muapi-cinema-director
Direct high-fidelity cinematic video with AI — translates creative intent into technical cinematographic directives for Veo3, Kling, and Luma video models via muapi.ai
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| 1 | |
| 2 | name muapi-cinema-director |
| 3 | version 0.1.0 |
| 4 | description Direct high-fidelity cinematic video with AI — translates creative intent into technical cinematographic directives for Veo3, Kling, and Luma video models via muapi.ai |
| 5 | |
| 6 | |
| 7 | # 🎬 AI Cinema Director Skill |
| 8 | |
| 9 | **A specialized skill for AI Agents to direct high-fidelity cinematic video.** |
| 10 | The Cinema Director skill translates high-level creative intent into technical cinematographic directives for state-of-the-art video models (Veo3, Kling, Luma). |
| 11 | |
| 12 | ## Core Competencies |
| 13 | |
| 14 | **Shot Composition Analysis**: Mapping emotional beats to appropriate framing (e.g., Extreme Close-Up for intimacy, Wide Shot for isolation). |
| 15 | **Camera Movement Orchestration**: Directing complex physical movements (Dolly, Truck, Crane) and lens-based effects (Rack Focus, Dolly Zoom). |
| 16 | **Lighting & Atmosphere Design**: Specifying temporal and stylistic lighting (Golden Hour, Chiaroscuro, Volumetric God Rays). |
| 17 | **Technical Parameter Optimization**: Automatically selecting optimal frame rates, aspect ratios, and model-specific biases. |
| 18 | |
| 19 | |
| 20 | |
| 21 | ## 🏗️ Technical Specification |
| 22 | |
| 23 | ### 1. Intent Mapping Table |
| 24 | |
| 25 | | Creative Intent | Framing | Movement | Lighting | |
| 26 | | :--- | :--- | :--- | :--- | |
| 27 | | **Heroic Reveal** | Low Angle / Wide | Crane Up / Orbit | Rim Lighting / High Contrast | |
| 28 | | **Tense/Uneasy** | Dutch Angle | Handheld Shake | Low Key / Harsh Shadows | |
| 29 | | **Introspective** | Close-Up | Slow Push In | Soft Rembrandt / Window Light | |
| 30 | | **Majestic/Epic** | Extreme Wide | Drone Flyover | Golden Hour / Volumetric | |
| 31 | | **Melancholic** | Profile / Medium | Slow Pull Out | Blue Hour / Desaturated | |
| 32 | |
| 33 | ### 2. Physical Camera Movements |
| 34 | `Dolly In/Out`: Physical camera movement on a track toward/away from the subject. |
| 35 | `Truck Left/Right`: Lateral physical movement. |
| 36 | `Crane/Jib`: Sweeping vertical movement from a height. |
| 37 | `Orbit`: Circular movement around a center point. |
| 38 | `Pedestal`: Vertical elevation change (without tilting). |
| 39 | |
| 40 | ### 3. Lens & Optical Controls |
| 41 | `Shallow DOF`: Background blur (Bokeh). |
| 42 | `Anamorphic`: Horizontal flares and wide-screen cinematic feel. |
| 43 | `Rack Focus`: Shifting focus between planes within the shot. |
| 44 | |
| 45 | |
| 46 | |
| 47 | ## 🧠 Prompt Optimization Protocol (Agent Instruction) |
| 48 | |
| 49 | **Before calling the script, the Agent MUST expand the user's raw prompt using these Director's Rules:** |
| 50 | |
| 51 | **TECHNICAL INFUSION**: Transform "cool action" into a technical shot. |
| 52 | *Formula*: `[Shot Type] + [Subject/Action] + [Environment] + [Lighting] + [Camera Movement] + [Lens Effect]` |
| 53 | **MOTION DYNAMICS**: Use cinematic verbs: *Dolly In* (intimacy), *Crane Up* (majestic), *Orbit* (heroic), *Truck* (parallel motion). |
| 54 | **LIGHTING RECIPES**: Apply specific illumination: *Volumetric God Rays*, *Teal-and-Orange Grade*, *Cyberpunk Rim Lighting*, *Rembrandt Portrait Lighting*. |
| 55 | **PHYSICS LOGIC**: Describe light relationships (e.g., "Neon reflections shimmering on rain-slicked asphalt") to trigger model reasoning. |
| 56 | |
| 57 | |
| 58 | |
| 59 | ## 🚀 Protocol: Using the Cinema Director |
| 60 | |
| 61 | ### Step 1: Define the Creative Brief |
| 62 | Provide the agent with a subject and a "Director's Intent." |
| 63 | |
| 64 | ### Step 2: Invoke the Script |
| 65 | The `generate-film.sh` script accepts a `--brief` which it expands using its internal knowledge of cinematography. |
| 66 | |
| 67 | |
| 68 | # Directing a scene |
| 69 | bash scripts/generate-film.sh |
| 70 | --subject "A lone samurai in a blizzard" |
| 71 | --intent "epic reveal" |
| 72 | --model "kling-master" |
| 73 | |
| 74 | |
| 75 | ### Step 3: Handle the Async Response |
| 76 | Video generation is asynchronous. Use the returned `request_id` to poll for completion via `core/platform/check-result.sh`. |
| 77 | |
| 78 | |
| 79 | |
| 80 | ## ⚠️ Constraints & Guardrails |
| 81 | |
| 82 | **Temporal Consistency**: Avoid complex subject transformations in a single shot (e.g., "man turns into a bird"). |
| 83 | **Movement Collisions**: Do not combine contradictory movements (e.g., "Dolly In" and "Dolly Out" simultaneously). |
| 84 | **Physical Realism**: Prefer movements possible with real-world equipment for a more professional "film" look. |
| 85 | **Model Bias**: |
| 86 | `Veo3`: Best for slow, high-quality aesthetic shots. |
| 87 | `Kling`: Best for complex character motion and physics. |
| 88 | `Luma`: Best for fast-paced, high-action cinematic sequences. |
| 89 | |
| 90 | |
| 91 | |
| 92 | ## ⚙️ Implementation Details |
| 93 | This skill acts as an "Expert Translator" for the `core/media/generate-video.sh` primitive. It maintains a dictionary of cinematic styles and injects technical directives into the prompt before execution. |
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