Wednesday: Decide on the Best Solution skill

Wednesday transforms a gallery of individual sketches into a single plan the team will prototype and test.

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Wednesday: Decide on the Best Solution

Wednesday transforms a gallery of individual sketches into a single plan the team will prototype and test. The day uses structured critique and voting to avoid design-by-committee and the loudest-voice-wins trap. The Decider makes the final call, the team builds a storyboard, and everyone leaves with a clear blueprint for Thursday's prototype.

Schedule Overview

Time Exercise Duration
10:00 - 10:15 Setup: Art Museum 15 min
10:15 - 10:45 Silent review and heat map 30 min
10:45 - 12:00 Speed critique (all sketches) 75 min
12:00 - 12:15 Straw poll 15 min
12:15 - 12:30 Supervote 15 min
12:30 - 1:30 Lunch 60 min
1:30 - 2:00 Rumble vs All-in-One decision 30 min
2:00 - 4:30 Storyboard creation 150 min
4:30 - 5:00 Storyboard review and confirmation 30 min

Art Museum Exercise

Setup (Before the Team Arrives)
  1. Tape each solution sketch to the wall at eye level, spaced evenly
  2. Number each sketch (Sketch 1, Sketch 2, etc.) with a sticky note in the corner
  3. Leave space between sketches for dot stickers
  4. Place a stack of small dot stickers at each team member's seat
How to Run the Art Museum
  1. Everyone stands and walks along the wall, reviewing each sketch silently
  2. No talking during this phase
  3. Read each sketch carefully: title, panels, annotations
  4. Place small dot stickers on any part of any sketch that catches your eye
  5. You can use as many dots as you want
  6. A dot means "this is interesting" (not "I vote for this")
  7. Time: 20-30 minutes of silent review
Facilitator Tips
  • Play background music to reinforce the "no talking" rule
  • If someone starts whispering, gently redirect: "Save it for the critique"
  • Walk the room yourself to model the behavior
  • Observe where clusters of dots form: these will drive the critique

Heat Map Review

After silent voting, the wall should show clear heat maps: some sketches or sections will be covered in dots, others will have few.

Reading the Heat Map
Pattern What It Means
Dense cluster on one panel Strong consensus on a specific idea
Dots spread evenly across a sketch Generally interesting but no standout element
One sketch with very few dots The idea did not resonate (or was hard to understand)
Same concept dotted across multiple sketches A shared insight that multiple people reached independently

Speed Critique

Purpose

Give every sketch a fair, structured hearing without turning into an open debate. The Sprint Master controls the format strictly.

Process for Each Sketch (3 minutes per sketch)
Step Who What Time
1. Narrate Sprint Master Walk through the sketch panel by panel: "Here the customer sees X, then they click Y, and this leads to Z" 60 sec
2. Call out Team Team members call out standout ideas. Sprint Master captures them on sticky notes above the sketch 60 sec
3. Concerns Team Quick objections or questions (not debate). Sprint Master notes them 30 sec
4. Creator speaks Sketcher The sketcher reveals themselves and clarifies anything missed (only if needed) 30 sec
Sprint Master Script for Narration

Use this pattern for each panel:

"In this sketch, titled [title], the customer starts by [describe Panel 1]. Then they [describe Panel 2]. And the result is [describe Panel 3]. I notice dots clustered around [specific element]."

Rules During Speed Critique
  • The sketcher stays silent until Step 4
  • No one says "I don't like this" without a specific reason
  • The Sprint Master controls who speaks and when
  • Capture ideas on sticky notes with one idea per note
  • Stick to 3 minutes per sketch; use a timer

Straw Poll

Purpose

A non-binding vote to reveal team preferences before the Decider makes the final call.

How to Run the Straw Poll
  1. Give each team member one large dot sticker (different color from the small dots)
  2. Each person places their large dot on the sketch they think should be prototyped
  3. Voting is simultaneous: count "3, 2, 1, vote" and everyone places their dot at once
  4. After voting, go around the room. Each person explains their vote in one sentence
  5. Record the vote tally on the whiteboard
Why One Sentence Matters

The one-sentence explanation often reveals important reasoning:

  • "I picked Sketch 3 because it directly addresses our sprint question about trust"
  • "I picked Sketch 5 because it is the simplest to prototype in one day"
  • "I picked Sketch 1 because it solves the problem for both new and returning users"

These explanations help the Decider make an informed final decision.

Supervote: The Decider's Final Call

How It Works
  1. The Decider receives three large dot stickers in a distinctive color (usually stars or a different color)
  2. The Decider places their three dots on the sketch or sketches they want to prototype
  3. The Decider can put all three on one sketch or spread them across multiple
  4. The Decider's vote is final. No discussion, no override
Why the Decider Has This Power
  • Someone has to make the call, or the team compromises into mediocrity
  • The Decider lives with the consequences, so they should choose
  • It prevents endless negotiation
  • It mirrors real organizational decision-making
What If the Team Disagrees?

The Decider's choice stands. The sprint process trusts that testing on Friday will reveal whether the decision was right. If the Decider is wrong, the team will know by Friday afternoon, and only one week was invested.

Rumble vs All-in-One

After the Supervote, the Sprint Master checks whether one or multiple sketches were selected.

All-in-One (Most Common)

Use when the Decider's supervotes landed on one sketch or on compatible elements from multiple sketches.

Process:

  1. The winning sketch becomes the foundation
  2. Pull in specific elements from other sketches that got dots or team support
  3. Combine into a single concept
Rumble (Less Common)

Use when the Decider's supervotes landed on two clearly different and incompatible approaches.

Process:

  1. Prototype both approaches (usually as branded competitors: "Concept A" and "Concept B")
  2. Test both with users on Friday
  3. Each approach gets its own storyboard panel sequence
Decision Criteria
Factor All-in-One Rumble
Decider selected one clear winner Yes No
Two strong but incompatible approaches No Yes
Limited prototyping resources Yes No
Team wants to resolve a strategic debate No Yes
You want more definitive Friday results No Yes

Storyboard Creation

Purpose

Translate the winning sketch into a step-by-step prototype blueprint. The storyboard tells Thursday's prototyping team exactly what to build, screen by screen.

Setup
  1. Draw a grid on the whiteboard: 10-15 empty rectangles arranged in rows
  2. Each rectangle represents one frame (screen, interaction, or moment)
  3. Number the frames 1 through 15
Step-by-Step Process
Step Duration What Happens
1. Opening scene 15 min How does the customer first encounter the solution? (ad, email, search result, referral)
2. Entry 15 min What is the first screen or interaction? (landing page, app home, signup)
3. Core flow 60 min Walk through each step of the solution. One frame per screen or major interaction
4. Success moment 15 min What does the customer see when they have succeeded?
5. Review 30 min Walk through the entire storyboard. Does it make sense? Are there gaps?
Storyboard Best Practices

Include:

  • Real headlines and copy (not "text goes here")
  • Button labels
  • Key images or illustrations (described, even if rough)
  • Navigation elements
  • Error states or edge cases (if they are part of the test)

Exclude:

  • Backend logic
  • Features that will not be tested
  • Multiple branching paths (pick one primary path)
  • Detailed visual design (color, typography)
Example Storyboard: Online Grocery Delivery
Frame 1:  Customer searches "grocery delivery [city]"
Frame 2:  Google result: "Fresh groceries in 2 hours - [Brand]"
Frame 3:  Landing page with value proposition and "Shop Now" button
Frame 4:  Category browse: Produce, Dairy, Meat, Bakery
Frame 5:  Product page: Organic Avocados, $4.99, "Add to Cart"
Frame 6:  Cart summary with items, quantities, and total
Frame 7:  Delivery time selection: "Today 2-4pm" or "Tomorrow 8-10am"
Frame 8:  Checkout: address, payment (pre-filled if possible)
Frame 9:  Order confirmation with estimated delivery time
Frame 10: SMS notification: "Your order is on its way"
Frame 11: Delivery photo: "Your groceries are at your door"
Frame 12: Follow-up: "How was your delivery? [Rate 1-5]"
Common Storyboard Debates (and How to Resolve Them)
Debate Resolution
"Should we include signup?" Only if signup is part of the test. If the sprint question is about the core experience, start after signup
"How detailed should the copy be?" Detailed enough for the Writer on Thursday to know the intent. Not final copy
"What if the user goes off the path?" Prototype the happy path. Note edge cases as sticky notes but do not storyboard them
"This needs 20 frames" Reduce. If it takes more than 15, you are including too much. Focus on the core flow

Wednesday Checklist

  • All sketches reviewed in Art Museum with heat map dots
  • Speed critique completed for every sketch
  • Straw poll conducted
  • Decider has placed supervotes
  • Rumble vs All-in-One decision made
  • Storyboard drawn on whiteboard (10-15 frames)
  • Storyboard includes real copy, not placeholders
  • Everyone on the team understands and agrees with the storyboard
  • Storyboard is photographed for Thursday reference

Common Wednesday Mistakes

Groupthink During the Art Museum

Problem: Team members watch where others place dots and follow the crowd. Fix: Spread the sketches far apart so it is harder to see others. Remind the team that dots mean "interesting," not "I vote for this."

Speed Critique Turns Into Debate

Problem: One person argues for 10 minutes about why their approach is better. Fix: The Sprint Master enforces the 3-minute timer per sketch. No rebuttals. Save opinions for the straw poll.

Decider Defers or Compromises

Problem: The Decider says "Let's just combine everything into one" to avoid conflict. Fix: Remind the Decider that Friday's test will validate the choice. Making a clear decision now is better than a watered-down compromise. A strong prototype of one idea beats a weak prototype that tries to do everything.

Storyboard Is Too Vague

Problem: Frames show "main screen" and "results page" without specifics. Fix: For each frame, ask: "If I handed this to a designer who was not in the room, could they build this screen?" If no, add more detail.

Storyboard Takes Too Long

Problem: The team spends 4 hours on the storyboard and still is not done. Fix: Time-box each section. The Sprint Master makes calls on unresolved details: "We are going with Option A. If it does not work on Friday, we will know." Move on.

Ignoring the Sprint Questions

Problem: The storyboard drifts away from the sprint questions chosen on Monday. Fix: Write the sprint questions above the storyboard. After each frame, ask: "Does this help answer our sprint question?" If a frame does not contribute to the test, cut it.

1# Wednesday: Decide on the Best Solution
2 
3Wednesday transforms a gallery of individual sketches into a single plan the team will prototype and test. The day uses structured critique and voting to avoid design-by-committee and the loudest-voice-wins trap. The Decider makes the final call, the team builds a storyboard, and everyone leaves with a clear blueprint for Thursday's prototype.
4 
5## Schedule Overview
6 
7| Time | Exercise | Duration |
8|------|----------|----------|
9| 10:00 - 10:15 | Setup: Art Museum | 15 min |
10| 10:15 - 10:45 | Silent review and heat map | 30 min |
11| 10:45 - 12:00 | Speed critique (all sketches) | 75 min |
12| 12:00 - 12:15 | Straw poll | 15 min |
13| 12:15 - 12:30 | Supervote | 15 min |
14| 12:30 - 1:30 | Lunch | 60 min |
15| 1:30 - 2:00 | Rumble vs All-in-One decision | 30 min |
16| 2:00 - 4:30 | Storyboard creation | 150 min |
17| 4:30 - 5:00 | Storyboard review and confirmation | 30 min |
18 
19## Art Museum Exercise
20 
21### Setup (Before the Team Arrives)
22 
231. Tape each solution sketch to the wall at eye level, spaced evenly
242. Number each sketch (Sketch 1, Sketch 2, etc.) with a sticky note in the corner
253. Leave space between sketches for dot stickers
264. Place a stack of small dot stickers at each team member's seat
27 
28### How to Run the Art Museum
29 
301. Everyone stands and walks along the wall, reviewing each sketch silently
312. No talking during this phase
323. Read each sketch carefully: title, panels, annotations
334. Place small dot stickers on any part of any sketch that catches your eye
345. You can use as many dots as you want
356. A dot means "this is interesting" (not "I vote for this")
367. Time: 20-30 minutes of silent review
37 
38### Facilitator Tips
39 
40- Play background music to reinforce the "no talking" rule
41- If someone starts whispering, gently redirect: "Save it for the critique"
42- Walk the room yourself to model the behavior
43- Observe where clusters of dots form: these will drive the critique
44 
45## Heat Map Review
46 
47After silent voting, the wall should show clear heat maps: some sketches or sections will be covered in dots, others will have few.
48 
49### Reading the Heat Map
50 
51| Pattern | What It Means |
52|---------|--------------|
53| Dense cluster on one panel | Strong consensus on a specific idea |
54| Dots spread evenly across a sketch | Generally interesting but no standout element |
55| One sketch with very few dots | The idea did not resonate (or was hard to understand) |
56| Same concept dotted across multiple sketches | A shared insight that multiple people reached independently |
57 
58## Speed Critique
59 
60### Purpose
61 
62Give every sketch a fair, structured hearing without turning into an open debate. The Sprint Master controls the format strictly.
63 
64### Process for Each Sketch (3 minutes per sketch)
65 
66| Step | Who | What | Time |
67|------|-----|------|------|
68| 1. Narrate | Sprint Master | Walk through the sketch panel by panel: "Here the customer sees X, then they click Y, and this leads to Z" | 60 sec |
69| 2. Call out | Team | Team members call out standout ideas. Sprint Master captures them on sticky notes above the sketch | 60 sec |
70| 3. Concerns | Team | Quick objections or questions (not debate). Sprint Master notes them | 30 sec |
71| 4. Creator speaks | Sketcher | The sketcher reveals themselves and clarifies anything missed (only if needed) | 30 sec |
72 
73### Sprint Master Script for Narration
74 
75Use this pattern for each panel:
76 
77"In this sketch, titled [title], the customer starts by [describe Panel 1]. Then they [describe Panel 2]. And the result is [describe Panel 3]. I notice dots clustered around [specific element]."
78 
79### Rules During Speed Critique
80 
81- The sketcher stays silent until Step 4
82- No one says "I don't like this" without a specific reason
83- The Sprint Master controls who speaks and when
84- Capture ideas on sticky notes with one idea per note
85- Stick to 3 minutes per sketch; use a timer
86 
87## Straw Poll
88 
89### Purpose
90 
91A non-binding vote to reveal team preferences before the Decider makes the final call.
92 
93### How to Run the Straw Poll
94 
951. Give each team member one large dot sticker (different color from the small dots)
962. Each person places their large dot on the sketch they think should be prototyped
973. Voting is simultaneous: count "3, 2, 1, vote" and everyone places their dot at once
984. After voting, go around the room. Each person explains their vote in one sentence
995. Record the vote tally on the whiteboard
100 
101### Why One Sentence Matters
102 
103The one-sentence explanation often reveals important reasoning:
104 
105- "I picked Sketch 3 because it directly addresses our sprint question about trust"
106- "I picked Sketch 5 because it is the simplest to prototype in one day"
107- "I picked Sketch 1 because it solves the problem for both new and returning users"
108 
109These explanations help the Decider make an informed final decision.
110 
111## Supervote: The Decider's Final Call
112 
113### How It Works
114 
1151. The Decider receives three large dot stickers in a distinctive color (usually stars or a different color)
1162. The Decider places their three dots on the sketch or sketches they want to prototype
1173. The Decider can put all three on one sketch or spread them across multiple
1184. The Decider's vote is final. No discussion, no override
119 
120### Why the Decider Has This Power
121 
122- Someone has to make the call, or the team compromises into mediocrity
123- The Decider lives with the consequences, so they should choose
124- It prevents endless negotiation
125- It mirrors real organizational decision-making
126 
127### What If the Team Disagrees?
128 
129The Decider's choice stands. The sprint process trusts that testing on Friday will reveal whether the decision was right. If the Decider is wrong, the team will know by Friday afternoon, and only one week was invested.
130 
131## Rumble vs All-in-One
132 
133After the Supervote, the Sprint Master checks whether one or multiple sketches were selected.
134 
135### All-in-One (Most Common)
136 
137Use when the Decider's supervotes landed on one sketch or on compatible elements from multiple sketches.
138 
139**Process:**
1401. The winning sketch becomes the foundation
1412. Pull in specific elements from other sketches that got dots or team support
1423. Combine into a single concept
143 
144### Rumble (Less Common)
145 
146Use when the Decider's supervotes landed on two clearly different and incompatible approaches.
147 
148**Process:**
1491. Prototype both approaches (usually as branded competitors: "Concept A" and "Concept B")
1502. Test both with users on Friday
1513. Each approach gets its own storyboard panel sequence
152 
153### Decision Criteria
154 
155| Factor | All-in-One | Rumble |
156|--------|-----------|--------|
157| Decider selected one clear winner | Yes | No |
158| Two strong but incompatible approaches | No | Yes |
159| Limited prototyping resources | Yes | No |
160| Team wants to resolve a strategic debate | No | Yes |
161| You want more definitive Friday results | No | Yes |
162 
163## Storyboard Creation
164 
165### Purpose
166 
167Translate the winning sketch into a step-by-step prototype blueprint. The storyboard tells Thursday's prototyping team exactly what to build, screen by screen.
168 
169### Setup
170 
1711. Draw a grid on the whiteboard: 10-15 empty rectangles arranged in rows
1722. Each rectangle represents one frame (screen, interaction, or moment)
1733. Number the frames 1 through 15
174 
175### Step-by-Step Process
176 
177| Step | Duration | What Happens |
178|------|----------|-------------|
179| 1. Opening scene | 15 min | How does the customer first encounter the solution? (ad, email, search result, referral) |
180| 2. Entry | 15 min | What is the first screen or interaction? (landing page, app home, signup) |
181| 3. Core flow | 60 min | Walk through each step of the solution. One frame per screen or major interaction |
182| 4. Success moment | 15 min | What does the customer see when they have succeeded? |
183| 5. Review | 30 min | Walk through the entire storyboard. Does it make sense? Are there gaps? |
184 
185### Storyboard Best Practices
186 
187**Include:**
188- Real headlines and copy (not "text goes here")
189- Button labels
190- Key images or illustrations (described, even if rough)
191- Navigation elements
192- Error states or edge cases (if they are part of the test)
193 
194**Exclude:**
195- Backend logic
196- Features that will not be tested
197- Multiple branching paths (pick one primary path)
198- Detailed visual design (color, typography)
199 
200### Example Storyboard: Online Grocery Delivery
201 
202```
203Frame 1: Customer searches "grocery delivery [city]"
204Frame 2: Google result: "Fresh groceries in 2 hours - [Brand]"
205Frame 3: Landing page with value proposition and "Shop Now" button
206Frame 4: Category browse: Produce, Dairy, Meat, Bakery
207Frame 5: Product page: Organic Avocados, $4.99, "Add to Cart"
208Frame 6: Cart summary with items, quantities, and total
209Frame 7: Delivery time selection: "Today 2-4pm" or "Tomorrow 8-10am"
210Frame 8: Checkout: address, payment (pre-filled if possible)
211Frame 9: Order confirmation with estimated delivery time
212Frame 10: SMS notification: "Your order is on its way"
213Frame 11: Delivery photo: "Your groceries are at your door"
214Frame 12: Follow-up: "How was your delivery? [Rate 1-5]"
215```
216 
217### Common Storyboard Debates (and How to Resolve Them)
218 
219| Debate | Resolution |
220|--------|-----------|
221| "Should we include signup?" | Only if signup is part of the test. If the sprint question is about the core experience, start after signup |
222| "How detailed should the copy be?" | Detailed enough for the Writer on Thursday to know the intent. Not final copy |
223| "What if the user goes off the path?" | Prototype the happy path. Note edge cases as sticky notes but do not storyboard them |
224| "This needs 20 frames" | Reduce. If it takes more than 15, you are including too much. Focus on the core flow |
225 
226## Wednesday Checklist
227 
228- [ ] All sketches reviewed in Art Museum with heat map dots
229- [ ] Speed critique completed for every sketch
230- [ ] Straw poll conducted
231- [ ] Decider has placed supervotes
232- [ ] Rumble vs All-in-One decision made
233- [ ] Storyboard drawn on whiteboard (10-15 frames)
234- [ ] Storyboard includes real copy, not placeholders
235- [ ] Everyone on the team understands and agrees with the storyboard
236- [ ] Storyboard is photographed for Thursday reference
237 
238## Common Wednesday Mistakes
239 
240### Groupthink During the Art Museum
241 
242**Problem:** Team members watch where others place dots and follow the crowd.
243**Fix:** Spread the sketches far apart so it is harder to see others. Remind the team that dots mean "interesting," not "I vote for this."
244 
245### Speed Critique Turns Into Debate
246 
247**Problem:** One person argues for 10 minutes about why their approach is better.
248**Fix:** The Sprint Master enforces the 3-minute timer per sketch. No rebuttals. Save opinions for the straw poll.
249 
250### Decider Defers or Compromises
251 
252**Problem:** The Decider says "Let's just combine everything into one" to avoid conflict.
253**Fix:** Remind the Decider that Friday's test will validate the choice. Making a clear decision now is better than a watered-down compromise. A strong prototype of one idea beats a weak prototype that tries to do everything.
254 
255### Storyboard Is Too Vague
256 
257**Problem:** Frames show "main screen" and "results page" without specifics.
258**Fix:** For each frame, ask: "If I handed this to a designer who was not in the room, could they build this screen?" If no, add more detail.
259 
260### Storyboard Takes Too Long
261 
262**Problem:** The team spends 4 hours on the storyboard and still is not done.
263**Fix:** Time-box each section. The Sprint Master makes calls on unresolved details: "We are going with Option A. If it does not work on Friday, we will know." Move on.
264 
265### Ignoring the Sprint Questions
266 
267**Problem:** The storyboard drifts away from the sprint questions chosen on Monday.
268**Fix:** Write the sprint questions above the storyboard. After each frame, ask: "Does this help answer our sprint question?" If a frame does not contribute to the test, cut it.
269 

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