
196 
197| Theme | Arcs | Chapters |
198|-------|------|----------|
199| *No themes tracked yet* | | |
200```
201 
202**`plot/timeline.md`:**
203```markdown
204---
205type: timeline
206story: {story-title-kebab}
207---
208 
209# Story Timeline
210 
211| When | Event | Arc | Chapter |
212|------|-------|-----|---------|
213| *No events yet* | | | |
214```
215 
216**`chapters/_index.md`:**
217```markdown
218---
219type: chapter-registry
220story: {story-title-kebab}
221---
222 
223# Chapters
224 
225## Registry
226 
227| # | Title | POV | Status | Word Count | File |
228|---|-------|-----|--------|------------|------|
229| *No chapters yet* | | | | | |
230 
231## Total Word Count: 0
232```
233 
234Also create the v2 support files. Every registry and `continuity/state.md` needs `story: {story-title-kebab}` in addition to its `type`, or `story validate` reports a missing `story` field:
235 
236- `scenes/_index.md` with frontmatter `type: scene-registry` and `story: {story-title-kebab}`
237- `continuity/state.md` with frontmatter `type: continuity-state`, `story: {story-title-kebab}`, `current-chapter: 0`, and empty `character-state`, `object-state`, and `knowledge-state` lists
238- `continuity/questions/_index.md` with frontmatter `type: question-registry` and `story: {story-title-kebab}`
239- `continuity/promises/_index.md` with frontmatter `type: promise-registry` and `story: {story-title-kebab}`
240- `continuity/clues/_index.md` with frontmatter `type: clue-registry` and `story: {story-title-kebab}`
241- `glossary/_index.md` with frontmatter `type: glossary-registry` and `story: {story-title-kebab}`
242- `style-sheet.md` (optional) with frontmatter `type: style-sheet`, `dialect: unspecified`, and empty `preferred`, `watch-words`, and `allow-words` lists, plus the body sections described in the `voice-style` skill
243 
244If manual initialization gets tedious, stop and ask the user to install or run the Story CLI rather than inventing a different project shape.
245 
2466. Present a summary of what was created and suggest next steps:
247 - "Add your first character" (triggers character-management skill)
248 - "Start worldbuilding" (triggers worldbuilding skill)
249 - "Define your plot structure" (triggers plot-structure skill)
250 - "Set up the style sheet" (triggers voice-style skill) once there is a writing sample
251 - "Run `story next .`" to show deterministic next actions
252 
2537. When CLI access is available, run a final maintenance check:
254 
255```shell
256story validate {story-title-kebab}
257```
258 
259If `story` is not installed, use `bun run story --` from the Story Skills repository checkout or the bundled fallback `node ../story-maintenance/scripts/story.js` with the same arguments, resolving the path relative to this skill folder.
260 
261## Reference Files
262 
263- **`references/title-logline.md`** - Title craft (comps, hook phrasing, title as promise) and the logline recipe
264 
265## Conventions
266 
267These conventions apply across ALL story skills:
268 
269- **Kebab-case filenames** for all entity files (e.g., `sera-voss.md`, `ashen-citadel.md`)
270- **YAML frontmatter** on every file for structured metadata
271- **Schema version** - `story.md` frontmatter includes `schema-version: 2`
272- **`_index.md`** files are authoritative registries for each domain
273- **`story.md`** is the top-level bible read by all skills for context
274- **`style-sheet.md`** records voice and house style; skills that write or revise prose read it
275- **Bidirectional cross-links** - when referencing another entity, update both files
276- **Character identifiers** use the kebab-case filename without extension (e.g., `sera-voss`)
277- **Death tracking** - when a character dies on the page, set `status: deceased` and `died-in: chapter-{NN}` so `story continuity` can flag posthumous appearances
278- **`mentions` vs `characters`** - chapter and scene frontmatter lists characters present in-scene under `characters`; characters who are only referenced, remembered, recorded, or seen in flashback go under `mentions`
279- **Scene identifiers** use `chapter-{NN}-scene-{NN}` and live in `scenes/`
280- **Continuity state** lives in `continuity/state.md`, with open questions, promises, and clues tracked under `continuity/questions/`, `continuity/promises/`, and `continuity/clues/`
281- **Markdown-first artifacts** - create and edit story content directly in the target `.md` files. Do not create project-local build scripts, generator scripts, or bulk writer scripts (for example `build-*.js`) to emit story files.
282- **CLI helpers stay external** - the only JavaScript helper agents should run is the installed or bundled Story CLI (`story`, `bun run story --`, or `story-maintenance/scripts/story.js`) for deterministic maintenance. Do not copy it into the user's story project, and remove any unavoidable scratch helper before finishing.
283 
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Details

Updated
Sep 22, 2026
License
MIT
Stars on the repo
★ 241
Checked
Source
danjdewhurst/story-skills ↗
Creator
danjdewhurst · 13 listings
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SkillWrite a chapter, next chapter, chapter outlineChapter writingdanjdewhurst/story-skills · by danjdewhurstThis skill should be used when the user asks to "write a chapter", "next chapter", "chapter outline", "draft chapter", "continue the story", "write a scene", "outline a chapter", or wants to write prose for a story project.★ 241 GitHub starsSkillCreate a character, update a character, add a characterCharacter managementdanjdewhurst/story-skills · by danjdewhurstThis skill should be used when the user asks to "create a character", "update a character", "add a character", "build a family tree", "character relationships", "character timeline", "character arc", "character profile", or needs to manage characters in a story project.★ 241 GitHub starsSkillPantsing, discovery write, write without an outlineDiscovery draftingdanjdewhurst/story-skills · by danjdewhurstThis skill should be used when the user asks to "pantsing", "discovery write", "write without an outline", "discovery draft", "write into the dark", "story kernel", "reconcile a chapter", "reverse outline", "cut a subplot", "dead end", "drafting sprint", "writing cadence", or wants to draft a story by discovery with retrospective bible reconciliation.★ 241 GitHub starsSkillProcess beta reader feedback, alpha reader feedbackFeedback triagedanjdewhurst/story-skills · by danjdewhurstThis skill should be used when the user asks to "process beta reader feedback", "alpha reader feedback", "feedback round", "synthesize reader feedback", "reader notes", "beta feedback", "readiness check", or wants to collect, reconcile, and act on external reader feedback for a story project.★ 241 GitHub starsSkillMystery, fair play, clue, red herring, romance beats, HEAGenre craftdanjdewhurst/story-skills · by danjdewhurstThis skill should be used when the user asks to "mystery", "fair play", "clue", "red herring", "romance beats", "HEA", "thriller", "ticking clock", "horror", "dread", "MG", "YA", "middle grade", "young adult", "science fiction", "sci-fi", "serial", "episodic", "web serial", "genre conventions", or wants genre-specific structural craft for a story project.★ 241 GitHub starsSkillCreate a plot arc, story structure, add a plot pointPlot structuredanjdewhurst/story-skills · by danjdewhurstThis skill should be used when the user asks to "create a plot arc", "story structure", "add a plot point", "story timeline", "track foreshadowing", "pacing", "act structure", "story arc", "plot outline", or wants to plan and manage the narrative structure of a story.★ 241 GitHub stars