Review and redesign an app or website UI to strip out
Unslop design

Review and redesign an app or website UI to strip out the "slop" (decorative accent color, gradients, glows, noisy badges, emoji as icons, eyeballed spacing, greetings as titles, Title Case, flat hierarchy, repeated numbers) with a…
--- name: unslop-design description: Review and redesign an app or website UI to strip out the "slop" (decorative accent color, gradients, glows, noisy badges, emoji as icons, eyeballed spacing, greetings as titles, Title Case, flat hierarchy, repeated numbers) with a system (spacing, type, color roles, elevation) and two modes: a quick five-fix pass for one screen, or an orchestrated process for a whole app (parallel reviewers, a published winning proposal, devs per area, audits, PR). Covers SwiftUI, Compose and web (dashboards, landing pages, Tailwind), with scripts that scan the code, measure the rendered page and score it from 0 to 100. Use it when asked to "review the design", "make it look less AI", "unslop", "polish this screen", "design review", "winning proposal", "audit this dashboard", or when given videos or screenshots of an app or site asking for feedback or a redesign. Also use it to start a design system (spacing, type, palette, shadow scales) or to audit tokens, contrast or consistency across screens. license: MIT metadata: author: marcosnovo version: "1.7.0" homepage: https://github.com/marcosnovo/unslop-design --- # Unslop design Three parts: **what to fix** (`checklist.md`, each fix with its reason), **how to orchestrate it** (`process.md`, rounds with reviewers and devs in parallel) and **cases and sources** (`references.md`: the before/afters that shaped this skill and a map of *Refactoring UI*). The spec card every reviewer fills is in `spec-card.md`. Per-platform notes (SwiftUI, Compose, web, widgets, watch, car) live in `platforms.md`; websites,
Overview
Three parts: what to fix (checklist.md, each fix with its reason), how to orchestrate it (process.md, rounds with reviewers and devs in parallel) and cases and sources (references.md: the before/afters that shaped this skill and a map of Refactoring UI). The spec card every reviewer fills is in spec-card.md. Per-platform notes (SwiftUI, Compose, web, widgets, watch, car) live in platforms.md; websites, web apps and dashboards have their own playbook in web.md. Read the one you need, not all of them.
Manual install (npx, ZIP)
npx skills add marcosnovo/unslop-design -g -a claude-codeConnects with Agent Alley MCP · agentalley.io/mcp
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Unslop design
Three parts: what to fix (checklist.md, each fix with its reason),
how to orchestrate it (process.md, rounds with reviewers and devs in
parallel) and cases and sources (references.md: the before/afters
that shaped this skill and a map of Refactoring UI). The spec card every
reviewer fills is in spec-card.md. Per-platform notes
(SwiftUI, Compose, web, widgets, watch, car) live in platforms.md; websites,
web apps and dashboards have their own playbook in web.md. Read the one
you need, not all of them.
Three scripts measure instead of guessing:
python3 scripts/slop-scan.py <paths>— slop patterns in source (web, SwiftUI, Compose) with file, line and fix number. Standard library only.node scripts/web-audit.mjs <url>— the rendered page at 390/768/1280 px: horizontal scroll, a census of every size/color/radius/shadow/spacing in use, computed contrast, focus states, emoji, glows, plus a grayscale screenshot. Needs Playwright.python3 scripts/unslop-score.py <paths> [--audit report.json]— both as one number from 0 to 100 with where the points went, plus a README badge. Run it before and after: "score 41 → 88" is the PR's headline.
examples/dashboard-before.html and -after.html show both on one page.
Principles (non-negotiable)
- A fix is a rule, not a tweak. Every change ships as a token or component (spacing, font size, weight, color role, radius, shadow, button), never as a literal in the view. If the token is missing, create it in the same change. Pick values by elimination within the scale (try the value and its two neighbors; the middle wins or you repeat), never pixel by pixel.
- Hierarchy before color. The screen has to work in grayscale: spacing, size, weight and contrast do the work; color comes afterwards and only to mean something. If it's unclear in gray what matters, color won't fix it.
- The first thing you read is the answer. One hero number per screen (the balance, the price, today's progress); everything else steps back. Emphasize by de-emphasizing the competition, not by inflating the hero. At most one dark/hero surface per screen, and none in sheets or modals.
- Color says one thing. One brand accent for the action or the hero number; everything else is a role with meaning (money/success, up/danger, status, reward) and gray for what only navigates. Decorative color = slop. Color never works alone: shape or a word goes with it.
- Measured contrast, not assumed. WCAG AA (4.5:1 text, 3:1 large text and icons) computed from the real hex values against the real backgrounds, light and dark. White on a green/yellow brand color almost never passes; gray text on a colored background doesn't either (pick a shade of the same hue).
- Nothing the screen can't deliver. No invented numbers, no projection presented as data, no implied feature that doesn't exist, no empty state that lies. Design the smallest version you can actually ship.
- One signature gesture, taken from the domain. A brand detail born from what the app shows (a price-board price with a smaller last digit, dot-matrix numerals on a running app), not a new font or effect; and it degrades gracefully where it doesn't apply. Everything else is native: don't fight the tab bar, switches or system sheets.
- Platforms ship together. If the project has iOS and Android (or app and web), the change goes to both in the same PR, in every language.
- Verify what the user sees. Screenshots in light and dark, largest text size, a non-default currency/language, real data (long names, empty, 2,000 items). What can't be compiled in your environment gets audited by reading, and the PR says so.
Any agent (Claude Code, Codex, Cursor, Copilot, Gemini…)
The rules are the same everywhere. Where it says "agents", use what your tool has: subagents if it has them (Claude Code, Codex…), with a git worktree each for devs. With no subagents, run the reviewers one after another, each with its own brief, and keep their outputs separate before the jury step. Where it says "publish", Claude Code publishes an artifact; other agents write an HTML file the user opens. In a chat app without a codebase, stop after the before/after proposal.
Quick mode (the default for one screen)
One screenshot, one screen or one page, or the user says "quick": no subagents, no jury, one pass you can finish in a few minutes.
- Ground it in one line (what the screen is for, its surface mode) and
measure what you can:
scripts/unslop-score.pyon the screen's code (with--auditfor a web page). Then the passes on the render (process.md§ 2): one second, squint, cover the logo, left edges, gray. - Pick the five fixes that change the screen most, each with its
checklist.mdnumber and one line of why. Hierarchy and spacing before color, color before polish. Say what you would not change. - Show the before/after: the edited code's render, or an HTML mock of the
screen if there's no code, with the filled
spec-card.mdrows it uses. Score it on the six axes ofprocess.md§ 4 first; under 3 on any axis, revise before showing. - On "yes", apply them as tokens (principle 1), rerun the score and report "score X → Y" and what's still left.
Switch to the full flow below when there are several screens or videos, no design system yet, platforms to ship together, or the user asks for a full review.
Surface modes
Not every screen gets the same ambition. Name the mode before judging:
| Mode | Screens | What wins | Expression budget |
|---|---|---|---|
| Operate | dashboards, settings, editors, admin | scanning, consistency, platform conventions | low: one signature at most |
| Persuade | landing pages, onboarding, paywalls | one message, one action, a real product shot | higher: one bold idea |
| Read | articles, docs, detail pages | line length, rhythm, quiet chrome | low |
| Experience | games, maps, camera, media | the content itself as the canvas (#59) | high, from the domain |
The checklist applies to all four; the budget decides how far #47 and #58 go.
Working agreement (full flow)
- Reviewers = senior product designers and devs = senior devs, as agents (use the model the user asks for). The orchestrator doesn't build the areas: it does the shared work, integrates and audits.
- Every decision comes with an explicit, actionable recommendation.
- Before implementing, publish the before/after and wait for the user's "yes".
- Every round also reviews what earlier rounds shipped and all the videos/screenshots received, not just the latest.
- When merging is allowed once CI is green: close with a list of what to check when compiling (concrete risks) and, if there's no Mac/simulator, a self-contained prompt for a local session.
- On "is everything done?": done (with PRs) · pending on you · left out on purpose.
- After the last round, update the project's design system.
Full flow
- Inventory: frames from the videos (
process.md§ 1), screens and states, and each screen located in the code. Runscripts/slop-scan.pyon the UI code and, for the web,scripts/web-audit.mjson each key page. - System: check (or create) the spacing, type, color and elevation scales
(
checklist.md§ System). Without scales, reviewers judge by eye; the audit's census shows which values the page really uses. - Grayscale pass + parallel reviewers (3-4, one per area) against
checklist.md, applying fixes one at a time. - Winning proposal: one HTML page with before/after, the spec card and the list of decisions; the user chooses.
- Devs per area in isolated worktrees with a closed brief; integrate, compile, audit, PR, answer review bots, merge when green.
- Finally: update the project's design system (doc + tokens + its own skill) with what's new.
If the project already has its own design skill
Use it for concrete tokens and components; this one brings the method and the general checklist. If a rule here clashes with a written project decision, the project wins and the proposal points it out.
| 1 | |
| 2 | name unslop-design |
| 3 | description Review and redesign an app or website UI to strip out the "slop" (decorative accent color, gradients, glows, noisy badges, emoji as icons, eyeballed spacing, greetings as titles, Title Case, flat hierarchy, repeated numbers) with a system (spacing, type, color roles, elevation) and two modes: a quick five-fix pass for one screen, or an orchestrated process for a whole app (parallel reviewers, a published winning proposal, devs per area, audits, PR). Covers SwiftUI, Compose and web (dashboards, landing pages, Tailwind), with scripts that scan the code, measure the rendered page and score it from 0 to 100. Use it when asked to "review the design", "make it look less AI", "unslop", "polish this screen", "design review", "winning proposal", "audit this dashboard", or when given videos or screenshots of an app or site asking for feedback or a redesign. Also use it to start a design system (spacing, type, palette, shadow scales) or to audit tokens, contrast or consistency across screens. |
| 4 | license MIT |
| 5 | metadata |
| 6 | author marcosnovo |
| 7 | version "1.7.0" |
| 8 | homepage https://github.com/marcosnovo/unslop-design |
| 9 | |
| 10 | |
| 11 | # Unslop design |
| 12 | |
| 13 | Three parts: **what to fix** (`checklist.md`, each fix with its reason), |
| 14 | **how to orchestrate it** (`process.md`, rounds with reviewers and devs in |
| 15 | parallel) and **cases and sources** (`references.md`: the before/afters |
| 16 | that shaped this skill and a map of *Refactoring UI*). The spec card every |
| 17 | reviewer fills is in `spec-card.md`. Per-platform notes |
| 18 | (SwiftUI, Compose, web, widgets, watch, car) live in `platforms.md`; websites, |
| 19 | web apps and dashboards have their own playbook in `web.md`. Read the one |
| 20 | you need, not all of them. |
| 21 | |
| 22 | Three scripts measure instead of guessing: |
| 23 | `python3 scripts/slop-scan.py <paths>` — slop patterns in source (web, |
| 24 | SwiftUI, Compose) with file, line and fix number. Standard library only. |
| 25 | `node scripts/web-audit.mjs <url>` — the rendered page at 390/768/1280 px: |
| 26 | horizontal scroll, a census of every size/color/radius/shadow/spacing in |
| 27 | use, computed contrast, focus states, emoji, glows, plus a grayscale |
| 28 | screenshot. Needs Playwright. |
| 29 | `python3 scripts/unslop-score.py <paths> [--audit report.json]` — both |
| 30 | as one number from 0 to 100 with where the points went, plus a README |
| 31 | badge. Run it before and after: "score 41 → 88" is the PR's headline. |
| 32 | |
| 33 | `examples/dashboard-before.html` and `-after.html` show both on one page. |
| 34 | |
| 35 | ## Principles (non-negotiable) |
| 36 | |
| 37 | **A fix is a rule, not a tweak.** Every change ships as a token or |
| 38 | component (spacing, font size, weight, color role, radius, shadow, |
| 39 | button), never as a literal in the view. If the token is missing, create |
| 40 | it in the same change. Pick values **by elimination** within the scale |
| 41 | (try the value and its two neighbors; the middle wins or you repeat), |
| 42 | never pixel by pixel. |
| 43 | **Hierarchy before color.** The screen has to work **in grayscale**: |
| 44 | spacing, size, weight and contrast do the work; color comes afterwards and |
| 45 | only to mean something. If it's unclear in gray what matters, color won't |
| 46 | fix it. |
| 47 | **The first thing you read is the answer.** One hero number per screen |
| 48 | (the balance, the price, today's progress); everything else steps back. |
| 49 | Emphasize by **de-emphasizing the competition**, not by inflating the |
| 50 | hero. At most one dark/hero surface per screen, and **none in sheets or |
| 51 | modals**. |
| 52 | **Color says one thing.** One brand accent for the action or the hero |
| 53 | number; everything else is a role with meaning (money/success, up/danger, |
| 54 | status, reward) and gray for what only navigates. Decorative color = |
| 55 | slop. Color never works alone: shape or a word goes with it. |
| 56 | **Measured contrast, not assumed.** WCAG AA (4.5:1 text, 3:1 large text |
| 57 | and icons) computed from the real hex values against the real |
| 58 | backgrounds, light and dark. White on a green/yellow brand color almost |
| 59 | never passes; gray text on a colored background doesn't either (pick a |
| 60 | shade of the same hue). |
| 61 | **Nothing the screen can't deliver.** No invented numbers, no projection |
| 62 | presented as data, no implied feature that doesn't exist, no empty state |
| 63 | that lies. Design the smallest version you can actually ship. |
| 64 | **One signature gesture, taken from the domain.** A brand detail born |
| 65 | from what the app shows (a price-board price with a smaller last digit, |
| 66 | dot-matrix numerals on a running app), not a new font or effect; and it |
| 67 | degrades gracefully where it doesn't apply. Everything else is native: |
| 68 | don't fight the tab bar, switches or system sheets. |
| 69 | **Platforms ship together.** If the project has iOS and Android (or app |
| 70 | and web), the change goes to both in the same PR, in every language. |
| 71 | **Verify what the user sees.** Screenshots in light and dark, largest |
| 72 | text size, a non-default currency/language, real data (long names, empty, |
| 73 | 2,000 items). What can't be compiled in your environment gets audited by |
| 74 | reading, and the PR says so. |
| 75 | |
| 76 | ## Any agent (Claude Code, Codex, Cursor, Copilot, Gemini…) |
| 77 | |
| 78 | The rules are the same everywhere. Where it says "agents", use what your |
| 79 | tool has: subagents if it has them (Claude Code, Codex…), with a git |
| 80 | worktree each for devs. With no subagents, run the reviewers one after another, |
| 81 | each with its own brief, and keep their outputs separate before the jury |
| 82 | step. Where it says "publish", Claude Code publishes an artifact; other agents |
| 83 | write an HTML file the user opens. In a chat app without a codebase, stop |
| 84 | after the before/after proposal. |
| 85 | |
| 86 | ## Quick mode (the default for one screen) |
| 87 | |
| 88 | One screenshot, one screen or one page, or the user says "quick": no |
| 89 | subagents, no jury, one pass you can finish in a few minutes. |
| 90 | |
| 91 | Ground it in one line (what the screen is for, its surface mode) and |
| 92 | measure what you can: `scripts/unslop-score.py` on the screen's code |
| 93 | (with `--audit` for a web page). Then the passes on the render |
| 94 | (`process.md` § 2): one second, squint, cover the logo, left edges, gray. |
| 95 | Pick the **five fixes that change the screen most**, each with its |
| 96 | `checklist.md` number and one line of why. Hierarchy and spacing before |
| 97 | color, color before polish. Say what you would *not* change. |
| 98 | Show the before/after: the edited code's render, or an HTML mock of the |
| 99 | screen if there's no code, with the filled `spec-card.md` rows it uses. |
| 100 | Score it on the six axes of `process.md` § 4 first; under 3 on any |
| 101 | axis, revise before showing. |
| 102 | On "yes", apply them as tokens (principle 1), rerun the score and report |
| 103 | "score X → Y" and what's still left. |
| 104 | |
| 105 | Switch to the full flow below when there are several screens or videos, |
| 106 | no design system yet, platforms to ship together, or the user asks for a |
| 107 | full review. |
| 108 | |
| 109 | ## Surface modes |
| 110 | |
| 111 | Not every screen gets the same ambition. Name the mode before judging: |
| 112 | |
| 113 | | Mode | Screens | What wins | Expression budget | |
| 114 | |---|---|---|---| |
| 115 | | Operate | dashboards, settings, editors, admin | scanning, consistency, platform conventions | low: one signature at most | |
| 116 | | Persuade | landing pages, onboarding, paywalls | one message, one action, a real product shot | higher: one bold idea | |
| 117 | | Read | articles, docs, detail pages | line length, rhythm, quiet chrome | low | |
| 118 | | Experience | games, maps, camera, media | the content itself as the canvas (#59) | high, from the domain | |
| 119 | |
| 120 | The checklist applies to all four; the budget decides how far #47 and |
| 121 | #58 go. |
| 122 | |
| 123 | ## Working agreement (full flow) |
| 124 | |
| 125 | Reviewers = *senior product designers* and devs = *senior devs*, as |
| 126 | agents (use the model the user asks for). The orchestrator doesn't build |
| 127 | the areas: it does the shared work, integrates and audits. |
| 128 | Every decision comes with an **explicit, actionable recommendation**. |
| 129 | **Before implementing, publish the before/after** and wait for the user's |
| 130 | "yes". |
| 131 | Every round also reviews what earlier rounds shipped and **all** the |
| 132 | videos/screenshots received, not just the latest. |
| 133 | When merging is allowed once CI is green: close with a list of what to |
| 134 | check when compiling (concrete risks) and, if there's no Mac/simulator, a |
| 135 | self-contained prompt for a local session. |
| 136 | On "is everything done?": done (with PRs) · pending on you · left out on |
| 137 | purpose. |
| 138 | After the last round, update the project's design system. |
| 139 | |
| 140 | ## Full flow |
| 141 | |
| 142 | Inventory: frames from the videos (`process.md` § 1), screens and |
| 143 | states, and each screen located in the code. Run `scripts/slop-scan.py` on the |
| 144 | UI code and, for the web, `scripts/web-audit.mjs` on each key page. |
| 145 | System: check (or create) the spacing, type, color and elevation scales |
| 146 | (`checklist.md` § System). Without scales, reviewers judge by eye; the |
| 147 | audit's census shows which values the page really uses. |
| 148 | Grayscale pass + parallel reviewers (3-4, one per area) against |
| 149 | `checklist.md`, applying fixes **one at a time**. |
| 150 | Winning proposal: one HTML page with before/after, the spec card and |
| 151 | the list of decisions; the user chooses. |
| 152 | Devs per area in isolated worktrees with a closed brief; integrate, |
| 153 | compile, audit, PR, answer review bots, merge when green. |
| 154 | Finally: update the project's design system (doc + tokens + its own |
| 155 | skill) with what's new. |
| 156 | |
| 157 | ## If the project already has its own design skill |
| 158 | |
| 159 | Use it for concrete tokens and components; this one brings the method and |
| 160 | the general checklist. If a rule here clashes with a written project |
| 161 | decision, the project wins and the proposal points it out. |
| 162 |
Details
- License
- MIT
- Stars on the repo
- ★ 14
- Checked
- Source
- marcosnovo/unslop-design ↗
- Creator
- marcosnovo · 1 listing
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