UX research

Plan and execute user research including research planning, recruiting, interview design, qualitative synthesis, and translating findings into product decisions.

UX research — Creative Direction skill highlight diagram. Navy header card reads 'Impactful Creative Direction' with the subtitle… (from the rampstackco/claude-skills README)

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How to use it

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  1. Run the line below. It pulls the whole folder into ~/.claude/skills/ux-research.
  2. Describe your job in plain words. Claude Code follows the skill from there.
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npx degit rampstackco/claude-skills/skills/ux-research#main ~/.claude/skills/ux-research

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  3. Pick the file and Save. Claude shows the name and description and runs a security scan.
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  5. Start a new chat and describe your job in plain words. The AI follows the skill from there.
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Source of UX research

Show the full text259 lines
namedescriptioncategorycatalog_summarydisplay_order
ux-researchPlan and execute user research including research planning, recruiting, interview design, qualitative synthesis, and translating findings into product decisions. Use this skill whenever the user wants to plan user research, design interviews, recruit participants, conduct discovery, run formative research, or synthesize qualitative findings. Triggers on user research, UX research, user interviews, discovery research, generative research, formative research, qualitative research, user insights, research synthesis, recruitment, interview guide, jobs to be done. Also triggers when product decisions are being made without user input and the user wants to fix that.researchResearch planning, user interviews, qualitative synthesis1

UX Research

Plan and execute user research that produces decisions, not just decks. Stack-agnostic. Tool-agnostic.

This skill is for generative and discovery research. For testing existing designs, use usability-testing. For mapping the full customer experience, use journey-mapping.


When to use

  • Starting a new product or major feature without sufficient user understanding
  • Diagnosing why something isn't working without clear data signals
  • Generating new opportunity hypotheses
  • Validating a strategic direction before significant investment
  • Building empathy across a team that's drifted from users
  • Translating "we should talk to users" intent into a real plan

When NOT to use

  • Testing a specific design or prototype (use usability-testing)
  • Mapping the full journey of an existing experience (use journey-mapping)
  • Quantitative measurement (use analytics-strategy)
  • Conversion testing (use cro-optimization)

Required inputs

  • The research question(s) - what you need to answer
  • Stakeholder buy-in (who needs the findings, what decisions hinge on them)
  • Access to users (current customers, prospects, lapsed users, target segments)
  • Timeline and budget
  • Any prior research to build on

The framework: 6 phases

1. Frame the question

Bad questions produce bad research. Spend disproportionate time on framing.

Good research questions:

  • Specific (not "How do users feel about our product?")
  • Open-ended (not "Do users like feature X?")
  • Decision-relevant (the answer changes what gets built)
  • Researchable (can be answered through user contact, not just analysis)

Examples:

Weak question Better question
"Do users like our onboarding?" "Where in onboarding do new users feel uncertain about whether to continue?"
"What features should we build?" "What unmet needs do current users have when [specific job]?"
"Why is conversion low?" "What's the user mental model when they reach the pricing page, and where does it diverge from our intent?"
2. Choose the method

The method follows the question.

Generative methods (what's true?):

  • In-depth interviews. 60 minutes, 5 to 15 participants. Best for understanding context, motivation, mental models.
  • Contextual inquiry. Observe users in their environment doing their work. Best for workflow understanding.
  • Diary studies. Participants log their experience over days/weeks. Best for behaviors that don't manifest in a single session.
  • Field research. Spend time where users live/work. Best for cultural and contextual understanding.
  • Surveys (qualitative-heavy). When you need broad signal with open-ended responses.

Validation methods (is this hypothesis right?):

  • Concept testing. Show a description, mockup, or prototype. Get reactions.
  • Card sorts. Validate information architecture.
  • Tree tests. Validate findability without visual design influence.

(For testing usability of working designs, see usability-testing.)

3. Recruit

The recruit makes or breaks the research.

Recruit criteria:

  • Match the audience the research targets (not "anyone willing")
  • Mix of behaviors (active users, lapsed users, never-users)
  • Mix of demographics where relevant
  • Excludes friends, family, employees (biased)
  • Excludes professional research participants if possible (different population)

Recruit channels:

  • In-product recruiting (intercept current users)
  • Email outreach to user segments
  • Recruiting platforms (UserInterviews, Respondent, etc.)
  • Customer support team referrals
  • Field intercept for in-person

Incentive: Pay participants. Standard rates: $50 to $150 for 60 minutes, more for executives or specialized professions.

Recruit volume: Plan for 20 to 30 percent no-show. Recruit 7 to schedule 5.

4. Conduct

The interview or session itself.

Pre-interview:

  • Send confirmation 24 hours and 1 hour before
  • Test recording setup (audio quality is non-negotiable)
  • Prepare interview guide (see template)
  • Have a notetaker if possible (frees the interviewer to focus)

During the interview:

  • Record video and audio (with consent)
  • Open with rapport-building, not the research questions
  • Use open-ended questions ("Tell me about the last time...")
  • Use silence (let participants fill it; don't rush to the next question)
  • Ask "why" but not too many times in a row (becomes interrogation)
  • Ask for specifics and examples ("Can you walk me through what you did?")
  • Probe contradictions gently ("Earlier you said X, now you're saying Y; help me understand")
  • Watch for moments of emotion (often signal something important)
  • Don't sell or convince - this is listening, not pitching

Anti-patterns:

  • Leading questions ("Don't you find this confusing?")
  • Hypothetical questions ("Would you use a feature that...?") - poor predictor of behavior
  • Multiple questions at once
  • Interrupting
  • Filling silence
  • Interviewing your hypothesis (only asking questions that confirm what you already think)
5. Synthesize

Notes don't become insights automatically.

The synthesis process:

  1. Capture observations. From recordings, notes, transcripts. Each observation is a single data point: a quote, a behavior, an emotion, a moment.
  2. Affinity mapping. Cluster observations into themes. Physical sticky notes or digital equivalents.
  3. Find patterns. Themes that appear across multiple participants are signal. One-off observations are interesting but weaker.
  4. Identify insights. An insight is more than a theme. It's a non-obvious finding that explains a why or implies a so what.
  5. Test the insight against the data. If the insight only fits some interviews, it's a hypothesis, not an insight.
  6. Distinguish signal from noise. A belief that 1 of 8 participants holds may be noise. A belief 6 of 8 hold is signal.

Heuristics for strong insights:

  • They surprise the team (insights you already knew aren't insights)
  • They explain a "why" the team has been guessing about
  • They imply specific actions (so what?)
  • They hold up across multiple data points
  • They can be stated in one or two sentences
6. Communicate

Findings die in slide decks. Plan distribution.

Outputs that work:

  • Top-line insights document. 5 to 10 insights, clearly stated, with supporting quotes.
  • Highlight reels. Edited 5 to 10 minute video of key participant moments. More persuasive than any document.
  • In-room workshops. Walk stakeholders through the synthesis themselves. They internalize when they participate.
  • Per-stakeholder briefs. Different audiences need different framings. CEO wants strategic implications. Designers want pain points. Engineers want use cases.

Outputs that fail:

  • 80-slide decks that get skimmed
  • Reports that no one reads past the executive summary
  • Verbose narrative summaries
  • Insights that sit in a doc no one re-opens

Workflow

  1. Frame the research question. With stakeholders. Multiple iterations.
  2. Pick the method. Match to the question.
  3. Plan logistics. Timeline, budget, recruit, tools, team.
  4. Recruit. Start early. Slow recruits delay everything.
  5. Pilot. Run 1 to 2 sessions before the main batch. Refine the guide.
  6. Conduct. Stay disciplined to the guide while staying open to surprises.
  7. Synthesize. Don't wait until all sessions are done; start mid-way.
  8. Communicate. Multiple formats. Multiple audiences.
  9. Track impact. Did decisions change because of the research? If not, the research failed regardless of quality.

Failure patterns

  • Research without a decision. Findings have no home. Effort wasted.
  • Vague research questions. Bad questions produce uninterpretable answers.
  • Recruiting "anyone willing." Sample doesn't match audience.
  • Over-recruiting professional participants. Pattern-matched answers, not real users.
  • Leading questions in the guide. Findings reflect the researcher, not the user.
  • Skipping synthesis. Notes alone aren't insights.
  • Insights that confirm the team's existing beliefs. Suspect those especially.
  • Findings that never ship. Research findings that don't change product decisions are decoration.
  • Single research project for years of decisions. Research has a shelf life. Refresh.
  • Research as one-time project. Continuous discovery beats episodic research.

Output format

Default outputs:

  1. Research plan (before research starts) - research-plan-[topic].md
  2. Interview guide - interview-guide-[topic].md
  3. Findings doc (after synthesis) - research-findings-[topic].md
  4. Highlight reel (video, separately produced)

Findings document structure:

# [Topic] research findings

## Question we set out to answer
[Specific question]

## Method
[Approach, sample size, dates]

## Top insights
1. [Insight, stated in one sentence]
   - Supporting evidence: [Quotes, behaviors, or state the gap per the data-availability rule]
   - Implication: [What this means for product/strategy]
2. [Insight 2]
   ...

## Themes (less prominent than top insights, still worth noting)
[List]

## Outliers worth investigating
[Single-participant observations that may be signal in disguise]

## Recommended next steps
[Specific actions]

If required data is unavailable

This skill's output depends on data, measurements, or tool results it cannot generate on its own. When a required input, tool, or data source is unavailable or unverifiable, the sanctioned output is the deliverable with the gap stated: what was needed, what was actually obtained or verified, and which parts of the output are affected. Fabricating, estimating, or interpolating a required number to complete the deliverable is never sanctioned. A stated gap is a complete answer.


Reference files

1---
2name: ux-research
3description: "Plan and execute user research including research planning, recruiting, interview design, qualitative synthesis, and translating findings into product decisions. Use this skill whenever the user wants to plan user research, design interviews, recruit participants, conduct discovery, run formative research, or synthesize qualitative findings. Triggers on user research, UX research, user interviews, discovery research, generative research, formative research, qualitative research, user insights, research synthesis, recruitment, interview guide, jobs to be done. Also triggers when product decisions are being made without user input and the user wants to fix that."
4category: research
5catalog_summary: "Research planning, user interviews, qualitative synthesis"
6display_order: 1
7---
8 
9# UX Research
10 
11Plan and execute user research that produces decisions, not just decks. Stack-agnostic. Tool-agnostic.
12 
13This skill is for generative and discovery research. For testing existing designs, use `usability-testing`. For mapping the full customer experience, use `journey-mapping`.
14 
15---
16 
17## When to use
18 
19- Starting a new product or major feature without sufficient user understanding
20- Diagnosing why something isn't working without clear data signals
21- Generating new opportunity hypotheses
22- Validating a strategic direction before significant investment
23- Building empathy across a team that's drifted from users
24- Translating "we should talk to users" intent into a real plan
25 
26## When NOT to use
27 
28- Testing a specific design or prototype (use `usability-testing`)
29- Mapping the full journey of an existing experience (use `journey-mapping`)
30- Quantitative measurement (use `analytics-strategy`)
31- Conversion testing (use `cro-optimization`)
32 
33---
34 
35## Required inputs
36 
37- The research question(s) - what you need to answer
38- Stakeholder buy-in (who needs the findings, what decisions hinge on them)
39- Access to users (current customers, prospects, lapsed users, target segments)
40- Timeline and budget
41- Any prior research to build on
42 
43---
44 
45## The framework: 6 phases
46 
47### 1. Frame the question
48 
49Bad questions produce bad research. Spend disproportionate time on framing.
50 
51**Good research questions:**
52- Specific (not "How do users feel about our product?")
53- Open-ended (not "Do users like feature X?")
54- Decision-relevant (the answer changes what gets built)
55- Researchable (can be answered through user contact, not just analysis)
56 
57**Examples:**
58 
59| Weak question | Better question |
60|---|---|
61| "Do users like our onboarding?" | "Where in onboarding do new users feel uncertain about whether to continue?" |
62| "What features should we build?" | "What unmet needs do current users have when [specific job]?" |
63| "Why is conversion low?" | "What's the user mental model when they reach the pricing page, and where does it diverge from our intent?" |
64 
65### 2. Choose the method
66 
67The method follows the question.
68 
69**Generative methods (what's true?):**
70 
71- **In-depth interviews.** 60 minutes, 5 to 15 participants. Best for understanding context, motivation, mental models.
72- **Contextual inquiry.** Observe users in their environment doing their work. Best for workflow understanding.
73- **Diary studies.** Participants log their experience over days/weeks. Best for behaviors that don't manifest in a single session.
74- **Field research.** Spend time where users live/work. Best for cultural and contextual understanding.
75- **Surveys (qualitative-heavy).** When you need broad signal with open-ended responses.
76 
77**Validation methods (is this hypothesis right?):**
78 
79- **Concept testing.** Show a description, mockup, or prototype. Get reactions.
80- **Card sorts.** Validate information architecture.
81- **Tree tests.** Validate findability without visual design influence.
82 
83(For testing usability of working designs, see `usability-testing`.)
84 
85### 3. Recruit
86 
87The recruit makes or breaks the research.
88 
89**Recruit criteria:**
90 
91- Match the audience the research targets (not "anyone willing")
92- Mix of behaviors (active users, lapsed users, never-users)
93- Mix of demographics where relevant
94- Excludes friends, family, employees (biased)
95- Excludes professional research participants if possible (different population)
96 
97**Recruit channels:**
98 
99- In-product recruiting (intercept current users)
100- Email outreach to user segments
101- Recruiting platforms (UserInterviews, Respondent, etc.)
102- Customer support team referrals
103- Field intercept for in-person
104 
105**Incentive:** Pay participants. Standard rates: $50 to $150 for 60 minutes, more for executives or specialized professions.
106 
107**Recruit volume:** Plan for 20 to 30 percent no-show. Recruit 7 to schedule 5.
108 
109### 4. Conduct
110 
111The interview or session itself.
112 
113**Pre-interview:**
114 
115- Send confirmation 24 hours and 1 hour before
116- Test recording setup (audio quality is non-negotiable)
117- Prepare interview guide (see template)
118- Have a notetaker if possible (frees the interviewer to focus)
119 
120**During the interview:**
121 
122- Record video and audio (with consent)
123- Open with rapport-building, not the research questions
124- Use open-ended questions ("Tell me about the last time...")
125- Use silence (let participants fill it; don't rush to the next question)
126- Ask "why" but not too many times in a row (becomes interrogation)
127- Ask for specifics and examples ("Can you walk me through what you did?")
128- Probe contradictions gently ("Earlier you said X, now you're saying Y; help me understand")
129- Watch for moments of emotion (often signal something important)
130- Don't sell or convince - this is listening, not pitching
131 
132**Anti-patterns:**
133 
134- Leading questions ("Don't you find this confusing?")
135- Hypothetical questions ("Would you use a feature that...?") - poor predictor of behavior
136- Multiple questions at once
137- Interrupting
138- Filling silence
139- Interviewing your hypothesis (only asking questions that confirm what you already think)
140 
141### 5. Synthesize
142 
143Notes don't become insights automatically.
144 
145**The synthesis process:**
146 
1471. **Capture observations.** From recordings, notes, transcripts. Each observation is a single data point: a quote, a behavior, an emotion, a moment.
1482. **Affinity mapping.** Cluster observations into themes. Physical sticky notes or digital equivalents.
1493. **Find patterns.** Themes that appear across multiple participants are signal. One-off observations are interesting but weaker.
1504. **Identify insights.** An insight is more than a theme. It's a non-obvious finding that explains a why or implies a so what.
1515. **Test the insight against the data.** If the insight only fits some interviews, it's a hypothesis, not an insight.
1526. **Distinguish signal from noise.** A belief that 1 of 8 participants holds may be noise. A belief 6 of 8 hold is signal.
153 
154**Heuristics for strong insights:**
155 
156- They surprise the team (insights you already knew aren't insights)
157- They explain a "why" the team has been guessing about
158- They imply specific actions (so what?)
159- They hold up across multiple data points
160- They can be stated in one or two sentences
161 
162### 6. Communicate
163 
164Findings die in slide decks. Plan distribution.
165 
166**Outputs that work:**
167 
168- **Top-line insights document.** 5 to 10 insights, clearly stated, with supporting quotes.
169- **Highlight reels.** Edited 5 to 10 minute video of key participant moments. More persuasive than any document.
170- **In-room workshops.** Walk stakeholders through the synthesis themselves. They internalize when they participate.
171- **Per-stakeholder briefs.** Different audiences need different framings. CEO wants strategic implications. Designers want pain points. Engineers want use cases.
172 
173**Outputs that fail:**
174 
175- 80-slide decks that get skimmed
176- Reports that no one reads past the executive summary
177- Verbose narrative summaries
178- Insights that sit in a doc no one re-opens
179 
180---
181 
182## Workflow
183 
1841. **Frame the research question.** With stakeholders. Multiple iterations.
1852. **Pick the method.** Match to the question.
1863. **Plan logistics.** Timeline, budget, recruit, tools, team.
1874. **Recruit.** Start early. Slow recruits delay everything.
1885. **Pilot.** Run 1 to 2 sessions before the main batch. Refine the guide.
1896. **Conduct.** Stay disciplined to the guide while staying open to surprises.
1907. **Synthesize.** Don't wait until all sessions are done; start mid-way.
1918. **Communicate.** Multiple formats. Multiple audiences.
1929. **Track impact.** Did decisions change because of the research? If not, the research failed regardless of quality.
193 
194---
195 
196## Failure patterns
197 
198- **Research without a decision.** Findings have no home. Effort wasted.
199- **Vague research questions.** Bad questions produce uninterpretable answers.
200- **Recruiting "anyone willing."** Sample doesn't match audience.
201- **Over-recruiting professional participants.** Pattern-matched answers, not real users.
202- **Leading questions in the guide.** Findings reflect the researcher, not the user.
203- **Skipping synthesis.** Notes alone aren't insights.
204- **Insights that confirm the team's existing beliefs.** Suspect those especially.
205- **Findings that never ship.** Research findings that don't change product decisions are decoration.
206- **Single research project for years of decisions.** Research has a shelf life. Refresh.
207- **Research as one-time project.** Continuous discovery beats episodic research.
208 
209---
210 
211## Output format
212 
213Default outputs:
214 
2151. **Research plan** (before research starts) - `research-plan-[topic].md`
2162. **Interview guide** - `interview-guide-[topic].md`
2173. **Findings doc** (after synthesis) - `research-findings-[topic].md`
2184. **Highlight reel** (video, separately produced)
219 
220Findings document structure:
221 
222```markdown
223# [Topic] research findings
224 
225## Question we set out to answer
226[Specific question]
227 
228## Method
229[Approach, sample size, dates]
230 
231## Top insights
2321. [Insight, stated in one sentence]
233 - Supporting evidence: [Quotes, behaviors, or state the gap per the data-availability rule]
234 - Implication: [What this means for product/strategy]
2352. [Insight 2]
236 ...
237 
238## Themes (less prominent than top insights, still worth noting)
239[List]
240 
241## Outliers worth investigating
242[Single-participant observations that may be signal in disguise]
243 
244## Recommended next steps
245[Specific actions]
246```
247 
248---
249 
250## If required data is unavailable
251 
252This skill's output depends on data, measurements, or tool results it cannot generate on its own. When a required input, tool, or data source is unavailable or unverifiable, the sanctioned output is the deliverable with the gap stated: what was needed, what was actually obtained or verified, and which parts of the output are affected. Fabricating, estimating, or interpolating a required number to complete the deliverable is never sanctioned. A stated gap is a complete answer.
253 
254---
255 
256## Reference files
257 
258- [`references/interview-guide-template.md`](references/interview-guide-template.md) - Structured interview guide template with example openings, probes, and closes.
259 

Discussion

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