| 1 | [Character A] and [Character B], neo-naïve painting × outsider art × primitive figurative painting × children's drawing style character translation. |
| 2 | |
| 3 | The two characters are composed of a small number of irregular geometric color blocks, retaining only their strongest identity markers: primary color, head silhouette, hairstyle or ears, eyes, representative clothing color blocks, signature accessories. |
| 4 | |
| 5 | The two are fighting intensely but comically, bodies pressed close and entangled. Randomly design actions such as face-grabbing, head-pushing, hugging, pulling, slapping, pinning down, or mutual pouncing based on the characters; hand contact is clear, limbs intersect, center of gravity is unbalanced, making the fighting relationship instantly readable. |
| 6 | |
| 7 | Childish and inaccurate human anatomy: slender torsos, stiff straight limbs, inaccurate proportions, tilted heads, exaggerated hands and feet, incorrect perspective. Facial features compressed into a few rough color blocks, expressions angry, shocked, baring teeth, screaming, or aggrieved, possessing an absurd comedic feel. |
| 8 | |
| 9 | Rough opaque paint flat coloring, dry brush marks, frayed edges, uneven filling, shaky hand-drawn outlines, local underpainting exposure; body and clothing represented directly by flat color blocks. |
| 10 | |
| 11 | Warm gray-white or off-white paper background, large areas of blank space. The two characters are located in the center, entangled with each other forming a compact action mass, the picture focuses on expressing the relationship between the characters. |
| 12 | |
| 13 | Like a fight moment quickly drawn from memory by an untrained person: primitive, clumsy, direct, absurd, cute. |
| 14 | |
| 15 | Vertical format, extremely small "voxcat" signature in the bottom right corner. |
Discussion
Alternatives
Anime celMake Japanese TV-anime style videos (MP4) with code — cel-shaded characters with tapered line art, big detailed eyes, hair clumps with a specular band, comedic anime reactions (sweat drop, anger vein, sparkle eyes, ≥< eyes, dot eyes, tears), painted skies with cumulus clouds, school/street/classroom/rooftop sets with time-of-day palettes, speed/focus lines, impact frames, dramatic zooms, smears, sakura petals and anime subtitles (CJK). Canvas 2D rendered frame by frame in headless Chrome, encoded with ffmpeg. Use when a reference video or brief calls for anime / 動畫 / 日系動畫 / アニメ / cel-shaded / slice-of-life / school romance / shōnen-style reactions, or when the video-clone router picks the anime-cel style. 2D only; characters are original (Hina, Ren) or new ones built on the same rig.Lemo opuscarDirect and produce a short film made entirely in code, in one of the styles of the Lemo-Opuscar library (e.g. Impasto Oil Painting 油画厚涂, Watercolor Brush 水彩笔刷, Ukiyo-e 浮世绘, Satellite Briefing 卫星简报, Exploded Teardown 产品拆解, Microscope Story 显微叙事). Use when the user asks for a video, film, short, promo, explainer or animation (视频、短片、动画、宣传片) in a named style, including data, science and product explainers built from real material such as satellite imagery, laser scans, CAD files or archive scans (数据解说、科普、产品拆解); when they want a film made about their own topic and haven't chosen a style (help them choose); or when they ask which film styles there are. Not for editing or converting existing video files.Xiaohei illustrationsGenerate Ian-style Xiaohei illustrations for articles, posts, blogs, Notion documents, workflows, methods, processes, structures, states, metaphors, and opinions. Use when the user asks for weird, hand-drawn, Xiaohei, article, editorial, body illustrations, illustration ideas, shot lists, title removal, image edits, or image regeneration. By default, all image text and annotations are English, even when the source article is Chinese; only use another language when the user explicitly asks.
Scenario game assetsUse when creating game art through Scenario MCP: sprites, sprite sheets, icons, props, loot, tilesets and autotile terrain transitions, seamless tiles, isometric buildings, top-down maps, pixel art, UI buttons and panels, parallax background layers or depth planes for side-scrollers, and character or concept art; or when assets need transparent backgrounds, background removal, style-consistent variation batches, upscaling, pixel-grid cleanup, or PNG export for Unity, Godot, or Unreal.
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