Figma Design Critique — PM Perspective Skill

Runs a PM-perspective design critique focused on product outcomes and user goals, not aesthetics.

Figma Design Critique — PM Perspective Skill — The Skill Playground: pick the Executive Update skill, fill in a few notes, hit run, and watch a structured executive… (from the mohitagw15856/pm-claude-skills README)

From the mohitagw15856/pm-claude-skills README — shows the whole collection, not only this skill. · view on GitHub

How to use it

Claude Code
  1. Run the line below. It pulls the whole folder into ~/.claude/skills/figma-design-critique-pm.
  2. Describe your job in plain words. Claude Code follows the skill from there.
Claude Code — installs the whole folder, not just SKILL.md
npx degit mohitagw15856/pm-claude-skills/skills/figma-design-critique-pm#main ~/.claude/skills/figma-design-critique-pm

For one project only, change the path to .claude/skills/figma-design-critique-pm.

Claude (web or desktop app)
  1. On this page open ⋯ → Download .md.
  2. Save it as SKILL.md in a folder, zip the folder, then Customize → Skills → + → Create skill → Upload a skill.
  3. Pick the file and Save. Claude shows the name and description and runs a security scan.
  4. Check the skill is switched on.
  5. Start a new chat and describe your job in plain words. The AI follows the skill from there.
ChatGPT or another app
  1. ChatGPT: make a Project and paste it into Instructions.
  2. Neither? Paste it at the top of a new chat — it works for that chat.
Not working?
  • Check which app you pasted it into — the steps above name the right one.
  • Some skills need the paid tier of Claude or ChatGPT.
Step-by-step guide with screenshots · Ask in the forum

Paste into Claude, ChatGPT or Cursor.

Source of Figma Design Critique — PM Perspective Skill

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figma-design-critique-pmRuns a PM-perspective design critique focused on product outcomes and user goals, not aesthetics. Use when asked for a PM design critique, a product review of a Figma design, or feedback from a product perspective without needing to be a designer. Produces structured outcome-based feedback tied to user goals, business metrics, and requirement coverage.

Figma Design Critique — PM Perspective Skill

This skill is specifically for product managers critiquing designs — focused on whether the design achieves the user goal and business outcome, not whether it looks good. Different from the general design-critique skill which covers UX aesthetics; this one centres product thinking.

Required Inputs

  • Design description or screen summary
  • User goal (what is the user trying to accomplish?)
  • Business goal (what outcome does the product need?)
  • Original requirements (what was this supposed to do?)
  • Key metric (what would move if this design works?)

Output Structure

1. PM Critique Summary

User goal, business goal restated. Verdict: On track / Mostly on track / Needs rethinking

One-paragraph summary: what works from a product perspective, and the single most important thing to address.

2. Goal Alignment Check
Goal Design supports it? Evidence
[User goal] Yes/Partial/No [Specific observation]
[Business goal] Yes/Partial/No [Observation]
[Key requirement] Yes/Partial/No [Observation]
3. PM Feedback (Outcome-Focused)

Every concern must tie to an outcome. "I do not like this layout" is not PM feedback. "This layout puts the primary action below the fold, which will reduce mobile conversion" is PM feedback.

[Concern] — High/Medium/Low impact

  • Observation: [Neutral description of what the design does]
  • User impact: [What this means for the user goal]
  • Business impact: [What this means for the metric]
  • Evidence basis: [Research/data/analogous patterns/hypothesis — be honest]
  • Question for designer: [What to explore — not a directive]
4. What the Design Does Well

2-4 specific things working well from a product perspective — with evidence. Not "colours are nice" but "primary CTA is the most prominent element, aligning with conversion goal." Always include this section.

5. Questions Before Next Iteration
Question Who answers Why it matters
[Question] Designer/PM/Eng [Impact]
6. PM Recommendation

Approve / Approve with changes (list) / Revise and re-review (one focus area only)

PM Critique Rules

  • Never reference aesthetics as reason for feedback — only outcomes
  • "I prefer" is not feedback — "users are likely to" is feedback
  • Lead with what is working before what is not
  • Ask questions before giving directives
  • One primary recommendation — not a redesign in bullets

Quality Checks

  • Every concern tied to user or business outcome
  • What is working section is genuine and specific
  • Questions section included (not just directives)
  • PM recommendation is explicit
  • Evidence basis stated honestly

Anti-Patterns

  • Do not critique visual aesthetics — PM feedback must focus on product outcomes, user goals, and business requirements
  • Do not provide feedback without stating the evidence basis — distinguish between observed design facts and assumed user behaviour
  • Do not give vague feedback like "the flow feels confusing" — every concern must reference a specific screen state or interaction
  • Do not ignore what is working — balanced critique includes explicit acknowledgment of design decisions that are well-executed
  • Do not critique without knowing the design constraints — always ask about technical, time, or resource limitations before judging decisions

Example Trigger Phrases

  • "Give me a PM critique of this design"
  • "Review this design from a product perspective"
  • "What product feedback do I have on this Figma design?"
  • "Critique this design without being a designer"
  • "Does this design achieve the user goal?"
1---
2name: figma-design-critique-pm
3description: "Runs a PM-perspective design critique focused on product outcomes and user goals, not aesthetics. Use when asked for a PM design critique, a product review of a Figma design, or feedback from a product perspective without needing to be a designer. Produces structured outcome-based feedback tied to user goals, business metrics, and requirement coverage."
4---
5 
6# Figma Design Critique — PM Perspective Skill
7 
8This skill is specifically for product managers critiquing designs — focused on whether the design achieves the user goal and business outcome, not whether it looks good. Different from the general design-critique skill which covers UX aesthetics; this one centres product thinking.
9 
10## Required Inputs
11 
12- **Design description or screen summary**
13- **User goal** (what is the user trying to accomplish?)
14- **Business goal** (what outcome does the product need?)
15- **Original requirements** (what was this supposed to do?)
16- **Key metric** (what would move if this design works?)
17 
18## Output Structure
19 
20### 1. PM Critique Summary
21User goal, business goal restated.
22**Verdict:** On track / Mostly on track / Needs rethinking
23 
24One-paragraph summary: what works from a product perspective, and the single most important thing to address.
25 
26### 2. Goal Alignment Check
27 
28| Goal | Design supports it? | Evidence |
29|---|---|---|
30| [User goal] | Yes/Partial/No | [Specific observation] |
31| [Business goal] | Yes/Partial/No | [Observation] |
32| [Key requirement] | Yes/Partial/No | [Observation] |
33 
34### 3. PM Feedback (Outcome-Focused)
35 
36Every concern must tie to an outcome. "I do not like this layout" is not PM feedback. "This layout puts the primary action below the fold, which will reduce mobile conversion" is PM feedback.
37 
38**[Concern] — High/Medium/Low impact**
39- Observation: [Neutral description of what the design does]
40- User impact: [What this means for the user goal]
41- Business impact: [What this means for the metric]
42- Evidence basis: [Research/data/analogous patterns/hypothesis — be honest]
43- Question for designer: [What to explore — not a directive]
44 
45### 4. What the Design Does Well
462-4 specific things working well from a product perspective — with evidence. Not "colours are nice" but "primary CTA is the most prominent element, aligning with conversion goal." Always include this section.
47 
48### 5. Questions Before Next Iteration
49 
50| Question | Who answers | Why it matters |
51|---|---|---|
52| [Question] | Designer/PM/Eng | [Impact] |
53 
54### 6. PM Recommendation
55Approve / Approve with changes (list) / Revise and re-review (one focus area only)
56 
57## PM Critique Rules
58- Never reference aesthetics as reason for feedback — only outcomes
59- "I prefer" is not feedback — "users are likely to" is feedback
60- Lead with what is working before what is not
61- Ask questions before giving directives
62- One primary recommendation — not a redesign in bullets
63 
64## Quality Checks
65- [ ] Every concern tied to user or business outcome
66- [ ] What is working section is genuine and specific
67- [ ] Questions section included (not just directives)
68- [ ] PM recommendation is explicit
69- [ ] Evidence basis stated honestly
70 
71## Anti-Patterns
72 
73- [ ] Do not critique visual aesthetics — PM feedback must focus on product outcomes, user goals, and business requirements
74- [ ] Do not provide feedback without stating the evidence basis — distinguish between observed design facts and assumed user behaviour
75- [ ] Do not give vague feedback like "the flow feels confusing" — every concern must reference a specific screen state or interaction
76- [ ] Do not ignore what is working — balanced critique includes explicit acknowledgment of design decisions that are well-executed
77- [ ] Do not critique without knowing the design constraints — always ask about technical, time, or resource limitations before judging decisions
78 
79## Example Trigger Phrases
80- "Give me a PM critique of this design"
81- "Review this design from a product perspective"
82- "What product feedback do I have on this Figma design?"
83- "Critique this design without being a designer"
84- "Does this design achieve the user goal?"

Discussion

Alternatives

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