Skills · Design & UI

Brainstorming Ideas Into Designs

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You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.

Originally by obra · MIT

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You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.

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Frontmatter — 2 properties
namebrainstorming
descriptionYou MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.
1---
2name: brainstorming
3description: "You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation."
4---A5No allowed-tools declared — no way to tell what this skill may touch
5 
6# Brainstorming Ideas Into Designs
7 
8Help turn ideas into fully formed designs and specs through natural collaborative dialogue.
9 
10Start by classifying how much process the request needs, then work
11through your path: understand the context, refine the idea, present a
12design, and get your human partner's approval.
13 
14<HARD-GATE>
15Do NOT invoke any implementation skill, write any code, scaffold any
16project, or take any implementation action until you have told your
17human partner what you intend and they have approved it. This applies
18to EVERY task on EVERY path below — the ceremony scales with the task;
19the approval gate never does.
20</HARD-GATE>
21 
22## Three Paths
23 
24Before your first question, classify the request and say the
25classification out loud — "this looks bounded, so I'll present a short
26design here rather than write a spec" — so your human partner can
27override it:
28 
29- **Spike** — a feasibility question ("can we...", "is it possible...",
30 "quick and dirty is fine") whose output is an answer, not code you
31 keep. Present the question and what you'll try in 2-3 sentences, get
32 a nod, then find out as cheaply as correctness allows. No design
33 doc, no spec file. Report findings as a recommendation; anything you
34 built stays labeled throwaway.
35- **Bounded** — a well-scoped change to code that already exists in
36 this repo: a new flag, a small endpoint, a one-file fix.
37 Understanding the kind of app is not enough — bounded means the flow
38 you are changing is already here to read. If there is no existing
39 flow to change, the task is not bounded. Ask the clarifying
40 questions that matter, present a short design IN CHAT (a few
41 sentences to a few short paragraphs), and STOP. Implementation
42 starts only after your human partner says yes to that design — a
43 bounded task's approval is as hard a gate as an architectural
44 one. No spec file, no implementation plan document.
45- **Architectural** — new projects, new subsystems, changes that
46 restructure how components fit together or alter interfaces others
47 depend on. Follow the full process: questions, approaches, sectioned
48 design, written spec, then the writing-plans skill.
49 
50When in doubt between two paths, take the heavier one. The ratchet is
51one-way: hidden complexity discovered mid-task upgrades the path —
52stop, say so, and step up. Nothing downgrades mid-task.
53 
54## Anti-Pattern: "Too Simple To Need Approval"
55 
56Every path ends with your human partner approving your intent before
57implementation. A todo list, a single-function utility, a config
58change — the design may be two sentences in chat, but you MUST present
59it and get approval. "Simple" tasks are where unexamined assumptions
60cause the most wasted work. What scales with simplicity is the
61artifact, never the approval.
62 
63## Red Flags
64 
65| Thought | Reality |
66|---------|---------|
67| "This is too simple to need a design" | Simple means a short design, not no design. Two sentences in chat, then approval. |
68| "I'll call it bounded and skip the spec" | Reaching for a label to skip work IS the doubt — take the heavier path. |
69| "It's bounded and the design is obvious — I'll start while they read it" | The gate is the approval, not the design's length. Present, then stop until you hear yes. |
70| "I understand this kind of app, so it's bounded" | Bounded measures the repo, not your familiarity. A new project has no existing flow — it is architectural. |
71| "The spike works, so I'll keep the code" | A spike's output is an answer. Keeping the code is a new request — classify it. |
72| "It grew, but I'm almost done — no need to re-classify" | Hidden complexity upgrades the path mid-task. Stop and say so. |
73| "They approved the spike, so the follow-up change is approved too" | Each task gets its own classification and its own approval. |
74 
75## Checklist
76 
77Classify first, announce the path, then create a task for each item on
78your path and complete them in order.
79 
80**Spike:**
811. **Explore project context** — enough to frame the probe
822. **Present question + probe plan** — 2-3 sentences
833. **Get approval** — a nod is enough
844. **Investigate** — as cheaply as correctness allows
855. **Report findings** — a recommendation; label anything built as throwaway
86 
87**Bounded:**
881. **Explore project context** — check files, docs, recent commits
892. **Ask clarifying questions** — one at a time, the ones that matter
903. **Present short design in chat** — approach, files touched, testing
914. **Get approval** — STOP and wait for an explicit yes; presenting the design and starting in the same breath is skipping the gate
925. **Implement** — proceed with the normal development workflow (TDD applies); no plan document
93 
94**Architectural:**
951. **Explore project context** — check files, docs, recent commits
962. **Offer the visual companion just-in-time** — NOT upfront. The first time a question would genuinely be clearer shown than described, offer it then (its own message); on approval its browser tab opens for you. If no visual question ever arises, never offer it. See the Visual Companion section below.
973. **Ask clarifying questions** — one at a time, understand purpose/constraints/success criteria
984. **Propose 2-3 approaches** — with trade-offs and your recommendation
995. **Present design** — in sections scaled to their complexity, get user approval after each section
1006. **Write design doc** — save to `docs/superpowers/specs/YYYY-MM-DD-<topic>-design.md` and commit
1017. **Spec self-review** — quick inline check for placeholders, contradictions, ambiguity, scope (see below)
1028. **User reviews written spec** — ask user to review the spec file before proceeding
1039. **Transition to implementation** — invoke writing-plans skill to create implementation plan
104 
105## Process Flow
106 
107```dot
108digraph brainstorming {
109 "Classify: spike / bounded / architectural" [shape=diamond];
110 "Present question + probe (2-3 sentences)" [shape=box];
111 "Ask clarifying questions (bounded)" [shape=box];
112 "Present short design in chat" [shape=box];
113 "Human approves?" [shape=diamond];
114 "Investigate; report recommendation" [shape=doublecircle];
115 "Implement via normal workflow (no plan doc)" [shape=doublecircle];
116 "Explore project context" [shape=box];
117 "Ask clarifying questions" [shape=box];
118 "Propose 2-3 approaches" [shape=box];
119 "Present design sections" [shape=box];
120 "User approves design?" [shape=diamond];
121 "Write design doc" [shape=box];
122 "Spec self-review\n(fix inline)" [shape=box];
123 "User reviews spec?" [shape=diamond];
124 "Invoke writing-plans skill" [shape=doublecircle];
125 "Hidden complexity? Upgrade path" [shape=box];
126 
127 "Classify: spike / bounded / architectural" -> "Present question + probe (2-3 sentences)" [label="spike"];
128 "Classify: spike / bounded / architectural" -> "Ask clarifying questions (bounded)" [label="bounded"];
129 "Classify: spike / bounded / architectural" -> "Explore project context" [label="architectural"];
130 "Present question + probe (2-3 sentences)" -> "Human approves?";
131 "Ask clarifying questions (bounded)" -> "Present short design in chat";
132 "Present short design in chat" -> "Human approves?";
133 "Human approves?" -> "Investigate; report recommendation" [label="spike: yes"];
134 "Human approves?" -> "Implement via normal workflow (no plan doc)" [label="bounded: yes"];
135 "Hidden complexity? Upgrade path" -> "Classify: spike / bounded / architectural";
136 "Explore project context" -> "Ask clarifying questions";
137 "Ask clarifying questions" -> "Propose 2-3 approaches";
138 "Propose 2-3 approaches" -> "Present design sections";
139 "Present design sections" -> "User approves design?";
140 "User approves design?" -> "Present design sections" [label="no, revise"];
141 "User approves design?" -> "Write design doc" [label="yes"];
142 "Write design doc" -> "Spec self-review\n(fix inline)";
143 "Spec self-review\n(fix inline)" -> "User reviews spec?";
144 "User reviews spec?" -> "Write design doc" [label="changes requested"];
145 "User reviews spec?" -> "Invoke writing-plans skill" [label="approved"];
146}
147```
148 
149**Terminal states are path-bound.** Architectural: the ONLY skill you
150invoke after brainstorming is writing-plans — never frontend-design,
151mcp-builder, or any other implementation skill. Bounded: after
152approval, implementation proceeds directly through the normal
153development workflow; no plan document. Spike: the terminal state is a
154reported recommendation.
155 
156## The Process
157 
158The subsections below serve the bounded and architectural paths (a
159spike stops at "present the probe, get a nod"). Sections from
160**Exploring approaches** onward are architectural-path depth — for
161bounded work, context plus a few questions plus a short in-chat design
162is the whole process.
163 
164**Understanding the idea:**
165 
166- Check out the current project state first (files, docs, recent commits)
167- Before asking detailed questions, assess scope: if the request describes multiple independent subsystems (e.g., "build a platform with chat, file storage, billing, and analytics"), flag this immediately. Don't spend questions refining details of a project that needs to be decomposed first.
168- If the project is too large for a single spec, help the user decompose into sub-projects: what are the independent pieces, how do they relate, what order should they be built? Then brainstorm the first sub-project through the normal design flow. Each sub-project gets its own spec → plan → implementation cycle.
169- For appropriately-scoped projects, ask questions one at a time to refine the idea
170- Prefer multiple choice questions when possible, but open-ended is fine too
171- Only one question per message - if a topic needs more exploration, break it into multiple questions
172- Focus on understanding: purpose, constraints, success criteria
173 
174**Exploring approaches:**
175 
176- Propose 2-3 different approaches with trade-offs
177- Present options conversationally with your recommendation and reasoning
178- Lead with your recommended option and explain why
179- YAGNI ruthlessly - remove unnecessary features from every approach and design
180 
181**Presenting the design:**
182 
183- Once you believe you understand what you're building, present the design
184- Scale each section to its complexity: a few sentences if straightforward, up to 200-300 words if nuanced
185- Ask after each section whether it looks right so far
186- Cover: architecture, components, data flow, error handling, testing
187- Be ready to go back and clarify if something doesn't make sense
188 
189**Design for isolation and clarity:**
190 
191- Break the system into smaller units that each have one clear purpose, communicate through well-defined interfaces, and can be understood and tested independently
192- For each unit, you should be able to answer: what does it do, how do you use it, and what does it depend on?
193- Can someone understand what a unit does without reading its internals? Can you change the internals without breaking consumers? If not, the boundaries need work.
194- Smaller, well-bounded units are also easier for you to work with - you reason better about code you can hold in context at once, and your edits are more reliable when files are focused. When a file grows large, that's often a signal that it's doing too much.
195 
196**Working in existing codebases:**
197 
198- Explore the current structure before proposing changes. Follow existing patterns.
199- Where existing code has problems that affect the work (e.g., a file that's grown too large, unclear boundaries, tangled responsibilities), include targeted improvements as part of the design - the way a good developer improves code they're working in.
200- Don't propose unrelated refactoring. Stay focused on what serves the current goal.
201 
202## After the Design (architectural path)
203 
204**Documentation:**
205 
206- Write the validated design (spec) to `docs/superpowers/specs/YYYY-MM-DD-<topic>-design.md`
207 - (User preferences for spec location override this default)
208- Use elements-of-style:writing-clearly-and-concisely skill if available
209- Commit the design document to git
210 
211**Spec Self-Review:**
212After writing the spec document, look at it with fresh eyes:
213 
2141. **Placeholder scan:** Any "TBD", "TODO", incomplete sections, or vague requirements? Fix them.
2152. **Internal consistency:** Do any sections contradict each other? Does the architecture match the feature descriptions?
2163. **Scope check:** Is this focused enough for a single implementation plan, or does it need decomposition?
2174. **Ambiguity check:** Could any requirement be interpreted two different ways? If so, pick one and make it explicit.
218 
219Fix any issues inline. No need to re-review — just fix and move on.
220 
221**User Review Gate:**
222After the spec review loop passes, ask the user to review the written spec before proceeding:
223 
224> "Spec written and committed to `<path>`. Please review it and let me know if you want to make any changes before we start writing out the implementation plan."
225 
226Wait for the user's response. If they request changes, make them and re-run the spec review loop. Only proceed once the user approves.
227 
228**Implementation:**
229 
230- Invoke the writing-plans skill to create a detailed implementation plan
231- Do NOT invoke any other skill. writing-plans is the next step.
232 
233## Visual Companion
234 
235A browser-based companion for showing mockups, diagrams, and visual options during brainstorming. Available as a tool — not a mode. Accepting the companion means it's available for questions that benefit from visual treatment; it does NOT mean every question goes through the browser.
236 
237**Offering the companion (just-in-time):** Do NOT offer it upfront. Wait until a question would genuinely be clearer shown than told — a real mockup / layout / diagram question, not merely a UI *topic*. The first time that happens, offer it then, as its own message:
238> "This next part might be easier if I show you — I can put together mockups, diagrams, and comparisons in a browser tab as we go. It's still new and can be token-intensive. Want me to? I'll open it for you."
239 
240**This offer MUST be its own message.** Only the offer — no clarifying question, summary, or other content. Wait for the user's response. If they accept, start the server with `--open` so their browser opens to the first screen automatically. If they decline, continue text-only and don't offer again unless they raise it.
241 
242**Per-question decision:** Even after the user accepts, decide FOR EACH QUESTION whether to use the browser or the terminal. The test: **would the user understand this better by seeing it than reading it?**
243 
244- **Use the browser** for content that IS visual — mockups, wireframes, layout comparisons, architecture diagrams, side-by-side visual designs
245- **Use the terminal** for content that is text — requirements questions, conceptual choices, tradeoff lists, A/B/C/D text options, scope decisions
246 
247A question about a UI topic is not automatically a visual question. "What does personality mean in this context?" is a conceptual question — use the terminal. "Which wizard layout works better?" is a visual question — use the browser.
248 
249If they agree to the companion, read the detailed guide before proceeding:
250`skills/brainstorming/visual-companion.md`
251 

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