New: Earn 20% as an AgentAlley affiliate. Share your link and earn on every sale you refer. Join now New: Earn 20% as an affiliate. Join now

Generate structured developer handoff annotations

Figma Annotation Guide Skill

by mohitagw15856 · MIT license · ★ 1,395 on GitHub · updated Sep 23

Figma Annotation Guide Skill cover

Generate structured developer handoff annotations for a Figma screen or component. Use when asked to write Figma annotations, create dev handoff notes, document a Figma design for developers, or write specs for a screen.

---
name: figma-annotation-guide
description: "Generate structured developer handoff annotations for a Figma screen or component. Use when asked to write Figma annotations, create dev handoff notes, document a Figma design for developers, or write specs for a screen. Produces a complete annotation set covering interactions, states, spacing, accessibility, and edge cases."
---

# Figma Annotation Guide Skill

Produces a complete set of developer handoff annotations for a Figma screen or component — the notes that turn a visual design into a buildable spec.

## Required Inputs

- **Screen or component description** (describe or summarise what was designed)
- **Platform** (iOS / Android / Web / React Native)
- **Interaction type** (static / interactive / animated / form)
- **Developer audience** (mobile / frontend / full-stack)


## Programmatic Helper

Overview

Produces a complete set of developer handoff annotations for a Figma screen or component — the notes that turn a visual design into a buildable spec.

Manual install (npx, ZIP)
Claude Codenpx skills add mohitagw15856/pm-claude-skills --skill figma-annotation-guide -g -a claude-code
Claude Code (manual)mkdir -p ~/.claude/skills && curl -sL https://codeload.github.com/mohitagw15856/pm-claude-skills/tar.gz/f6ca79348c55 \ | tar -xz -C ~/.claude/skills --strip-components=2 pm-claude-skills-f6ca79348c55/skills/figma-annotation-guide
Windows (PowerShell)New-Item -ItemType Directory -Force "$HOME\.claude\skills" | Out-Null; Invoke-WebRequest "https://m.agentalley.io/zip/d6fccb79c3b412f88812/figma-annotation-guide.zip" -OutFile "$env:TEMP\figma-annotation-guide.zip"; Expand-Archive "$env:TEMP\figma-annotation-guide.zip" -DestinationPath "$HOME\.claude\skills" -Force
Claude.ai / desktopDownload the ZIP and upload it under Settings → Capabilities → Skills.
Codex, Cursor, other agentsPoint them at SKILL.md. The other files are plain text.

Connects with Agent Alley MCP · agentalley.io/mcp

Files included

  • SKILL.md4.0 KB
Read the files here
mohitagw15856/f6ca7931 file
SKILL.md
Show the full text96 lines

Figma Annotation Guide Skill

Produces a complete set of developer handoff annotations for a Figma screen or component — the notes that turn a visual design into a buildable spec.

Required Inputs

  • Screen or component description (describe or summarise what was designed)
  • Platform (iOS / Android / Web / React Native)
  • Interaction type (static / interactive / animated / form)
  • Developer audience (mobile / frontend / full-stack)

Programmatic Helper

Contrast ratios cannot be eyeballed. The AA line sits at 4.5:1, and #777777 on white is 4.478 (fails) while #767676 is 4.54 (passes) — no amount of looking at a screenshot separates those. Compute them:

npx --yes notugly fix "#8ab4f8" "#ffffff"     # ratio, APCA, and the nearest passing colour
npx --yes notugly onepager <url> --out review.html   # every pairing, printable
npx --yes notugly vision                      # which colours merge for colour-blind viewers

notugly fix returns the ratio, the APCA lightness contrast, and the closest colour to the one already chosen that passes — same hue, same chroma. Paste those numbers into the tables below rather than estimating them.

Deterministic, zero dependencies, and no model call — so it costs nothing to run and gives the same answer every time.

Contrast annotations should carry the computed ratio and the target, e.g. "4.52:1 — passes AA for body text". An annotation that says "check contrast" is a task, not an annotation.

Output Structure

1. Screen/Component Overview

Name, purpose, entry points, exit points.

2. Interaction Annotations

[Element name]

  • Default state: [Visual description]
  • On tap/click: [Exact action — API call, state change, navigation]
  • Loading state: [Description]
  • Success state: [What happens after]
  • Error state: [What error looks like and user options]
  • Disabled condition: [When and why]
3. State Inventory
Element States Required
[Element] Default, Hover, Active, Disabled, Loading, Error, Empty

Flag missing designs: "Warning: Error state not designed — needed before build"

4. Spacing and Layout Notes

Fixed vs fluid elements, scroll behaviour, breakpoints, safe areas.

5. Content and Copy Rules

Character limits, dynamic vs static content, truncation rules, empty states.

6. Accessibility Annotations

Touch targets, screen reader labels, focus order, colour contrast, motion preferences.

7. Edge Cases and Developer Questions
  • [Unresolved question for developer to flag]

Quality Checks

  • Every interactive element has all states defined
  • State inventory flags missing designs
  • Accessibility covers touch targets and screen reader labels
  • Empty states specified
  • Edge cases listed as actionable questions

Anti-Patterns

  • Do not annotate only the happy path — error states, loading states, and empty states must all be documented
  • Do not use vague spacing descriptions like "some padding" — specify exact pixel values or token names
  • Do not skip accessibility annotations — focus order, ARIA labels, and colour contrast ratios must be included
  • Do not leave interaction behaviour undescribed — every interactive element needs a documented response
  • Do not produce annotations without edge cases — developers need to know what happens at boundaries

Example Trigger Phrases

  • "Write dev annotations for this Figma screen"
  • "Create developer handoff notes for [screen/component]"
  • "Document this design for the engineering team"
  • "Write the Figma spec for [feature]"
  • "What should I annotate before handing off this design?"
1---
2name: figma-annotation-guide
3description: "Generate structured developer handoff annotations for a Figma screen or component. Use when asked to write Figma annotations, create dev handoff notes, document a Figma design for developers, or write specs for a screen. Produces a complete annotation set covering interactions, states, spacing, accessibility, and edge cases."
4---
5 
6# Figma Annotation Guide Skill
7 
8Produces a complete set of developer handoff annotations for a Figma screen or component — the notes that turn a visual design into a buildable spec.
9 
10## Required Inputs
11 
12- **Screen or component description** (describe or summarise what was designed)
13- **Platform** (iOS / Android / Web / React Native)
14- **Interaction type** (static / interactive / animated / form)
15- **Developer audience** (mobile / frontend / full-stack)
16 
17 
18## Programmatic Helper
19 
20Contrast ratios cannot be eyeballed. The AA line sits at 4.5:1, and `#777777`
21on white is 4.478 (fails) while `#767676` is 4.54 (passes) — no amount of
22looking at a screenshot separates those. Compute them:
23 
24```bash
25npx --yes notugly fix "#8ab4f8" "#ffffff" # ratio, APCA, and the nearest passing colour
26npx --yes notugly onepager <url> --out review.html # every pairing, printable
27npx --yes notugly vision # which colours merge for colour-blind viewers
28```
29 
30`notugly fix` returns the ratio, the APCA lightness contrast, and the closest
31colour to the one already chosen that passes — same hue, same chroma. Paste
32those numbers into the tables below rather than estimating them.
33 
34Deterministic, zero dependencies, and **no model call** — so it costs nothing to
35run and gives the same answer every time.
36 
37Contrast annotations should carry the computed ratio and the target, e.g.
38"4.52:1 — passes AA for body text". An annotation that says "check contrast" is
39a task, not an annotation.
40 
41## Output Structure
42 
43### 1. Screen/Component Overview
44Name, purpose, entry points, exit points.
45 
46### 2. Interaction Annotations
47 
48**[Element name]**
49- Default state: [Visual description]
50- On tap/click: [Exact action — API call, state change, navigation]
51- Loading state: [Description]
52- Success state: [What happens after]
53- Error state: [What error looks like and user options]
54- Disabled condition: [When and why]
55 
56### 3. State Inventory
57 
58| Element | States Required |
59|---|---|
60| [Element] | Default, Hover, Active, Disabled, Loading, Error, Empty |
61 
62Flag missing designs: "Warning: Error state not designed — needed before build"
63 
64### 4. Spacing and Layout Notes
65Fixed vs fluid elements, scroll behaviour, breakpoints, safe areas.
66 
67### 5. Content and Copy Rules
68Character limits, dynamic vs static content, truncation rules, empty states.
69 
70### 6. Accessibility Annotations
71Touch targets, screen reader labels, focus order, colour contrast, motion preferences.
72 
73### 7. Edge Cases and Developer Questions
74- [ ] [Unresolved question for developer to flag]
75 
76## Quality Checks
77- [ ] Every interactive element has all states defined
78- [ ] State inventory flags missing designs
79- [ ] Accessibility covers touch targets and screen reader labels
80- [ ] Empty states specified
81- [ ] Edge cases listed as actionable questions
82 
83## Anti-Patterns
84 
85- [ ] Do not annotate only the happy path — error states, loading states, and empty states must all be documented
86- [ ] Do not use vague spacing descriptions like "some padding" — specify exact pixel values or token names
87- [ ] Do not skip accessibility annotations — focus order, ARIA labels, and colour contrast ratios must be included
88- [ ] Do not leave interaction behaviour undescribed — every interactive element needs a documented response
89- [ ] Do not produce annotations without edge cases — developers need to know what happens at boundaries
90 
91## Example Trigger Phrases
92- "Write dev annotations for this Figma screen"
93- "Create developer handoff notes for [screen/component]"
94- "Document this design for the engineering team"
95- "Write the Figma spec for [feature]"
96- "What should I annotate before handing off this design?"
View all files on GitHub →

Details

Updated
Sep 23, 2026
License
MIT
Stars on the repo
★ 1,395
Checked
Source
mohitagw15856/pm-claude-skills ↗
Creator
mohitagw15856 · 193 listings
View creator

Made with figma-annotation-guide

Figma Annotation Guide Skill — Galaxy 3D — fly through all 1170 skills as a glowing constellation you orbit and click into (from the mohitagw15856/pm-claude-skills README)
Figma Annotation Guide Skill — Galaxy 3D — fly through all 1170 skills as a glowing constellation you orbit and click into (from the mohitagw15856/pm-claude-skills README)

by mohitagw15856

Figma Annotation Guide Skill — PM Skills Wrapped — your practice turned into a shareable, Spotify-Wrapped-style story (from the mohitagw15856/pm-claude-skills README)
Figma Annotation Guide Skill — PM Skills Wrapped — your practice turned into a shareable, Spotify-Wrapped-style story (from the mohitagw15856/pm-claude-skills README)

by mohitagw15856

Similar skills

See all →
SkillDesign, redesign, shape, critique, audit, polish, clarifyImpeccablepbakaus/impeccable · by pbakausUse when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.★ 70.4k GitHub starsSkillApple's approach to interface design and fluidApple designemilkowalski/skills · by emilkowalskiApple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.★ 40.8k GitHub starsSkillBuild an animation from scratchBuilding Animationsemilkowalski/skills · by emilkowalskiBuild an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Writes the implementation. Use when asked to animate something, add motion, make a component feel alive, or build a transition. For critiquing existing motion use review-animations; for auditing a whole codebase use improve-animations.★ 40.8k GitHub starsSkillRenders a component you choose in every stateBreakjakubkrehel/skills · by jakubkrehelRenders a component you choose in every state and scenario on a temporary page and stress tests it.★ 7.1k GitHub starsSkillReviews your work across multiple categories like UIChange reviewjakubkrehel/skills · by jakubkrehelReviews your work across multiple categories like UI, typography, layout, color, writing and accessibility and gives you a detailed analysis of the findings.★ 7.1k GitHub starsSkillCraft-first interface design for dashboards, admin panelsThe ProblemDammyjay93/interface-design · by Dammyjay93Craft-first interface design for dashboards, admin panels, SaaS apps, tools, settings pages, data interfaces, and interactive products. Use when designing, building, reviewing, auditing, or refining product UI where visual craft, layout hierarchy, tokens, states, visual direction, or design-system consistency matter. Not for marketing pages, landing pages, campaigns, or brand-only work.★ 5.8k GitHub stars

More from mohitagw15856

SkillDesign a 360-degree feedback survey or write a structured360-Degree Feedback Template Skillmohitagw15856/pm-claude-skills · by mohitagw15856Design a 360-degree feedback survey or write a structured 360 feedback report. Use when asked to build a 360 feedback process, write 360 feedback for a colleague, design a feedback survey, or produce a feedback report. Produces either a complete survey instrument with rating scales and open-ended questions, or a structured narrative feedback report with themes, strengths, and development areas.★ 1.4k GitHub starsSkillDesign statistically rigorous A/B tests for product featuresA/B Test Planner Skillmohitagw15856/pm-claude-skills · by mohitagw15856Design statistically rigorous A/B tests for product features, UI changes, onboarding flows, and pricing experiments. Use when asked to set up an experiment, design an A/B test, calculate sample size, or interpret test results. Produces a complete test plan with hypothesis, variant definitions, sample size, duration estimate, guardrail metrics, and a results interpretation guide.★ 1.4k GitHub starsSkillGenerate a WCAG 2.2 accessibility audit checklistAccessibility Audit Skillmohitagw15856/pm-claude-skills · by mohitagw15856Generate a WCAG 2.2 accessibility audit checklist and remediation suggestions for any UI or design. Use when asked to audit for accessibility, check WCAG compliance, review a design for a11y issues, or create an accessibility remediation plan. Produces a prioritised checklist with pass/fail assessments and specific fixes.★ 1.4k GitHub starsSkillBuild a structured account plan for any key customerAccount Plan Skillmohitagw15856/pm-claude-skills · by mohitagw15856Build a structured account plan for any key customer or target account. Use when asked to create an account plan, key account strategy, strategic account review, or territory plan. Produces a complete account plan with relationship map, growth opportunities, risks, and 90-day action plan.★ 1.4k GitHub starsSkillOptimize an article for Answer Engine Optimization so AIAEO Optimizer Skillmohitagw15856/pm-claude-skills · by mohitagw15856Optimize an article for Answer Engine Optimization (AEO) so AI engines like ChatGPT, Perplexity, and Claude can extract, quote, and cite it. Use when asked to AEO-optimize, make content AI-readable, improve AI citation chances, or adapt an article for answer engines. Produces an AEO-optimised rewrite with question headings, 50–80 word answer capsules, a paragraph-length audit, and flagged trust signals.★ 1.4k GitHub starsSkillConduct a structured ethical review of an AI or ML featureAI Ethics Review Skillmohitagw15856/pm-claude-skills · by mohitagw15856Conduct a structured ethical review of an AI or ML feature, model, or product. Use when preparing to deploy an AI system, assessing algorithmic risk, auditing a model for bias, or producing a responsible AI impact assessment. Produces a structured ethics review covering fairness, transparency, privacy, safety, accountability, and societal impact with a risk tier score, pre-deployment checklist, and prioritised mitigations.★ 1.4k GitHub stars