Files of Artifact Templates — create-business
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Artifact Templates — create-business
Skeletons this metaskill creates in the user's docs/ folder. Extend-only artifacts are governed by the section headings named in each phase. Read the file before writing; create only if missing, otherwise extend — add or update your own sections, preserve everyone else's. Headings are a cross-skill contract: do not rename or reorder them.
docs/CREATE-BUSINESS-PLAN.md (tracker)
The Phase Status table is pre-filled with this journey's ten phases.
# Create a Business Plan
## Context
Intake answers, date started, project specifics.
## Phase Status
| Phase | Skill | Status | Artifact | Date |
|---|---|---|---|---|
| 1 Find the real job | jobs-to-be-done | pending | CUSTOMER.md | |
| 2 Validate the job | mom-test | pending | CUSTOMER.md | |
| 3 Test riskiest assumption | design-sprint | pending | EXPERIMENTS.md | |
| 4 Smallest MVP + BML loop | lean-startup | pending | PRODUCT.md, EXPERIMENTS.md | |
| 5 Strategy kernel | good-strategy-bad-strategy | pending | STRATEGY.md | |
| 6 Uncontested space | blue-ocean-strategy | pending | STRATEGY.md | |
| 7 Positioning | obviously-awesome | pending | POSITIONING.md | |
| 8 Grand Slam offer | hundred-million-offers | pending | OFFER.md | |
| 9 Pricing | monetizing-innovation | pending | OFFER.md | |
| 10 Beachhead | crossing-the-chasm | pending | STRATEGY.md | |
Statuses: pending · in-progress · awaiting-evidence · done · deferred: <reason> · skipped: <reason>
## Key Decisions
| Date | Phase | Decision | Rationale |
|---|---|---|---|
## Next Actions
- [ ] action (owner, due)
docs/CUSTOMER.md
Created in Phase 1, extended in Phase 2 (and optional continuous-discovery).
# Customer
## Job Statement
When [situation], I want to [motivation], so I can [outcome].
## Job Dimensions
| Dimension | Description |
|---|---|
| Functional | |
| Emotional | |
| Social | |
## Competing Alternatives
| Alternative (incl. non-consumption) | Why hired today | Weakness |
|---|---|---|
## Interview Evidence
| Date | Who | Concrete facts (past behavior) | Commitment given |
|---|---|---|---|
## Validation Verdict
Decision (proceed / revise / stop) and reasoning.
## Segments & Best-Fit Customer
docs/EXPERIMENTS.md
Created in Phase 3, extended in Phase 4.
# Experiments
## Experiment Cards
### EXP-001 — [name]
- Hypothesis: We believe [outcome] if [who] [does what] because [reason]
- Type: sprint / smoke test / concierge / painted door / A-B
- Primary metric & threshold (pre-committed):
- Guardrail metric:
- Decision rule (pivot / persevere / iterate):
- Result & verdict:
## Experiment Backlog
| Idea | ICE (impact/confidence/ease) | Status |
|---|---|---|
docs/PRODUCT.md
Created in Phase 4.
# Product
## Vision
One paragraph.
## MVP Definition
Type, scope, what it deliberately excludes.
## Outcome Roadmap
| Outcome / problem | Job served | Priority | Status |
|---|---|---|---|
## Opportunity Solution Tree Notes
## Hook Model
Trigger → Action → Variable reward → Investment; weakest phase.
## Activation & Retention Plan
| Friction / moment | Fix | Owner | Status |
|---|---|---|---|
## Discovery Cadence
Weekly touchpoint plan.
docs/STRATEGY.md
Created in Phase 5, extended in Phases 6 and 10 (and optional cold-start-problem).
# Strategy
## Diagnosis
The single critical challenge.
## Guiding Policy
## Coherent Actions
| Action | Owner | Due | Status |
|---|---|---|---|
## No-List
What we explicitly will not do.
## Strategy Canvas & ERRC Grid
| Factor | Eliminate | Reduce | Raise | Create |
|---|---|---|---|---|
## Beachhead
Target segment, scoring rationale.
## Whole-Product Checklist
- [ ] gap (owner, priority)
docs/POSITIONING.md
Created in Phase 7 (Brand Script and Key Messages via optional storybrand-messaging).
# Positioning & Messaging
## Competitive Alternatives
## Unique Attributes → Value Themes
| Attribute | Value ("so what") | Proof |
|---|---|---|
## Best-Fit Customer
## Market Category
Choice (existing / subcategory / new) and rationale.
## One-Liner
## Brand Script (StoryBrand)
Character · Problem (external/internal/philosophical) · Guide · Plan · Call to action · Failure · Success.
## Key Messages
| Surface | Message | Status |
|---|---|---|
docs/OFFER.md
Created in Phase 8, extended in Phase 9.
# Offer & Pricing
## Offer Stack
| Element | Description | Honest value | Objection it kills |
|---|---|---|---|
Core offer · Bonuses · Guarantee · Scarcity/urgency (real only) · Name.
## Willingness-to-Pay Evidence
| Segment | Acceptable | Expensive | Prohibitive | Source |
|---|---|---|---|---|
## Leader / Filler / Killer Features
| Feature | Class | Tier placement |
|---|---|---|
## Tiers (Good / Better / Best)
## Price Metric
What we charge per, and why.
| 1 | # Artifact Templates — create-business |
| 2 | |
| 3 | Skeletons this metaskill creates in the user's `docs/` folder. Extend-only artifacts are governed by the section headings named in each phase. Read the file before writing; create only if missing, otherwise extend — add or update your own sections, preserve everyone else's. Headings are a cross-skill contract: do not rename or reorder them. |
| 4 | |
| 5 | ## docs/CREATE-BUSINESS-PLAN.md (tracker) |
| 6 | |
| 7 | The Phase Status table is pre-filled with this journey's ten phases. |
| 8 | |
| 9 | |
| 10 | # Create a Business Plan |
| 11 | |
| 12 | ## Context |
| 13 | Intake answers, date started, project specifics. |
| 14 | |
| 15 | ## Phase Status |
| 16 | | Phase | Skill | Status | Artifact | Date | |
| 17 | |---|---|---|---|---| |
| 18 | | 1 Find the real job | jobs-to-be-done | pending | CUSTOMER.md | | |
| 19 | | 2 Validate the job | mom-test | pending | CUSTOMER.md | | |
| 20 | | 3 Test riskiest assumption | design-sprint | pending | EXPERIMENTS.md | | |
| 21 | | 4 Smallest MVP + BML loop | lean-startup | pending | PRODUCT.md, EXPERIMENTS.md | | |
| 22 | | 5 Strategy kernel | good-strategy-bad-strategy | pending | STRATEGY.md | | |
| 23 | | 6 Uncontested space | blue-ocean-strategy | pending | STRATEGY.md | | |
| 24 | | 7 Positioning | obviously-awesome | pending | POSITIONING.md | | |
| 25 | | 8 Grand Slam offer | hundred-million-offers | pending | OFFER.md | | |
| 26 | | 9 Pricing | monetizing-innovation | pending | OFFER.md | | |
| 27 | | 10 Beachhead | crossing-the-chasm | pending | STRATEGY.md | | |
| 28 | Statuses: pending · in-progress · awaiting-evidence · done · deferred: <reason> · skipped: <reason> |
| 29 | |
| 30 | ## Key Decisions |
| 31 | | Date | Phase | Decision | Rationale | |
| 32 | |---|---|---|---| |
| 33 | |
| 34 | ## Next Actions |
| 35 | - [ ] action (owner, due) |
| 36 | |
| 37 | |
| 38 | ## docs/CUSTOMER.md |
| 39 | |
| 40 | Created in Phase 1, extended in Phase 2 (and optional continuous-discovery). |
| 41 | |
| 42 | |
| 43 | # Customer |
| 44 | |
| 45 | ## Job Statement |
| 46 | When [situation], I want to [motivation], so I can [outcome]. |
| 47 | |
| 48 | ## Job Dimensions |
| 49 | | Dimension | Description | |
| 50 | |---|---| |
| 51 | | Functional | | |
| 52 | | Emotional | | |
| 53 | | Social | | |
| 54 | |
| 55 | ## Competing Alternatives |
| 56 | | Alternative (incl. non-consumption) | Why hired today | Weakness | |
| 57 | |---|---|---| |
| 58 | |
| 59 | ## Interview Evidence |
| 60 | | Date | Who | Concrete facts (past behavior) | Commitment given | |
| 61 | |---|---|---|---| |
| 62 | |
| 63 | ## Validation Verdict |
| 64 | Decision (proceed / revise / stop) and reasoning. |
| 65 | |
| 66 | ## Segments & Best-Fit Customer |
| 67 | |
| 68 | |
| 69 | ## docs/EXPERIMENTS.md |
| 70 | |
| 71 | Created in Phase 3, extended in Phase 4. |
| 72 | |
| 73 | |
| 74 | # Experiments |
| 75 | |
| 76 | ## Experiment Cards |
| 77 | ### EXP-001 — [name] |
| 78 | - Hypothesis: We believe [outcome] if [who] [does what] because [reason] |
| 79 | - Type: sprint / smoke test / concierge / painted door / A-B |
| 80 | - Primary metric & threshold (pre-committed): |
| 81 | - Guardrail metric: |
| 82 | - Decision rule (pivot / persevere / iterate): |
| 83 | - Result & verdict: |
| 84 | |
| 85 | ## Experiment Backlog |
| 86 | | Idea | ICE (impact/confidence/ease) | Status | |
| 87 | |---|---|---| |
| 88 | |
| 89 | |
| 90 | ## docs/PRODUCT.md |
| 91 | |
| 92 | Created in Phase 4. |
| 93 | |
| 94 | |
| 95 | # Product |
| 96 | |
| 97 | ## Vision |
| 98 | One paragraph. |
| 99 | |
| 100 | ## MVP Definition |
| 101 | Type, scope, what it deliberately excludes. |
| 102 | |
| 103 | ## Outcome Roadmap |
| 104 | | Outcome / problem | Job served | Priority | Status | |
| 105 | |---|---|---|---| |
| 106 | |
| 107 | ## Opportunity Solution Tree Notes |
| 108 | |
| 109 | ## Hook Model |
| 110 | Trigger → Action → Variable reward → Investment; weakest phase. |
| 111 | |
| 112 | ## Activation & Retention Plan |
| 113 | | Friction / moment | Fix | Owner | Status | |
| 114 | |---|---|---|---| |
| 115 | |
| 116 | ## Discovery Cadence |
| 117 | Weekly touchpoint plan. |
| 118 | |
| 119 | |
| 120 | ## docs/STRATEGY.md |
| 121 | |
| 122 | Created in Phase 5, extended in Phases 6 and 10 (and optional cold-start-problem). |
| 123 | |
| 124 | |
| 125 | # Strategy |
| 126 | |
| 127 | ## Diagnosis |
| 128 | The single critical challenge. |
| 129 | |
| 130 | ## Guiding Policy |
| 131 | |
| 132 | ## Coherent Actions |
| 133 | | Action | Owner | Due | Status | |
| 134 | |---|---|---|---| |
| 135 | |
| 136 | ## No-List |
| 137 | What we explicitly will not do. |
| 138 | |
| 139 | ## Strategy Canvas & ERRC Grid |
| 140 | | Factor | Eliminate | Reduce | Raise | Create | |
| 141 | |---|---|---|---|---| |
| 142 | |
| 143 | ## Beachhead |
| 144 | Target segment, scoring rationale. |
| 145 | |
| 146 | ## Whole-Product Checklist |
| 147 | - [ ] gap (owner, priority) |
| 148 | |
| 149 | |
| 150 | ## docs/POSITIONING.md |
| 151 | |
| 152 | Created in Phase 7 (Brand Script and Key Messages via optional storybrand-messaging). |
| 153 | |
| 154 | |
| 155 | # Positioning & Messaging |
| 156 | |
| 157 | ## Competitive Alternatives |
| 158 | |
| 159 | ## Unique Attributes → Value Themes |
| 160 | | Attribute | Value ("so what") | Proof | |
| 161 | |---|---|---| |
| 162 | |
| 163 | ## Best-Fit Customer |
| 164 | |
| 165 | ## Market Category |
| 166 | Choice (existing / subcategory / new) and rationale. |
| 167 | |
| 168 | ## One-Liner |
| 169 | |
| 170 | ## Brand Script (StoryBrand) |
| 171 | Character · Problem (external/internal/philosophical) · Guide · Plan · Call to action · Failure · Success. |
| 172 | |
| 173 | ## Key Messages |
| 174 | | Surface | Message | Status | |
| 175 | |---|---|---| |
| 176 | |
| 177 | |
| 178 | ## docs/OFFER.md |
| 179 | |
| 180 | Created in Phase 8, extended in Phase 9. |
| 181 | |
| 182 | |
| 183 | # Offer & Pricing |
| 184 | |
| 185 | ## Offer Stack |
| 186 | | Element | Description | Honest value | Objection it kills | |
| 187 | |---|---|---|---| |
| 188 | Core offer · Bonuses · Guarantee · Scarcity/urgency (real only) · Name. |
| 189 | |
| 190 | ## Willingness-to-Pay Evidence |
| 191 | | Segment | Acceptable | Expensive | Prohibitive | Source | |
| 192 | |---|---|---|---|---| |
| 193 | |
| 194 | ## Leader / Filler / Killer Features |
| 195 | | Feature | Class | Tier placement | |
| 196 | |---|---|---| |
| 197 | |
| 198 | ## Tiers (Good / Better / Best) |
| 199 | |
| 200 | ## Price Metric |
| 201 | What we charge per, and why. |
| 202 | |
| 203 |
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