Paper cut-out (stop-motion paper) engine skill

Paper cut-out (stop-motion paper) engine — Sugar Rush (from the edenfunf/reelmimic README)

Illustration · not a resultFrom the edenfunf/reelmimic README — shows the whole collection, not only this skill.source ↗

Make paper cut-out / stop-motion style animated videos (MP4) with code — handmade construction paper, cardstock, kraft, felt and tissue pieces with scissor-cut or torn edges and soft drop shadows, photographed on a table under a warm lamp.

by edenfunf·MIT license·★ 3,630 Stars on the repo·GitHub ↗

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Paper cut-out (stop-motion paper) engine — Sugar Rush (from the edenfunf/reelmimic README)

Illustration · not a resultImages 1–4: From the edenfunf/reelmimic README — shows the whole collection, not only this skill.view on GitHub

Illustration · not a resultImage 5: From the edenfunf/reelmimic README — shows the whole collection, not only this skill.view on GitHub

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SKILL.md
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Paper cut-out (stop-motion paper) engine

Every frame is a pure function of time t. studio.html loads src/kit.js (shared ReelMimic runtime: timeline, motion helpers, camera, render hooks), src/cutout.js (this look: materials, cut/torn pieces, shadows, set dressing, props, transitions, captions, the photographed finish), src/cast.js (the puppets) and one scene file per shot. render.mjs drives headless Chrome for contact sheets, strips, crops and the final frames.

Workflow

  1. Scaffold — bash .claude/skills/paper-cutout/scripts/new_project.sh <project-dir> (add --keep-demo to keep the example). Then read GUIDE.md (in this skill folder) in full, and look at docs/demo-sheet.jpg, docs/expressions.jpg (13 expressions × both puppets) and docs/poses.jpg.
  2. Storyboard with reads (what the viewer must understand, when) — the same discipline as painted-animation's ANIMATION_GUIDE.md (timing, one read at a time, anticipation → action → follow-through, transitions at every seam).
  3. Build one IIFE file per shot in src/scenes/, each ending with shots([[t0, fn]]); add its <script> to studio.html after cast.js. Set duration in src/config.js. Start shots on multiples of 1/12 s.
  4. Look — node render.mjs --sheet=... --cols=4 --w=480 --out=out/check/a.jpg, --strip=a:b for motion, --crop=x,y,w,h / --crop-at= for faces and hands. Open every image with Read. Fix, re-render.
  5. Render — node render.mjs --frames --workers=4 && node render.mjs --encode --out=out/video.mp4 [--audio=...].

API in one screen (all angles in DEGREES, sizes in px, time via sm(lt))

paperCam(lt, [[0,[cx,cy,zoom]], [2,[cx,cy,zoom]]], { stepped })   // camBegin with a (smooth | stepped) move
backdrop(PC.sky, { to })            layer(.5, () => ...)            // screen-fixed sheet; parallax depth plane
hills(x,y,w,h,col,{seed,torn})  grass(x,y,w,h,col,seed)  tree(x,y,s,{fruit,sway}) → {fruit:[[x,y]..]}  bush  flower
cloud(x,y,w,{hang:'string'|'stick'})  sun(x,y,r)  house(x,y,s)  bunting(x0,y0,x1,y1,n,cols)  stripes  confetti(lt,x,y,{t0})
piece(SH.xxx(...), { x,y,rot,sx,sy, col, mat, depth, torn, seed, alpha, jit })   // ONE cut-out; the base of everything
SH.ellipse/circle/rect/round/poly/smooth/capsule/blob/cloud/leaf/heart/star/drop/tri/band/zig/hills ; clipHalf ; xform
mat: 'paper' | 'card' | 'kraft' | 'felt' | 'tissue' | 'corr' | 'wood'       brad(x,y,r)  thread(pts)  popUp(k,x,y,fn)
PROPS.apple|balloon|flower|star|gift|letter(x, y, ang, s)
// transitions — call AFTER camEnd(), in the INCOMING shot, k = 0→1 on stepped time:
trBook(t,k)  trTear(t,k)  trFlip(t,k)  trSlide(t,k,{dir})  sheetIn(k)  sheetOut(k)
captionTrack([[t0, t1, '文字', { style: 'label' | 'letters', y, size }]])

// puppets (cast.js) — (x, y) = ground point, u = size unit
pom(x, y, u, opts)  lulu(x, y, u, opts)  → joints { hand:[L,R], elbow, shoulder, foot, head, top, mouth }
opts: face, view:'front'|'3q', flip, look, blink, armL/armR:[shoulder,elbow], footL/footR:[dx,dy], sq, dy, lean, tilt,
      holdL/holdR:'apple'|{prop,s,dy}|fn, jit, dry (measure only)
moods(lt, [[0,'sad'],[2,'surprised']])  walkCycle(lt,{stride,rate}) + walkSpeed()  jumpPose(lt,t0,t1,h)  emote(kind,x,y,s,age)
EXPR: neutral happy laugh sad cry angry surprised scared love sleepy wink determined shy

Rules that matter most

  1. Everything is paper. Draw only through piece() / the helpers (never raw fillRect/arc in scenes). Pick a material per object; torn edges for landscapes and labels, scissor edges for characters and props.
  2. Depth = shadow. Background layers depth .3–.8, set pieces ~1, puppets 1–1.3, things floating/held up 1.5–3. Parallax with layer(k). Never fake 3D.
  3. Stop-motion timing. Drive every puppet/prop pose with sm(lt) (12 steps/s). Puppets jitter a hair per step by themselves; set pieces stay glued (jit: 0). Camera moves may be smooth (motion control) or stepped.
  4. Replacement faces. Change expressions with moods() (blink hides the swap), not by flipping face per frame.
  5. Transitions from the kit of four (book fold, torn reveal, flip card, sheet slide) at every seam; the previous shot must NOT draw its own out-transition when the next shot uses one of them (they re-render it live).
  6. Legible at phone size: puppets big (pom u ≥ 55, lulu u ≥ 36 in a medium shot), captions ≥ 70 px.
  7. Captions only via captionTrack (overlay, CJK font "Chiron GoRound TC" → "Zen Maru Gothic" → "Noto Sans TC").

Engine gotchas

  • Pure function of t: no Math.random(), no state between frames. Use hash/rnd/sway(key).
  • piece() caches the cut outline by shape key + seed. Give each distinct piece its own seed, or two identical shapes get identical wobble (fine for confetti, odd for a pair of trees).
  • The cut outline depends on the shape's size, so an animated size re-cuts every frame (edges shimmer). Scale with sx/sy or the camera instead of animating the shape's dimensions.
  • prevFrame() renders the previous shot at the CURRENT time (it keeps moving under a transition) and swaps G; scenes must use G, not a captured context.
  • Props held by a flipped puppet are un-mirrored automatically (text/asymmetric props stay readable).
  • Speed: ~5–30 ms draw per frame, ~130 ms/frame effective with 4 workers incl. JPEG encode at 1920×1080.
1---
2name: paper-cutout
3description: Make paper cut-out / stop-motion style animated videos (MP4) with code — handmade construction paper, cardstock, kraft, felt and tissue pieces with scissor-cut or torn edges and soft drop shadows, photographed on a table under a warm lamp; jointed paper puppets with brass split-pin joints, moving in 12 fps steps. Canvas 2D rendered frame by frame in headless Chrome, encoded with ffmpeg. Use when a reference video or brief calls for paper craft, cut-paper, papercraft, stop-motion paper, kids' storybook collage, 剪紙 / 紙片 / 紙偶 / 定格動畫 looks, or when the video-clone router picks the paper-cutout style.
4---
5 
6# Paper cut-out (stop-motion paper) engine
7 
8Every frame is a pure function of time `t`. `studio.html` loads `src/kit.js` (shared ReelMimic runtime: timeline,
9motion helpers, camera, render hooks), `src/cutout.js` (this look: materials, cut/torn pieces, shadows, set dressing,
10props, transitions, captions, the photographed finish), `src/cast.js` (the puppets) and one scene file per shot.
11`render.mjs` drives headless Chrome for contact sheets, strips, crops and the final frames.
12 
13## Workflow
14 
151. **Scaffold** — `bash .claude/skills/paper-cutout/scripts/new_project.sh <project-dir>` (add `--keep-demo` to keep
16 the example). Then read **`GUIDE.md`** (in this skill folder) in full, and look at `docs/demo-sheet.jpg`,
17 `docs/expressions.jpg` (13 expressions × both puppets) and `docs/poses.jpg`.
182. **Storyboard** with reads (what the viewer must understand, when) — the same discipline as painted-animation's
19 `ANIMATION_GUIDE.md` (timing, one read at a time, anticipation → action → follow-through, transitions at every seam).
203. **Build** one IIFE file per shot in `src/scenes/`, each ending with `shots([[t0, fn]])`; add its `<script>` to
21 `studio.html` after `cast.js`. Set `duration` in `src/config.js`. Start shots on multiples of 1/12 s.
224. **Look** — `node render.mjs --sheet=... --cols=4 --w=480 --out=out/check/a.jpg`, `--strip=a:b` for motion,
23 `--crop=x,y,w,h` / `--crop-at=` for faces and hands. Open every image with Read. Fix, re-render.
245. **Render** — `node render.mjs --frames --workers=4 && node render.mjs --encode --out=out/video.mp4 [--audio=...]`.
25 
26## API in one screen (all angles in DEGREES, sizes in px, time via `sm(lt)`)
27 
28```js
29paperCam(lt, [[0,[cx,cy,zoom]], [2,[cx,cy,zoom]]], { stepped }) // camBegin with a (smooth | stepped) move
30backdrop(PC.sky, { to }) layer(.5, () => ...) // screen-fixed sheet; parallax depth plane
31hills(x,y,w,h,col,{seed,torn}) grass(x,y,w,h,col,seed) tree(x,y,s,{fruit,sway}) → {fruit:[[x,y]..]} bush flower
32cloud(x,y,w,{hang:'string'|'stick'}) sun(x,y,r) house(x,y,s) bunting(x0,y0,x1,y1,n,cols) stripes confetti(lt,x,y,{t0})
33piece(SH.xxx(...), { x,y,rot,sx,sy, col, mat, depth, torn, seed, alpha, jit }) // ONE cut-out; the base of everything
34SH.ellipse/circle/rect/round/poly/smooth/capsule/blob/cloud/leaf/heart/star/drop/tri/band/zig/hills ; clipHalf ; xform
35mat: 'paper' | 'card' | 'kraft' | 'felt' | 'tissue' | 'corr' | 'wood' brad(x,y,r) thread(pts) popUp(k,x,y,fn)
36PROPS.apple|balloon|flower|star|gift|letter(x, y, ang, s)
37// transitions — call AFTER camEnd(), in the INCOMING shot, k = 0→1 on stepped time:
38trBook(t,k) trTear(t,k) trFlip(t,k) trSlide(t,k,{dir}) sheetIn(k) sheetOut(k)
39captionTrack([[t0, t1, '文字', { style: 'label' | 'letters', y, size }]])
40 
41// puppets (cast.js) — (x, y) = ground point, u = size unit
42pom(x, y, u, opts) lulu(x, y, u, opts) → joints { hand:[L,R], elbow, shoulder, foot, head, top, mouth }
43opts: face, view:'front'|'3q', flip, look, blink, armL/armR:[shoulder,elbow], footL/footR:[dx,dy], sq, dy, lean, tilt,
44 holdL/holdR:'apple'|{prop,s,dy}|fn, jit, dry (measure only)
45moods(lt, [[0,'sad'],[2,'surprised']]) walkCycle(lt,{stride,rate}) + walkSpeed() jumpPose(lt,t0,t1,h) emote(kind,x,y,s,age)
46EXPR: neutral happy laugh sad cry angry surprised scared love sleepy wink determined shy
47```
48 
49## Rules that matter most
50 
511. **Everything is paper.** Draw only through `piece()` / the helpers (never raw `fillRect`/`arc` in scenes). Pick a
52 material per object; torn edges for landscapes and labels, scissor edges for characters and props.
532. **Depth = shadow.** Background layers `depth` .3–.8, set pieces ~1, puppets 1–1.3, things floating/held up 1.5–3.
54 Parallax with `layer(k)`. Never fake 3D.
553. **Stop-motion timing.** Drive every puppet/prop pose with `sm(lt)` (12 steps/s). Puppets jitter a hair per step by
56 themselves; set pieces stay glued (`jit: 0`). Camera moves may be smooth (motion control) or `stepped`.
574. **Replacement faces.** Change expressions with `moods()` (blink hides the swap), not by flipping `face` per frame.
585. **Transitions from the kit of four** (book fold, torn reveal, flip card, sheet slide) at every seam; the previous
59 shot must NOT draw its own out-transition when the next shot uses one of them (they re-render it live).
606. **Legible at phone size:** puppets big (pom u ≥ 55, lulu u ≥ 36 in a medium shot), captions ≥ 70 px.
617. Captions only via `captionTrack` (overlay, CJK font "Chiron GoRound TC" → "Zen Maru Gothic" → "Noto Sans TC").
62 
63## Engine gotchas
64 
65- Pure function of `t`: no `Math.random()`, no state between frames. Use `hash`/`rnd`/`sway(key)`.
66- `piece()` caches the cut outline by shape key + `seed`. Give each distinct piece its own `seed`, or two identical
67 shapes get identical wobble (fine for confetti, odd for a pair of trees).
68- The cut outline depends on the shape's size, so an animated size re-cuts every frame (edges shimmer). Scale with
69 `sx/sy` or the camera instead of animating the shape's dimensions.
70- `prevFrame()` renders the previous shot at the CURRENT time (it keeps moving under a transition) and swaps `G`;
71 scenes must use `G`, not a captured context.
72- Props held by a flipped puppet are un-mirrored automatically (text/asymmetric props stay readable).
73- Speed: ~5–30 ms draw per frame, ~130 ms/frame effective with 4 workers incl. JPEG encode at 1920×1080.
74 

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