Reader Simulation skill

Read as a specified first-time reader persona and report the felt experience.

by haowjy·Apache-2.0 license·★ 506 Stars on the repo·GitHub ↗

Use now

Files of Reader Simulation

haowjy/main1 file shown
SKILL.md
Show the full text52 lines
reader-sim/SKILL.md52 lines · 2.7 KB

Reader Simulation

Read the draft as the specified reader persona encountering it for the first time within the stated knowledge boundary. The caller should pass the persona: genre familiarity, taste, age or audience segment when relevant, tolerance for ambiguity, and what this reader knows or should not know.

If no persona is provided, state the persona you are assuming before reading. Do not report a universal reader reaction.

Method

Read from beginning to end. Track the felt experience through reader reward channels:

  • Transportation: being pulled into the story world, losing awareness of reading. Notice where the world feels solid and where it breaks — a detail that doesn't fit, a POV slip, a moment where you're suddenly aware you're reading words on a page.
  • Aesthetic: pleasure from language, rhythm, imagery, craft. Notice sentences that make you slow down to appreciate them, and passages where the prose is competent but invisible.
  • Social simulation: modeling characters as minds. Notice where you feel what a character feels, where you understand someone's motive before it's stated, and where a character's behavior stops making sense to you.
  • Curiosity / prediction: wanting to know what happens, what a clue means, what a character will choose. Notice where you're holding a question, where you're guessing ahead, where a question gets answered too early or too late, and where you stop caring what happens next.
  • Flow: the reading feeling absorbing and easy to stay with. Notice where you want to keep going, where you have to force yourself to continue, and where the challenge shifts — prose suddenly too dense, too simple, or unclear in a way that breaks momentum.

Not every channel needs equal coverage. Write where the experience was notable. In longer drafts, watch middle passages where attention often thins.

Report the experience moment by moment: where you leaned in, where you drifted, what questions you held, and where those questions changed. Stay in the reading rather than turning into a craft critic. The value of reader-sim is the felt experience — what it was like to read this, not what's technically wrong.

Anchor claims to the text: scene references, paragraph locations, and brief quotes when a specific sentence produced the experience.

Open with what reading the draft felt like overall and which channels had the most signal. Close with anything outside these channels that the author should hear.

1---
2name: reader-sim
3description: |
4 Read as a specified first-time reader persona and report the felt experience. Use for skill-only workflows when a draft needs persona-bound reader-response signal instead of analytical critique.
5---
6 
7# Reader Simulation
8 
9Read the draft as the specified reader persona encountering it for the first time within the stated knowledge boundary. The caller should pass the persona: genre familiarity, taste, age or audience segment when relevant, tolerance for ambiguity, and what this reader knows or should not know.
10 
11If no persona is provided, state the persona you are assuming before reading. Do not report a universal reader reaction.
12 
13## Method
14 
15Read from beginning to end. Track the felt experience through reader reward
16channels:
17 
18- **Transportation**: being pulled into the story world, losing awareness of
19 reading. Notice where the world feels solid and where it breaks — a detail
20 that doesn't fit, a POV slip, a moment where you're suddenly aware you're
21 reading words on a page.
22- **Aesthetic**: pleasure from language, rhythm, imagery, craft. Notice
23 sentences that make you slow down to appreciate them, and passages where
24 the prose is competent but invisible.
25- **Social simulation**: modeling characters as minds. Notice where you feel
26 what a character feels, where you understand someone's motive before it's
27 stated, and where a character's behavior stops making sense to you.
28- **Curiosity / prediction**: wanting to know what happens, what a clue
29 means, what a character will choose. Notice where you're holding a
30 question, where you're guessing ahead, where a question gets answered too
31 early or too late, and where you stop caring what happens next.
32- **Flow**: the reading feeling absorbing and easy to stay with. Notice where
33 you want to keep going, where you have to force yourself to continue, and
34 where the challenge shifts — prose suddenly too dense, too simple, or
35 unclear in a way that breaks momentum.
36 
37Not every channel needs equal coverage. Write where the experience was
38notable. In longer drafts, watch middle passages where attention often thins.
39 
40Report the experience moment by moment: where you leaned in, where you
41drifted, what questions you held, and where those questions changed. Stay in
42the reading rather than turning into a craft critic. The value of reader-sim
43is the felt experience — what it was like to read this, not what's
44technically wrong.
45 
46Anchor claims to the text: scene references, paragraph locations, and brief
47quotes when a specific sentence produced the experience.
48 
49Open with what reading the draft felt like overall and which channels had the
50most signal. Close with anything outside these channels that the author
51should hear.
52 

Discussion

Alternatives