Artifact Templates — create-business skill

Skeletons this metaskill creates in the user's docs/ folder.

by wondelai·MIT license·★ 2,235 Stars on the repo·GitHub ↗

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artifact-templates.md
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Artifact Templates — create-business

Skeletons this metaskill creates in the user's docs/ folder. Extend-only artifacts are governed by the section headings named in each phase. Read the file before writing; create only if missing, otherwise extend — add or update your own sections, preserve everyone else's. Headings are a cross-skill contract: do not rename or reorder them.

docs/CREATE-BUSINESS-PLAN.md (tracker)

The Phase Status table is pre-filled with this journey's ten phases.

# Create a Business Plan

## Context
Intake answers, date started, project specifics.

## Phase Status
| Phase | Skill | Status | Artifact | Date |
|---|---|---|---|---|
| 1 Find the real job | jobs-to-be-done | pending | CUSTOMER.md | |
| 2 Validate the job | mom-test | pending | CUSTOMER.md | |
| 3 Test riskiest assumption | design-sprint | pending | EXPERIMENTS.md | |
| 4 Smallest MVP + BML loop | lean-startup | pending | PRODUCT.md, EXPERIMENTS.md | |
| 5 Strategy kernel | good-strategy-bad-strategy | pending | STRATEGY.md | |
| 6 Uncontested space | blue-ocean-strategy | pending | STRATEGY.md | |
| 7 Positioning | obviously-awesome | pending | POSITIONING.md | |
| 8 Grand Slam offer | hundred-million-offers | pending | OFFER.md | |
| 9 Pricing | monetizing-innovation | pending | OFFER.md | |
| 10 Beachhead | crossing-the-chasm | pending | STRATEGY.md | |
Statuses: pending · in-progress · awaiting-evidence · done · deferred: <reason> · skipped: <reason>

## Key Decisions
| Date | Phase | Decision | Rationale |
|---|---|---|---|

## Next Actions
- [ ] action (owner, due)

docs/CUSTOMER.md

Created in Phase 1, extended in Phase 2 (and optional continuous-discovery).

# Customer

## Job Statement
When [situation], I want to [motivation], so I can [outcome].

## Job Dimensions
| Dimension | Description |
|---|---|
| Functional | |
| Emotional | |
| Social | |

## Competing Alternatives
| Alternative (incl. non-consumption) | Why hired today | Weakness |
|---|---|---|

## Interview Evidence
| Date | Who | Concrete facts (past behavior) | Commitment given |
|---|---|---|---|

## Validation Verdict
Decision (proceed / revise / stop) and reasoning.

## Segments & Best-Fit Customer

docs/EXPERIMENTS.md

Created in Phase 3, extended in Phase 4.

# Experiments

## Experiment Cards
### EXP-001 — [name]
- Hypothesis: We believe [outcome] if [who] [does what] because [reason]
- Type: sprint / smoke test / concierge / painted door / A-B
- Primary metric & threshold (pre-committed):
- Guardrail metric:
- Decision rule (pivot / persevere / iterate):
- Result & verdict:

## Experiment Backlog
| Idea | ICE (impact/confidence/ease) | Status |
|---|---|---|

docs/PRODUCT.md

Created in Phase 4.

# Product

## Vision
One paragraph.

## MVP Definition
Type, scope, what it deliberately excludes.

## Outcome Roadmap
| Outcome / problem | Job served | Priority | Status |
|---|---|---|---|

## Opportunity Solution Tree Notes

## Hook Model
Trigger → Action → Variable reward → Investment; weakest phase.

## Activation & Retention Plan
| Friction / moment | Fix | Owner | Status |
|---|---|---|---|

## Discovery Cadence
Weekly touchpoint plan.

docs/STRATEGY.md

Created in Phase 5, extended in Phases 6 and 10 (and optional cold-start-problem).

# Strategy

## Diagnosis
The single critical challenge.

## Guiding Policy

## Coherent Actions
| Action | Owner | Due | Status |
|---|---|---|---|

## No-List
What we explicitly will not do.

## Strategy Canvas & ERRC Grid
| Factor | Eliminate | Reduce | Raise | Create |
|---|---|---|---|---|

## Beachhead
Target segment, scoring rationale.

## Whole-Product Checklist
- [ ] gap (owner, priority)

docs/POSITIONING.md

Created in Phase 7 (Brand Script and Key Messages via optional storybrand-messaging).

# Positioning & Messaging

## Competitive Alternatives

## Unique Attributes → Value Themes
| Attribute | Value ("so what") | Proof |
|---|---|---|

## Best-Fit Customer

## Market Category
Choice (existing / subcategory / new) and rationale.

## One-Liner

## Brand Script (StoryBrand)
Character · Problem (external/internal/philosophical) · Guide · Plan · Call to action · Failure · Success.

## Key Messages
| Surface | Message | Status |
|---|---|---|

docs/OFFER.md

Created in Phase 8, extended in Phase 9.

# Offer & Pricing

## Offer Stack
| Element | Description | Honest value | Objection it kills |
|---|---|---|---|
Core offer · Bonuses · Guarantee · Scarcity/urgency (real only) · Name.

## Willingness-to-Pay Evidence
| Segment | Acceptable | Expensive | Prohibitive | Source |
|---|---|---|---|---|

## Leader / Filler / Killer Features
| Feature | Class | Tier placement |
|---|---|---|

## Tiers (Good / Better / Best)

## Price Metric
What we charge per, and why.
1# Artifact Templates — create-business
2 
3Skeletons this metaskill creates in the user's `docs/` folder. Extend-only artifacts are governed by the section headings named in each phase. Read the file before writing; create only if missing, otherwise extend — add or update your own sections, preserve everyone else's. Headings are a cross-skill contract: do not rename or reorder them.
4 
5## docs/CREATE-BUSINESS-PLAN.md (tracker)
6 
7The Phase Status table is pre-filled with this journey's ten phases.
8 
9```markdown
10# Create a Business Plan
11 
12## Context
13Intake answers, date started, project specifics.
14 
15## Phase Status
16| Phase | Skill | Status | Artifact | Date |
17|---|---|---|---|---|
18| 1 Find the real job | jobs-to-be-done | pending | CUSTOMER.md | |
19| 2 Validate the job | mom-test | pending | CUSTOMER.md | |
20| 3 Test riskiest assumption | design-sprint | pending | EXPERIMENTS.md | |
21| 4 Smallest MVP + BML loop | lean-startup | pending | PRODUCT.md, EXPERIMENTS.md | |
22| 5 Strategy kernel | good-strategy-bad-strategy | pending | STRATEGY.md | |
23| 6 Uncontested space | blue-ocean-strategy | pending | STRATEGY.md | |
24| 7 Positioning | obviously-awesome | pending | POSITIONING.md | |
25| 8 Grand Slam offer | hundred-million-offers | pending | OFFER.md | |
26| 9 Pricing | monetizing-innovation | pending | OFFER.md | |
27| 10 Beachhead | crossing-the-chasm | pending | STRATEGY.md | |
28Statuses: pending · in-progress · awaiting-evidence · done · deferred: <reason> · skipped: <reason>
29 
30## Key Decisions
31| Date | Phase | Decision | Rationale |
32|---|---|---|---|
33 
34## Next Actions
35- [ ] action (owner, due)
36```
37 
38## docs/CUSTOMER.md
39 
40Created in Phase 1, extended in Phase 2 (and optional continuous-discovery).
41 
42```markdown
43# Customer
44 
45## Job Statement
46When [situation], I want to [motivation], so I can [outcome].
47 
48## Job Dimensions
49| Dimension | Description |
50|---|---|
51| Functional | |
52| Emotional | |
53| Social | |
54 
55## Competing Alternatives
56| Alternative (incl. non-consumption) | Why hired today | Weakness |
57|---|---|---|
58 
59## Interview Evidence
60| Date | Who | Concrete facts (past behavior) | Commitment given |
61|---|---|---|---|
62 
63## Validation Verdict
64Decision (proceed / revise / stop) and reasoning.
65 
66## Segments & Best-Fit Customer
67```
68 
69## docs/EXPERIMENTS.md
70 
71Created in Phase 3, extended in Phase 4.
72 
73```markdown
74# Experiments
75 
76## Experiment Cards
77### EXP-001 — [name]
78- Hypothesis: We believe [outcome] if [who] [does what] because [reason]
79- Type: sprint / smoke test / concierge / painted door / A-B
80- Primary metric & threshold (pre-committed):
81- Guardrail metric:
82- Decision rule (pivot / persevere / iterate):
83- Result & verdict:
84 
85## Experiment Backlog
86| Idea | ICE (impact/confidence/ease) | Status |
87|---|---|---|
88```
89 
90## docs/PRODUCT.md
91 
92Created in Phase 4.
93 
94```markdown
95# Product
96 
97## Vision
98One paragraph.
99 
100## MVP Definition
101Type, scope, what it deliberately excludes.
102 
103## Outcome Roadmap
104| Outcome / problem | Job served | Priority | Status |
105|---|---|---|---|
106 
107## Opportunity Solution Tree Notes
108 
109## Hook Model
110Trigger → Action → Variable reward → Investment; weakest phase.
111 
112## Activation & Retention Plan
113| Friction / moment | Fix | Owner | Status |
114|---|---|---|---|
115 
116## Discovery Cadence
117Weekly touchpoint plan.
118```
119 
120## docs/STRATEGY.md
121 
122Created in Phase 5, extended in Phases 6 and 10 (and optional cold-start-problem).
123 
124```markdown
125# Strategy
126 
127## Diagnosis
128The single critical challenge.
129 
130## Guiding Policy
131 
132## Coherent Actions
133| Action | Owner | Due | Status |
134|---|---|---|---|
135 
136## No-List
137What we explicitly will not do.
138 
139## Strategy Canvas & ERRC Grid
140| Factor | Eliminate | Reduce | Raise | Create |
141|---|---|---|---|---|
142 
143## Beachhead
144Target segment, scoring rationale.
145 
146## Whole-Product Checklist
147- [ ] gap (owner, priority)
148```
149 
150## docs/POSITIONING.md
151 
152Created in Phase 7 (Brand Script and Key Messages via optional storybrand-messaging).
153 
154```markdown
155# Positioning & Messaging
156 
157## Competitive Alternatives
158 
159## Unique Attributes → Value Themes
160| Attribute | Value ("so what") | Proof |
161|---|---|---|
162 
163## Best-Fit Customer
164 
165## Market Category
166Choice (existing / subcategory / new) and rationale.
167 
168## One-Liner
169 
170## Brand Script (StoryBrand)
171Character · Problem (external/internal/philosophical) · Guide · Plan · Call to action · Failure · Success.
172 
173## Key Messages
174| Surface | Message | Status |
175|---|---|---|
176```
177 
178## docs/OFFER.md
179 
180Created in Phase 8, extended in Phase 9.
181 
182```markdown
183# Offer & Pricing
184 
185## Offer Stack
186| Element | Description | Honest value | Objection it kills |
187|---|---|---|---|
188Core offer · Bonuses · Guarantee · Scarcity/urgency (real only) · Name.
189 
190## Willingness-to-Pay Evidence
191| Segment | Acceptable | Expensive | Prohibitive | Source |
192|---|---|---|---|---|
193 
194## Leader / Filler / Killer Features
195| Feature | Class | Tier placement |
196|---|---|---|
197 
198## Tiers (Good / Better / Best)
199 
200## Price Metric
201What we charge per, and why.
202```
203 

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