Slack gif creator skill

Knowledge and utilities for creating animated GIFs optimized for Slack.

by anthropics·Apache-2.0 license·★ 177,518 Stars on the repo·GitHub ↗

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Slack GIF Creator

A toolkit providing utilities and knowledge for creating animated GIFs optimized for Slack.

Slack Requirements

Dimensions:

  • Emoji GIFs: 128x128 (recommended)
  • Message GIFs: 480x480

Parameters:

  • FPS: 10-30 (lower is smaller file size)
  • Colors: 48-128 (fewer = smaller file size)
  • Duration: Keep under 3 seconds for emoji GIFs

Core Workflow

from core.gif_builder import GIFBuilder
from PIL import Image, ImageDraw

# 1. Create builder
builder = GIFBuilder(width=128, height=128, fps=10)

# 2. Generate frames
for i in range(12):
    frame = Image.new('RGB', (128, 128), (240, 248, 255))
    draw = ImageDraw.Draw(frame)

    # Draw your animation using PIL primitives
    # (circles, polygons, lines, etc.)

    builder.add_frame(frame)

# 3. Save with optimization
builder.save('output.gif', num_colors=48, optimize_for_emoji=True)

Drawing Graphics

Working with User-Uploaded Images

If a user uploads an image, consider whether they want to:

  • Use it directly (e.g., "animate this", "split this into frames")
  • Use it as inspiration (e.g., "make something like this")

Load and work with images using PIL:

from PIL import Image

uploaded = Image.open('file.png')
# Use directly, or just as reference for colors/style
Drawing from Scratch

When drawing graphics from scratch, use PIL ImageDraw primitives:

from PIL import ImageDraw

draw = ImageDraw.Draw(frame)

# Circles/ovals
draw.ellipse([x1, y1, x2, y2], fill=(r, g, b), outline=(r, g, b), width=3)

# Stars, triangles, any polygon
points = [(x1, y1), (x2, y2), (x3, y3), ...]
draw.polygon(points, fill=(r, g, b), outline=(r, g, b), width=3)

# Lines
draw.line([(x1, y1), (x2, y2)], fill=(r, g, b), width=5)

# Rectangles
draw.rectangle([x1, y1, x2, y2], fill=(r, g, b), outline=(r, g, b), width=3)

Don't use: Emoji fonts (unreliable across platforms) or assume pre-packaged graphics exist in this skill.

Making Graphics Look Good

Graphics should look polished and creative, not basic. Here's how:

Use thicker lines - Always set width=2 or higher for outlines and lines. Thin lines (width=1) look choppy and amateurish.

Add visual depth:

  • Use gradients for backgrounds (create_gradient_background)
  • Layer multiple shapes for complexity (e.g., a star with a smaller star inside)

Make shapes more interesting:

  • Don't just draw a plain circle - add highlights, rings, or patterns
  • Stars can have glows (draw larger, semi-transparent versions behind)
  • Combine multiple shapes (stars + sparkles, circles + rings)

Pay attention to colors:

  • Use vibrant, complementary colors
  • Add contrast (dark outlines on light shapes, light outlines on dark shapes)
  • Consider the overall composition

For complex shapes (hearts, snowflakes, etc.):

  • Use combinations of polygons and ellipses
  • Calculate points carefully for symmetry
  • Add details (a heart can have a highlight curve, snowflakes have intricate branches)

Be creative and detailed! A good Slack GIF should look polished, not like placeholder graphics.

Available Utilities

GIFBuilder (core.gif_builder)

Assembles frames and optimizes for Slack:

builder = GIFBuilder(width=128, height=128, fps=10)
builder.add_frame(frame)  # Add PIL Image
builder.add_frames(frames)  # Add list of frames
builder.save('out.gif', num_colors=48, optimize_for_emoji=True, remove_duplicates=True)
Validators (core.validators)

Check if GIF meets Slack requirements:

from core.validators import validate_gif, is_slack_ready

# Detailed validation
passes, info = validate_gif('my.gif', is_emoji=True, verbose=True)

# Quick check
if is_slack_ready('my.gif'):
    print("Ready!")
Easing Functions (core.easing)

Smooth motion instead of linear:

from core.easing import interpolate

# Progress from 0.0 to 1.0
t = i / (num_frames - 1)

# Apply easing
y = interpolate(start=0, end=400, t=t, easing='ease_out')

# Available: linear, ease_in, ease_out, ease_in_out,
#           bounce_out, elastic_out, back_out
Frame Helpers (core.frame_composer)

Convenience functions for common needs:

from core.frame_composer import (
    create_blank_frame,         # Solid color background
    create_gradient_background,  # Vertical gradient
    draw_circle,                # Helper for circles
    draw_text,                  # Simple text rendering
    draw_star                   # 5-pointed star
)

Animation Concepts

Shake/Vibrate

Offset object position with oscillation:

  • Use math.sin() or math.cos() with frame index
  • Add small random variations for natural feel
  • Apply to x and/or y position
Pulse/Heartbeat

Scale object size rhythmically:

  • Use math.sin(t * frequency * 2 * math.pi) for smooth pulse
  • For heartbeat: two quick pulses then pause (adjust sine wave)
  • Scale between 0.8 and 1.2 of base size
Bounce

Object falls and bounces:

  • Use interpolate() with easing='bounce_out' for landing
  • Use easing='ease_in' for falling (accelerating)
  • Apply gravity by increasing y velocity each frame
Spin/Rotate

Rotate object around center:

  • PIL: image.rotate(angle, resample=Image.BICUBIC)
  • For wobble: use sine wave for angle instead of linear
Fade In/Out

Gradually appear or disappear:

  • Create RGBA image, adjust alpha channel
  • Or use Image.blend(image1, image2, alpha)
  • Fade in: alpha from 0 to 1
  • Fade out: alpha from 1 to 0
Slide

Move object from off-screen to position:

  • Start position: outside frame bounds
  • End position: target location
  • Use interpolate() with easing='ease_out' for smooth stop
  • For overshoot: use easing='back_out'
Zoom

Scale and position for zoom effect:

  • Zoom in: scale from 0.1 to 2.0, crop center
  • Zoom out: scale from 2.0 to 1.0
  • Can add motion blur for drama (PIL filter)
Explode/Particle Burst

Create particles radiating outward:

  • Generate particles with random angles and velocities
  • Update each particle: x += vx, y += vy
  • Add gravity: vy += gravity_constant
  • Fade out particles over time (reduce alpha)

Optimization Strategies

Only when asked to make the file size smaller, implement a few of the following methods:

  1. Fewer frames - Lower FPS (10 instead of 20) or shorter duration
  2. Fewer colors - num_colors=48 instead of 128
  3. Smaller dimensions - 128x128 instead of 480x480
  4. Remove duplicates - remove_duplicates=True in save()
  5. Emoji mode - optimize_for_emoji=True auto-optimizes
# Maximum optimization for emoji
builder.save(
    'emoji.gif',
    num_colors=48,
    optimize_for_emoji=True,
    remove_duplicates=True
)

Philosophy

This skill provides:

  • Knowledge: Slack's requirements and animation concepts
  • Utilities: GIFBuilder, validators, easing functions
  • Flexibility: Create the animation logic using PIL primitives

It does NOT provide:

  • Rigid animation templates or pre-made functions
  • Emoji font rendering (unreliable across platforms)
  • A library of pre-packaged graphics built into the skill

Note on user uploads: This skill doesn't include pre-built graphics, but if a user uploads an image, use PIL to load and work with it - interpret based on their request whether they want it used directly or just as inspiration.

Be creative! Combine concepts (bouncing + rotating, pulsing + sliding, etc.) and use PIL's full capabilities.

Dependencies

pip install pillow imageio numpy
1---
2name: slack-gif-creator
3description: Knowledge and utilities for creating animated GIFs optimized for Slack. Provides constraints, validation tools, and animation concepts. Use when users request animated GIFs for Slack like "make me a GIF of X doing Y for Slack."
4license: Complete terms in LICENSE.txt
5---
6 
7# Slack GIF Creator
8 
9A toolkit providing utilities and knowledge for creating animated GIFs optimized for Slack.
10 
11## Slack Requirements
12 
13**Dimensions:**
14- Emoji GIFs: 128x128 (recommended)
15- Message GIFs: 480x480
16 
17**Parameters:**
18- FPS: 10-30 (lower is smaller file size)
19- Colors: 48-128 (fewer = smaller file size)
20- Duration: Keep under 3 seconds for emoji GIFs
21 
22## Core Workflow
23 
24```python
25from core.gif_builder import GIFBuilder
26from PIL import Image, ImageDraw
27 
28# 1. Create builder
29builder = GIFBuilder(width=128, height=128, fps=10)
30 
31# 2. Generate frames
32for i in range(12):
33 frame = Image.new('RGB', (128, 128), (240, 248, 255))
34 draw = ImageDraw.Draw(frame)
35 
36 # Draw your animation using PIL primitives
37 # (circles, polygons, lines, etc.)
38 
39 builder.add_frame(frame)
40 
41# 3. Save with optimization
42builder.save('output.gif', num_colors=48, optimize_for_emoji=True)
43```
44 
45## Drawing Graphics
46 
47### Working with User-Uploaded Images
48If a user uploads an image, consider whether they want to:
49- **Use it directly** (e.g., "animate this", "split this into frames")
50- **Use it as inspiration** (e.g., "make something like this")
51 
52Load and work with images using PIL:
53```python
54from PIL import Image
55 
56uploaded = Image.open('file.png')
57# Use directly, or just as reference for colors/style
58```
59 
60### Drawing from Scratch
61When drawing graphics from scratch, use PIL ImageDraw primitives:
62 
63```python
64from PIL import ImageDraw
65 
66draw = ImageDraw.Draw(frame)
67 
68# Circles/ovals
69draw.ellipse([x1, y1, x2, y2], fill=(r, g, b), outline=(r, g, b), width=3)
70 
71# Stars, triangles, any polygon
72points = [(x1, y1), (x2, y2), (x3, y3), ...]
73draw.polygon(points, fill=(r, g, b), outline=(r, g, b), width=3)
74 
75# Lines
76draw.line([(x1, y1), (x2, y2)], fill=(r, g, b), width=5)
77 
78# Rectangles
79draw.rectangle([x1, y1, x2, y2], fill=(r, g, b), outline=(r, g, b), width=3)
80```
81 
82**Don't use:** Emoji fonts (unreliable across platforms) or assume pre-packaged graphics exist in this skill.
83 
84### Making Graphics Look Good
85 
86Graphics should look polished and creative, not basic. Here's how:
87 
88**Use thicker lines** - Always set `width=2` or higher for outlines and lines. Thin lines (width=1) look choppy and amateurish.
89 
90**Add visual depth**:
91- Use gradients for backgrounds (`create_gradient_background`)
92- Layer multiple shapes for complexity (e.g., a star with a smaller star inside)
93 
94**Make shapes more interesting**:
95- Don't just draw a plain circle - add highlights, rings, or patterns
96- Stars can have glows (draw larger, semi-transparent versions behind)
97- Combine multiple shapes (stars + sparkles, circles + rings)
98 
99**Pay attention to colors**:
100- Use vibrant, complementary colors
101- Add contrast (dark outlines on light shapes, light outlines on dark shapes)
102- Consider the overall composition
103 
104**For complex shapes** (hearts, snowflakes, etc.):
105- Use combinations of polygons and ellipses
106- Calculate points carefully for symmetry
107- Add details (a heart can have a highlight curve, snowflakes have intricate branches)
108 
109Be creative and detailed! A good Slack GIF should look polished, not like placeholder graphics.
110 
111## Available Utilities
112 
113### GIFBuilder (`core.gif_builder`)
114Assembles frames and optimizes for Slack:
115```python
116builder = GIFBuilder(width=128, height=128, fps=10)
117builder.add_frame(frame) # Add PIL Image
118builder.add_frames(frames) # Add list of frames
119builder.save('out.gif', num_colors=48, optimize_for_emoji=True, remove_duplicates=True)
120```
121 
122### Validators (`core.validators`)
123Check if GIF meets Slack requirements:
124```python
125from core.validators import validate_gif, is_slack_ready
126 
127# Detailed validation
128passes, info = validate_gif('my.gif', is_emoji=True, verbose=True)
129 
130# Quick check
131if is_slack_ready('my.gif'):
132 print("Ready!")
133```
134 
135### Easing Functions (`core.easing`)
136Smooth motion instead of linear:
137```python
138from core.easing import interpolate
139 
140# Progress from 0.0 to 1.0
141t = i / (num_frames - 1)
142 
143# Apply easing
144y = interpolate(start=0, end=400, t=t, easing='ease_out')
145 
146# Available: linear, ease_in, ease_out, ease_in_out,
147# bounce_out, elastic_out, back_out
148```
149 
150### Frame Helpers (`core.frame_composer`)
151Convenience functions for common needs:
152```python
153from core.frame_composer import (
154 create_blank_frame, # Solid color background
155 create_gradient_background, # Vertical gradient
156 draw_circle, # Helper for circles
157 draw_text, # Simple text rendering
158 draw_star # 5-pointed star
159)
160```
161 
162## Animation Concepts
163 
164### Shake/Vibrate
165Offset object position with oscillation:
166- Use `math.sin()` or `math.cos()` with frame index
167- Add small random variations for natural feel
168- Apply to x and/or y position
169 
170### Pulse/Heartbeat
171Scale object size rhythmically:
172- Use `math.sin(t * frequency * 2 * math.pi)` for smooth pulse
173- For heartbeat: two quick pulses then pause (adjust sine wave)
174- Scale between 0.8 and 1.2 of base size
175 
176### Bounce
177Object falls and bounces:
178- Use `interpolate()` with `easing='bounce_out'` for landing
179- Use `easing='ease_in'` for falling (accelerating)
180- Apply gravity by increasing y velocity each frame
181 
182### Spin/Rotate
183Rotate object around center:
184- PIL: `image.rotate(angle, resample=Image.BICUBIC)`
185- For wobble: use sine wave for angle instead of linear
186 
187### Fade In/Out
188Gradually appear or disappear:
189- Create RGBA image, adjust alpha channel
190- Or use `Image.blend(image1, image2, alpha)`
191- Fade in: alpha from 0 to 1
192- Fade out: alpha from 1 to 0
193 
194### Slide
195Move object from off-screen to position:
196- Start position: outside frame bounds
197- End position: target location
198- Use `interpolate()` with `easing='ease_out'` for smooth stop
199- For overshoot: use `easing='back_out'`
200 
201### Zoom
202Scale and position for zoom effect:
203- Zoom in: scale from 0.1 to 2.0, crop center
204- Zoom out: scale from 2.0 to 1.0
205- Can add motion blur for drama (PIL filter)
206 
207### Explode/Particle Burst
208Create particles radiating outward:
209- Generate particles with random angles and velocities
210- Update each particle: `x += vx`, `y += vy`
211- Add gravity: `vy += gravity_constant`
212- Fade out particles over time (reduce alpha)
213 
214## Optimization Strategies
215 
216Only when asked to make the file size smaller, implement a few of the following methods:
217 
2181. **Fewer frames** - Lower FPS (10 instead of 20) or shorter duration
2192. **Fewer colors** - `num_colors=48` instead of 128
2203. **Smaller dimensions** - 128x128 instead of 480x480
2214. **Remove duplicates** - `remove_duplicates=True` in save()
2225. **Emoji mode** - `optimize_for_emoji=True` auto-optimizes
223 
224```python
225# Maximum optimization for emoji
226builder.save(
227 'emoji.gif',
228 num_colors=48,
229 optimize_for_emoji=True,
230 remove_duplicates=True
231)
232```
233 
234## Philosophy
235 
236This skill provides:
237- **Knowledge**: Slack's requirements and animation concepts
238- **Utilities**: GIFBuilder, validators, easing functions
239- **Flexibility**: Create the animation logic using PIL primitives
240 
241It does NOT provide:
242- Rigid animation templates or pre-made functions
243- Emoji font rendering (unreliable across platforms)
244- A library of pre-packaged graphics built into the skill
245 
246**Note on user uploads**: This skill doesn't include pre-built graphics, but if a user uploads an image, use PIL to load and work with it - interpret based on their request whether they want it used directly or just as inspiration.
247 
248Be creative! Combine concepts (bouncing + rotating, pulsing + sliding, etc.) and use PIL's full capabilities.
249 
250## Dependencies
251 
252```bash
253pip install pillow imageio numpy
254```
255 

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