SCAIL-2 In-Video Character Replacement (WAN 2.1)

SCAIL-2 in-video character replacement on WAN 2.1.

How to install

How to install

  1. Setup differs for this server — follow the Installation part of the README below.
  2. Claude Code: claude mcp add <name> -- <command>.
  3. Claude Desktop / Cursor: add it under mcpServers in the MCP config file.
Claude Code — installs the whole folder, not just SKILL.md
npx degit artokun/comfyui-mcp/plugin/skills/wan-scail-replacement#main ~/.claude/skills/wan-scail-replacement

For one project only, change the path to .claude/skills/wan-scail-replacement.

This one runs on your machine and can reach your files. Read the README below before you connect it.

Not working?
  • Check which app you pasted it into — the steps above name the right one.
  • Some skills need the paid tier of Claude or ChatGPT.
Step-by-step guide with screenshots · Ask in the forum

Paste into Claude, ChatGPT or Cursor.

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SCAIL-2 In-Video Character Replacement (WAN 2.1)

SCAIL-2 (zai-org, on WAN 2.1 14B) replaces the person in a driving video with a character you supply as a reference image, end-to-end, with no pose maps, and with multi-character support. It is the successor to WAN Animate / motion transfer for the "swap the subject, keep the motion" job. The official ComfyUI template is video_wan21_scail2_character_replacement_int8, built around WanSCAILToVideo (+ SCAIL2ColoredMask) with a SAM3 mask driving where the character goes.

This skill documents the non-obvious behaviours that cost a full multi-minute render to discover. It is not a from-scratch graph. Start from the official template and apply the guidance below.

The one rule that costs a re-render: reference framing controls SCALE

In replacement_mode: true, the reference image's FRAMING controls the output character's SIZE as well as its appearance. The SAM3 mask controls where the character is placed; the reference image controls how large.

Measured on a 720x1280 driving clip where the subject occupied ~30% of frame height (subject bbox 363 px):

Reference framing Person bbox in output vs driving subject
Full-bleed portrait (person ~93% of frame) 621 px 1.71x oversized
Reframed (person ~34% of frame) 364 px 1.003x — correct

After reframing, top/bottom registration matched the driving subject within 1 px (the character stands on the same ground plane at the same height). Pose transfer was correct in both cases. Only the scale was wrong, which makes it easy to misread as "the model works" until you A/B against the source.

Guidance: pad or reframe the reference before you render.

Pad/reframe the reference image onto a canvas at the working resolution so the person occupies roughly the same fraction of frame height as the subject in the driving video. A full-bleed portrait reference against a wide-shot driving clip renders the character oversized in proportion to the framing mismatch.

It is a trap because the template's on-canvas notes do not state it, and it does not show up in the popular Civitai motion-transfer workflows. Those run animation mode, where the reference legitimately fills the frame.

Tuning trade-off: distill LoRA strength / shift leaks driving-subject detail

Running the lightx2v distill LoRA at 0.8 with ModelSamplingSD3 shift 5 (the settings the popular Civitai workflow uses) improves colour and detail versus 1.0 / shift 8. It also increases adherence to the driving video enough that original-subject details bleed onto the replacement character. In one run the original golfer's neon-yellow shoe appeared on a replacement character who wears white shoes in the reference (same seed, same reference, only those two params changed). If you see source details you didn't ask for, raise the LoRA strength / shift back toward 1.0 / shift 8.

Don't "fix" colour with post-hoc compositing — it's a regression

The raw SCAIL-2 output shows a measurable colour error (background ~-5 per channel from the VAE round-trip; the character loses red ~2.4x faster than green, which reads as a slight green cast). It is tempting to composite the generated character back over the original plate through the SAM3 mask to "correct" it. Don't. It measures better but looks worse:

  • The mask boundary produces an obvious halo.
  • Layering the original plate's props (e.g. a golf club) over generated hands severs the grip relationship the model had solved coherently.

SCAIL-2 resolves colour, edges, grip and occlusion jointly; correcting any one of them in isolation breaks the others. Leave the raw output alone.

Models (reference set)

The template's int8 build was exercised with:

  • wan2.1_14B_SCAIL_2_int8_convrot, the SCAIL-2 model
  • wan2.1_SCAIL_2_DPO_lora_bf16, the DPO LoRA
  • lightx2v_I2V_14B_480p_cfg_step_distill_rank64_bf16, the distill LoRA (see tuning note)
  • Wan2_1_VAE_bf16
  • umt5_xxl_fp8_e4m3fn_scaled, the text encoder
  • clip_vision_h
  • sam3.1_multiplex_fp16, the SAM3 mask model

VRAM: ~22.2 GB peak at 576x1024 / 81-frame chunks on a 24 GB card.

See also

  • wan-t2v-video, wan-flf-video for other WAN 2.x video pipelines
  • director for multi-shot scene direction for video pipelines

Sources

  • Official: none found.
  • Empirical: sampler values, wiring, and prompt notes from working graphs in packs/ and observed renders; not a vendor prompting guide.
1---
2name: wan-scail-replacement
3description: SCAIL-2 in-video character replacement on WAN 2.1. WanSCAILToVideo + SCAIL2ColoredMask + SAM3, the reference-image framing→scale rule, and the tuning/compositing pitfalls
4globs:
5 - "**/*.json"
6---
7 
8# SCAIL-2 In-Video Character Replacement (WAN 2.1)
9 
10SCAIL-2 (zai-org, on WAN 2.1 14B) replaces the person in a driving video with a
11character you supply as a reference image, end-to-end, with no pose maps, and
12with multi-character support. It is the successor to WAN Animate / motion
13transfer for the "swap the subject, keep the motion" job. The official ComfyUI
14template is `video_wan21_scail2_character_replacement_int8`, built around
15`WanSCAILToVideo` (+ `SCAIL2ColoredMask`) with a SAM3 mask driving where the
16character goes.
17 
18This skill documents the non-obvious behaviours that cost a full multi-minute
19render to discover. It is not a from-scratch graph. Start from the official
20template and apply the guidance below.
21 
22## The one rule that costs a re-render: reference framing controls SCALE
23 
24**In `replacement_mode: true`, the reference image's FRAMING controls the output
25character's SIZE as well as its appearance.** The SAM3 mask controls where the
26character is placed; the reference image controls how large.
27 
28Measured on a 720x1280 driving clip where the subject occupied ~30% of frame
29height (subject bbox 363 px):
30 
31| Reference framing | Person bbox in output | vs driving subject |
32|---|---|---|
33| Full-bleed portrait (person ~93% of frame) | 621 px | **1.71x oversized** |
34| Reframed (person ~34% of frame) | 364 px | **1.003x — correct** |
35 
36After reframing, top/bottom registration matched the driving subject within 1 px
37(the character stands on the same ground plane at the same height). Pose transfer
38was correct in both cases. Only the scale was wrong, which makes it easy to
39misread as "the model works" until you A/B against the source.
40 
41Guidance: pad or reframe the reference before you render.
42 
43> Pad/reframe the reference image onto a canvas at the working resolution so the
44> person occupies roughly the same fraction of frame height as the subject in the
45> driving video. A full-bleed portrait reference against a wide-shot driving clip
46> renders the character oversized in proportion to the framing mismatch.
47 
48It is a trap because the template's on-canvas notes do not state it, and it does
49not show up in the popular Civitai motion-transfer workflows. Those run
50animation mode, where the reference legitimately fills the frame.
51 
52## Tuning trade-off: distill LoRA strength / shift leaks driving-subject detail
53 
54Running the `lightx2v` distill LoRA at `0.8` with `ModelSamplingSD3 shift 5` (the
55settings the popular Civitai workflow uses) improves colour and detail versus
56`1.0` / `shift 8`. It also increases adherence to the driving video enough
57that original-subject details bleed onto the replacement character. In one
58run the original golfer's neon-yellow shoe appeared on a replacement character
59who wears white shoes in the reference (same seed, same reference, only those two
60params changed). If you see source details you didn't ask for, raise the LoRA
61strength / shift back toward `1.0` / `shift 8`.
62 
63## Don't "fix" colour with post-hoc compositing — it's a regression
64 
65The raw SCAIL-2 output shows a measurable colour error (background ~-5 per channel
66from the VAE round-trip; the character loses red ~2.4x faster than green, which
67reads as a slight green cast). It is tempting to composite the generated character
68back over the original plate through the SAM3 mask to "correct" it. Don't. It
69measures better but looks worse:
70 
71- The mask boundary produces an obvious halo.
72- Layering the original plate's props (e.g. a golf club) over generated hands
73 severs the grip relationship the model had solved coherently.
74 
75SCAIL-2 resolves colour, edges, grip and occlusion jointly; correcting any one
76of them in isolation breaks the others. Leave the raw output alone.
77 
78## Models (reference set)
79 
80The template's int8 build was exercised with:
81 
82- `wan2.1_14B_SCAIL_2_int8_convrot`, the SCAIL-2 model
83- `wan2.1_SCAIL_2_DPO_lora_bf16`, the DPO LoRA
84- `lightx2v_I2V_14B_480p_cfg_step_distill_rank64_bf16`, the distill LoRA (see tuning note)
85- `Wan2_1_VAE_bf16`
86- `umt5_xxl_fp8_e4m3fn_scaled`, the text encoder
87- `clip_vision_h`
88- `sam3.1_multiplex_fp16`, the SAM3 mask model
89 
90VRAM: ~22.2 GB peak at 576x1024 / 81-frame chunks on a 24 GB card.
91 
92## See also
93 
94- `wan-t2v-video`, `wan-flf-video` for other WAN 2.x video pipelines
95- `director` for multi-shot scene direction for video pipelines
96 
97## Sources
98 
99- **Official:** none found.
100- **Empirical:** sampler values, wiring, and prompt notes from working graphs in `packs/` and observed renders; not a vendor prompting guide.
101 

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