Design Critique Skill

Give structured, constructive feedback on any design using UX frameworks.

Design Critique Skill — The Skill Playground: pick the Executive Update skill, fill in a few notes, hit run, and watch a structured executive… (from the mohitagw15856/pm-claude-skills README)

From the mohitagw15856/pm-claude-skills README — shows the whole collection, not only this skill. · view on GitHub

How to use it

Claude Code
  1. Run the line below. It pulls the whole folder into ~/.claude/skills/design-critique.
  2. Describe your job in plain words. Claude Code follows the skill from there.
Claude Code — installs the whole folder, not just SKILL.md
npx degit mohitagw15856/pm-claude-skills/skills/design-critique#main ~/.claude/skills/design-critique

For one project only, change the path to .claude/skills/design-critique.

Claude (web or desktop app)
  1. On this page open ⋯ → Download .md.
  2. Save it as SKILL.md in a folder, zip the folder, then Customize → Skills → + → Create skill → Upload a skill.
  3. Pick the file and Save. Claude shows the name and description and runs a security scan.
  4. Check the skill is switched on.
  5. Start a new chat and describe your job in plain words. The AI follows the skill from there.
ChatGPT or another app
  1. ChatGPT: make a Project and paste it into Instructions.
  2. Neither? Paste it at the top of a new chat — it works for that chat.
Not working?
  • Check which app you pasted it into — the steps above name the right one.
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Step-by-step guide with screenshots · Ask in the forum

Paste into Claude, ChatGPT or Cursor.

Source of Design Critique Skill

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namedescription
design-critiqueGive structured, constructive feedback on any design using UX frameworks. Use when asked to critique a design, review a UI, give feedback on a Figma file or wireframe, assess a user flow, or evaluate a design against UX principles. Produces actionable critique applying Jobs-to-be-Done, Gestalt principles, and usability heuristics, with prioritised issues and specific recommendations.

Design Critique Skill

This skill provides structured, actionable design feedback using established UX frameworks. It balances positive observations with clear, prioritised improvement suggestions.

Required Inputs

Ask the user for these if not provided:

  • What is being reviewed (screen, flow, component, full product)
  • Design description or attached image (describe it if no image — the skill will still work)
  • User goal (what is the user trying to accomplish with this design?)
  • Context (web / mobile / desktop app / physical product)
  • Stage (early wireframe / mid-fidelity / high-fidelity / live product)
  • Primary concern (optional — e.g. "I'm worried the onboarding is too long" or "I think the CTA is unclear")

Output Structure


Design Critique: [Design Name or Screen]

User goal: [What the user needs to accomplish] Context: [Platform / Stage] Critique focus: [Primary concern if stated, otherwise "full review"]


1. What's Working

[3–5 specific, honest observations about what the design does well. Don't manufacture praise — only include genuine strengths. Be specific: "The visual hierarchy clearly guides the eye from headline → supporting detail → CTA" is useful. "Looks clean" is not.]


2. Priority Issues

Rank issues by impact on the user goal. Use:

  • 🔴 High — Blocks or significantly degrades the user's ability to complete their goal
  • 🟡 Medium — Causes friction or confusion but doesn't block completion
  • 🟢 Low — Polish or preference — nice to fix but not critical

For each issue:

[Priority] Issue [N]: [Short name]

What's happening: [Describe the specific design problem — be precise about which element, screen, or interaction]

Why it matters: [Connect to the user goal or a specific principle — don't just say "it's confusing." Say why it creates confusion and what the consequence is for the user.]

Framework reference: [Name the principle being violated — e.g. Nielsen's Heuristic #6 (Recognition over Recall), Gestalt proximity, JTBD clarity, Fitts's Law, etc.]

Recommendation: [Specific, actionable suggestion. Not "make the button bigger" but "Increase the primary CTA to at least 44x44px to meet touch target guidelines; consider moving it below the form rather than inline with the input fields to reduce accidental taps."]


3. Heuristic Assessment

Quick assessment against Nielsen's 10 Usability Heuristics — score each as ✅ Pass / 🟡 Partial / ❌ Fail:

Heuristic Status Note
1. Visibility of system status
2. Match between system and real world
3. User control and freedom
4. Consistency and standards
5. Error prevention
6. Recognition rather than recall
7. Flexibility and efficiency of use
8. Aesthetic and minimalist design
9. Help users recognise, diagnose, and recover from errors
10. Help and documentation

Only include heuristics relevant to what's visible in the design — don't penalise for things not in scope.


4. Gestalt Principles Check

[Comment on any Gestalt principles that are either well-applied or violated:]

  • Proximity: [Are related elements grouped clearly?]
  • Similarity: [Do similar elements look similar?]
  • Continuity: [Does the eye flow naturally through the design?]
  • Figure/Ground: [Is the primary content clearly distinguished from background?]
  • Closure: [Are any implied shapes or containers confusing?]

5. JTBD Alignment

[Assess how well the design serves the stated job-to-be-done:]

  • Does the design make the user's primary job obvious? [Yes / Partially / No — explain]
  • Are there any elements that distract from the primary job? [List any competing CTAs, distractions, or unclear hierarchy]
  • What emotional job does this design serve? [Speed / Confidence / Control / Delight / Other] — and does the visual design match that emotional goal?

Prioritised list of the 3 most impactful changes. Each should be actionable in the next design iteration:

  1. [Most impactful change — specific]
  2. [Second priority]
  3. [Third priority]

Quality Checks

  • "What's working" includes only genuine, specific observations
  • Every issue has a framework reference (not just subjective opinion)
  • Recommendations are specific and actionable
  • Priority levels (High/Medium/Low) reflect actual impact on user goal
  • Heuristic assessment only covers visible elements

Anti-Patterns

  • Do not lead with visual preference (e.g. "I don't like the colour") — every issue must reference a UX principle or user impact
  • Do not invent problems in the "What's Working" section — manufactured praise undermines the entire critique
  • Do not provide the same priority level (High/Medium/Low) to every issue — prioritisation requires genuine judgment about user impact
  • Do not skip the JTBD section for product screens — connecting feedback to the user's job-to-be-done is what separates UX critique from aesthetic opinion
  • Do not give recommendations that require a full redesign when the user is in high-fidelity — scope recommendations to the design stage

Example Trigger Phrases

  • "Critique this design: [description or image]"
  • "Give me feedback on this UI/UX"
  • "Review this Figma screen for usability issues"
  • "What's wrong with this user flow?"
  • "Do a heuristic evaluation of [screen/product]"
1---
2name: design-critique
3description: "Give structured, constructive feedback on any design using UX frameworks. Use when asked to critique a design, review a UI, give feedback on a Figma file or wireframe, assess a user flow, or evaluate a design against UX principles. Produces actionable critique applying Jobs-to-be-Done, Gestalt principles, and usability heuristics, with prioritised issues and specific recommendations."
4---
5 
6# Design Critique Skill
7 
8This skill provides structured, actionable design feedback using established UX frameworks. It balances positive observations with clear, prioritised improvement suggestions.
9 
10## Required Inputs
11 
12Ask the user for these if not provided:
13- **What is being reviewed** (screen, flow, component, full product)
14- **Design description or attached image** (describe it if no image — the skill will still work)
15- **User goal** (what is the user trying to accomplish with this design?)
16- **Context** (web / mobile / desktop app / physical product)
17- **Stage** (early wireframe / mid-fidelity / high-fidelity / live product)
18- **Primary concern** (optional — e.g. "I'm worried the onboarding is too long" or "I think the CTA is unclear")
19 
20## Output Structure
21 
22---
23 
24# Design Critique: [Design Name or Screen]
25 
26**User goal:** [What the user needs to accomplish]
27**Context:** [Platform / Stage]
28**Critique focus:** [Primary concern if stated, otherwise "full review"]
29 
30---
31 
32## 1. What's Working
33 
34[3–5 specific, honest observations about what the design does well. Don't manufacture praise — only include genuine strengths. Be specific: "The visual hierarchy clearly guides the eye from headline → supporting detail → CTA" is useful. "Looks clean" is not.]
35 
36---
37 
38## 2. Priority Issues
39 
40Rank issues by impact on the user goal. Use:
41- 🔴 **High** — Blocks or significantly degrades the user's ability to complete their goal
42- 🟡 **Medium** — Causes friction or confusion but doesn't block completion
43- 🟢 **Low** — Polish or preference — nice to fix but not critical
44 
45For each issue:
46 
47### [Priority] Issue [N]: [Short name]
48 
49**What's happening:**
50[Describe the specific design problem — be precise about which element, screen, or interaction]
51 
52**Why it matters:**
53[Connect to the user goal or a specific principle — don't just say "it's confusing." Say why it creates confusion and what the consequence is for the user.]
54 
55**Framework reference:**
56[Name the principle being violated — e.g. Nielsen's Heuristic #6 (Recognition over Recall), Gestalt proximity, JTBD clarity, Fitts's Law, etc.]
57 
58**Recommendation:**
59[Specific, actionable suggestion. Not "make the button bigger" but "Increase the primary CTA to at least 44x44px to meet touch target guidelines; consider moving it below the form rather than inline with the input fields to reduce accidental taps."]
60 
61---
62 
63## 3. Heuristic Assessment
64 
65Quick assessment against Nielsen's 10 Usability Heuristics — score each as ✅ Pass / 🟡 Partial / ❌ Fail:
66 
67| Heuristic | Status | Note |
68|---|---|---|
69| 1. Visibility of system status | | |
70| 2. Match between system and real world | | |
71| 3. User control and freedom | | |
72| 4. Consistency and standards | | |
73| 5. Error prevention | | |
74| 6. Recognition rather than recall | | |
75| 7. Flexibility and efficiency of use | | |
76| 8. Aesthetic and minimalist design | | |
77| 9. Help users recognise, diagnose, and recover from errors | | |
78| 10. Help and documentation | | |
79 
80Only include heuristics relevant to what's visible in the design — don't penalise for things not in scope.
81 
82---
83 
84## 4. Gestalt Principles Check
85 
86[Comment on any Gestalt principles that are either well-applied or violated:]
87 
88- **Proximity:** [Are related elements grouped clearly?]
89- **Similarity:** [Do similar elements look similar?]
90- **Continuity:** [Does the eye flow naturally through the design?]
91- **Figure/Ground:** [Is the primary content clearly distinguished from background?]
92- **Closure:** [Are any implied shapes or containers confusing?]
93 
94---
95 
96## 5. JTBD Alignment
97 
98[Assess how well the design serves the stated job-to-be-done:]
99 
100- **Does the design make the user's primary job obvious?** [Yes / Partially / No — explain]
101- **Are there any elements that distract from the primary job?** [List any competing CTAs, distractions, or unclear hierarchy]
102- **What emotional job does this design serve?** [Speed / Confidence / Control / Delight / Other] — and does the visual design match that emotional goal?
103 
104---
105 
106## 6. Top 3 Recommended Next Steps
107 
108Prioritised list of the 3 most impactful changes. Each should be actionable in the next design iteration:
109 
1101. [Most impactful change — specific]
1112. [Second priority]
1123. [Third priority]
113 
114---
115 
116## Quality Checks
117 
118- [ ] "What's working" includes only genuine, specific observations
119- [ ] Every issue has a framework reference (not just subjective opinion)
120- [ ] Recommendations are specific and actionable
121- [ ] Priority levels (High/Medium/Low) reflect actual impact on user goal
122- [ ] Heuristic assessment only covers visible elements
123 
124## Anti-Patterns
125 
126- [ ] Do not lead with visual preference (e.g. "I don't like the colour") — every issue must reference a UX principle or user impact
127- [ ] Do not invent problems in the "What's Working" section — manufactured praise undermines the entire critique
128- [ ] Do not provide the same priority level (High/Medium/Low) to every issue — prioritisation requires genuine judgment about user impact
129- [ ] Do not skip the JTBD section for product screens — connecting feedback to the user's job-to-be-done is what separates UX critique from aesthetic opinion
130- [ ] Do not give recommendations that require a full redesign when the user is in high-fidelity — scope recommendations to the design stage
131 
132## Example Trigger Phrases
133 
134- "Critique this design: [description or image]"
135- "Give me feedback on this UI/UX"
136- "Review this Figma screen for usability issues"
137- "What's wrong with this user flow?"
138- "Do a heuristic evaluation of [screen/product]"
139 

Discussion

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