Skills · Business & ops

Made to Stick Framework

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Paste the message you use to explain your business, get back a sharper version plus a plain scorecard showing where it fell flat and the fix.

Originally by wondelai · MIT

Claude CodePartialHas SKILL.md but declares no allowed-tools — Claude Code will ask for permission each time
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Who is stuck, and on what

You know your business is good, but when you explain it people nod politely and forget every word five minutes later. Everything you write ends up sounding like everyone else.

What it gives you

A rewritten, punchier version of your message plus a short scorecard rating six things that make people remember it, with the exact fix for each weak spot.

When NOT to use it

It only sharpens the words — it will not design your logo, build your website, or place your ads.

The whole source

No sign-in, no blur, nothing truncated
made-to-stick/SKILL.md249 lines15.6 KBRawView on GitHub
Frontmatter — 4 properties
namemade-to-stick
descriptionCraft messages that are understood, remembered, and drive action using the SUCCESs checklist (Simple, Unexpected, Concrete, Credible, Emotional, Stories). Use when the user mentions "make it memorable", "no one remembers our pitch", "tagline", "value proposition", "why the message isnt landing", "curse of knowledge", or "concrete language". Also trigger when writing a pitch deck, simplifying a complex product explanation, or making a presentation more compelling. Covers the six SUCCESs traits and the curse of knowledge. For narrative brand frameworks, see storybrand-messaging. For viral sharing, see contagious.
licenseMIT
metadata author: wondelai version: "1.4.0
1---
2name: made-to-stick
3description: 'Craft messages that are understood, remembered, and drive action using the SUCCESs checklist (Simple, Unexpected, Concrete, Credible, Emotional, Stories). Use when the user mentions "make it memorable", "no one remembers our pitch", "tagline", "value proposition", "why the message isnt landing", "curse of knowledge", or "concrete language". Also trigger when writing a pitch deck, simplifying a complex product explanation, or making a presentation more compelling. Covers the six SUCCESs traits and the curse of knowledge. For narrative brand frameworks, see storybrand-messaging. For viral sharing, see contagious.'B1Line is 633 characters — unreadable by eye
4license: MIT
5metadata:
6 author: wondelai
7 version: "1.4.0"
8---A5No allowed-tools declared — no way to tell what this skill may touch
9 
10# Made to Stick Framework
11 
12A framework for crafting ideas and messages that are understood, remembered, and drive lasting action. Based on decades of research into why some ideas survive and others die.
13 
14## Core Principle
15 
16**The Curse of Knowledge is the single greatest barrier to effective communication.** Once we know something, we can't imagine not knowing it—which makes us bad at explaining our ideas to others. Sticky ideas aren't born, they're made: the SUCCESs framework provides six principles that make any idea more memorable and impactful.
17 
18## Scoring
19 
20**Goal: 10/10.** Score any messaging (copy, presentations, campaigns, onboarding) by running the [Quick Diagnostic](#quick-diagnostic): rate each of the six traits 1-10, then map the 6-60 total to a band (50-60 = 9-10, extremely sticky; 35-49 = 7-8, strong; 20-34 = 4-6, forgettable; below 20 = ≤3, won't stick). Always state the current score, which traits scored lowest, and the specific fix from the diagnostic's Fix column.
21 
22## The SUCCESs Framework
23 
24**S**imple · **U**nexpected · **C**oncrete · **C**redible · **E**motional · **S**tories
25 
26**Not a checklist—a toolkit.** Not every sticky idea uses all six, but the stickiest ideas tend to use most of them—don't force all six onto a message that only needs two.
27 
28### 1. Simple
29 
30**Core concept:** Find the core of the idea and share it compactly. Simple ≠ dumbed down—it means ruthless prioritization: "if you say three things, you say nothing."
31 
32**The Commander's Intent:** if everything else goes wrong, what ONE thing must we accomplish? For messaging: if people remember ONE thing about your product, what should it be? **The inverted pyramid:** lead with the most important thing; readers who stop anywhere still got the core.
33 
34**Techniques for simplicity:**
35 
36| Technique | How It Works | Example |
37|-----------|-------------|---------|
38| **Core message** | Strip to the essential | Southwest: "THE low-fare airline" |
39| **Analogy** | Explain new via known | "It's like Uber for dog walking" |
40| **Generative** | Core idea that generates behavior | "Names, names, names" (local newspaper motto) |
41 
42**Application to product messaging:**
43 
44| Before (Complex) | After (Simple) |
45|-------------------|----------------|
46| "AI-powered, cloud-native customer engagement platform with omnichannel capabilities" | "Talk to all your customers in one place" |
47| "We leverage machine learning algorithms to optimize conversion funnels" | "We find why visitors don't buy and fix it" |
48| "Enterprise-grade project management with Gantt charts, resource allocation..." | "The simplest way to manage projects" |
49 
50**The test:** Can you explain it to a smart 12-year-old? **Warning:** don't simplify into emptiness—"we make the world better" is simple but meaningless.
51 
52See [references/simple.md](references/simple.md) when you can't reduce a message to one core idea—it has the Commander's Intent exercise, the inverted-pyramid pattern, and five "find the core" drills.
53 
54### 2. Unexpected
55 
56**Core concept:** Get attention by breaking patterns (surprise); hold attention by creating curiosity gaps (interest). The surprise must connect to the core message—identify the counterintuitive implication and communicate that.
57 
58**Example surprises:**
59 
60| Category | Expected | Unexpected (Sticky) |
61|----------|----------|---------------------|
62| **Product launch** | "Introducing our new feature" | "We removed your favorite feature. Here's why." |
63| **Statistics** | "Obesity is growing" | "A bag of movie popcorn has more fat than a bacon-and-eggs breakfast, Big Mac and fries, and steak dinner — combined" |
64| **Value prop** | "Save money on insurance" | "15 minutes could save you 15%" (specific, unexpected) |
65 
66**Creating curiosity gaps** — open a gap in knowledge, create the desire to fill it:
67 
68| Technique | How It Works | Example |
69|-----------|-------------|---------|
70| **Question** | Ask what they don't know | "What's the #1 reason startups fail?" |
71| **Prediction** | Ask them to predict | "How many X do you think...?" |
72| **Mystery** | Present a puzzle, delay the resolution | "Nordstrom once refunded a set of tires. They don't sell tires." |
73| **Challenge** | Violate assumptions | "Everything you know about X is wrong" |
74 
75**Anti-pattern:** Gimmicky surprise without substance.
76 
77See [references/unexpected.md](references/unexpected.md) when a message reads as predictable—it has techniques for finding the counterintuitive angle and engineering curiosity gaps.
78 
79### 3. Concrete
80 
81**Core concept:** Use sensory language and specific details instead of abstract concepts. Abstraction kills memorability; the more concrete and specific the idea, the stickier it becomes.
82 
83**Abstract vs. Concrete:**
84 
85| Abstract | Concrete |
86|----------|----------|
87| "Improve customer experience" | "Customers get their order in 30 minutes, still hot" |
88| "Increase engagement" | "Users open the app 8 times a day" |
89| "Optimize efficiency" | "Reduce report generation from 4 hours to 10 minutes" |
90| "World-class support" | "Call us and a human answers in under 60 seconds" |
91| "Scalable solution" | "Handle 10,000 users on day one without code changes" |
92 
93**The Velcro theory of memory:** concrete ideas have more "hooks"—"bicycle" is easier to remember than "vehicle" because you can picture it.
94 
95**Techniques for concreteness:**
96 
97| Technique | How It Works | Example |
98|-----------|-------------|---------|
99| **Specific numbers** | Replace "a lot" with exact figures | "2,347 customers" not "thousands" |
100| **Sensory language** | Engage senses | "Crispy, not crunchy" |
101| **Concrete example** | Replace category with instance | "Like John, a 35-year-old teacher in Denver" |
102| **Before/after** | Tangible transformation | "Before: 4 hours. After: 10 minutes." |
103 
104**Application:** features → outcomes; percentages → real numbers ("saves 40%" → "saves 16 hours/month"); categories → specific examples ("restaurants" → "pizza shops in Brooklyn"); demos > feature lists.
105 
106See [references/concrete.md](references/concrete.md) when a message stays abstract—it has sensory-language drills and the abstract-to-concrete conversion process.
107 
108### 4. Credible
109 
110**Core concept:** Help people believe your idea using external credibility (authorities, credentials) and internal credibility (vivid details, human-scale statistics, testable claims)—internal is more powerful.
111 
112**External credibility:**
113 
114| Source | How It Works | Example |
115|--------|-------------|---------|
116| **Authorities** | Expert endorsement | "Recommended by Harvard Business Review" |
117| **Anti-authorities** | Real people with experience | "Here's what a customer with the same problem found" |
118| **Credentials** | Verifiable achievements | "10 years experience, SOC 2 certified" |
119 
120**Internal credibility:**
121 
122| Technique | How It Works | Example |
123|-----------|-------------|---------|
124| **Vivid details** | Specificity implies truth | "On Tuesday at 3pm, in the conference room on the 4th floor..." |
125| **Human-scale statistics** | Relate numbers to experience | Not "10TB of data" but "every book ever written, 100 times" |
126| **The Sinatra Test** | One example so good it proves everything | "If I can make it there, I can make it anywhere" |
127| **Testable credential** | Let them verify | "Try it free for 14 days" |
128 
129**The Sinatra Test:** one reference so impressive it handles all objections—"We secured the White House" (security), "We handle Super Bowl traffic" (scalability), "Used by Apple, Google, and Microsoft" (quality).
130 
131**Making statistics stick:** put them in a context people understand—not "37 grams of saturated fat" but "more saturated fat than a Big Mac, fries, and milkshake combined."
132 
133See [references/credible.md](references/credible.md) when a claim sounds unbelievable—it has authority types, the Sinatra Test, and methods for making statistics human-scale.
134 
135### 5. Emotional
136 
137**Core concept:** Make people feel something—people act on emotion, not analysis. Statistics numb; stories about individuals inspire action. Mother Teresa principle: "If I look at the mass, I will never act. If I look at the one, I will."
138 
139**Emotional appeals:**
140 
141| Approach | How It Works | Example |
142|----------|-------------|---------|
143| **Individual focus** | One person's story > statistics | "Meet Sarah, who..." > "10,000 people affected" |
144| **Self-interest** | "What's in it for me?" | WIIFM: features → personal benefits |
145| **Identity** | "What would someone like me do?" | "Texans don't litter" (Don't Mess with Texas) |
146| **Maslow's hierarchy** | Appeal to the right level | Security, belonging, esteem, self-actualization |
147 
148**The identity approach:** people decide based on identity, not calculation—frame your product as consistent with who they want to be:
149 
150| Identity Frame | Product | Message |
151|---------------|---------|---------|
152| "I'm an innovative leader" | SaaS tool | "For teams that move fast" |
153| "I care about my health" | Food product | "Made with ingredients you can pronounce" |
154| "I'm a serious professional" | B2B service | "The tool Fortune 500 CTOs rely on" |
155 
156**Avoid the "semantic stretch":** don't over-abstract the emotion—"Support the troops" beats "Support our national defense infrastructure."
157 
158See [references/emotional.md](references/emotional.md) when a message is all logic and no feeling—it has the individual-focus, identity, and self-interest appeal frameworks.
159 
160### 6. Stories
161 
162**Core concept:** Stories are flight simulators for the brain: they simulate experience, inspire action, stay memorable through narrative structure, and bypass resistance (people don't argue with stories).
163 
164**Three story plots that work:**
165 
166| Plot | Structure | When to Use | Example |
167|------|-----------|-------------|---------|
168| **Challenge** | Protagonist overcomes obstacle | Inspire courage, perseverance | "We started in a garage..." |
169| **Connection** | People bridging a gap | Inspire tolerance, teamwork | "A customer helped another customer..." |
170| **Creativity** | Novel solution to problem | Inspire innovation, thinking | "We tried X, Y, Z... then discovered..." |
171 
172**Story structure for product messaging:** character (relatable customer) → problem (emotional) → journey (what they tried, concrete) → solution (how your product helped, specific) → outcome (measurable + emotional).
173 
174**Example:**
175> "Sarah ran a 10-person design agency. Her team spent 4 hours every Friday compiling client reports from 5 different tools. She'd tried hiring an intern, building spreadsheets, even a custom tool. Nothing worked. Then she found [Product]. Now reports generate in 10 minutes. Last Friday, her team left at 3pm for the first time in years."
176 
177**Spotting stories in the wild:** support tickets (problems + resolutions), sales calls (objections + breakthroughs), user interviews (before/after moments), internal Slack (team wins).
178 
179See [references/stories.md](references/stories.md) when you need to build a narrative—it has the three story plots, the product-story structure, and methods for collecting real stories.
180 
181## The Curse of Knowledge
182 
183**How it manifests:** jargon your audience doesn't know; skipping context that seems "obvious"; assuming your audience sees what you see; over-abstracting because you know the specifics.
184 
185**Solutions:** test messaging with outsiders (not your team); use concrete language, not abstractions; tell stories, not bullet points; ask "would my mom understand this?"
186 
187See [references/curse-of-knowledge.md](references/curse-of-knowledge.md) when your own message reads clearly but lands flat on others—it has diagnosis and remedies for shared-context blind spots.
188 
189## Applying SUCCESs to Product
190 
191### Landing Pages
192- **Simple:** one clear value proposition above the fold
193- **Unexpected:** counterintuitive claim or statistic
194- **Concrete:** specific outcome ("save 4 hours/week" not "save time")
195- **Credible:** customer logos, specific testimonials
196- **Emotional + Stories:** customer pain point and transformation narrative
197 
198### Product Demos
199- **Simple:** show ONE core workflow, not every feature
200- **Unexpected:** start with the "aha moment", not a tour
201- **Concrete:** use real data, not "Lorem ipsum"
202- **Credible:** show how [specific company] uses it
203- **Emotional + Stories:** "Let me show you what happens when [customer] has this problem..."
204 
205### Onboarding
206- **Simple:** one action per screen
207- **Unexpected:** delight with a quick win early
208- **Concrete:** show real results, not abstract promises
209- **Credible:** "Join 5,000 teams already using..."
210- **Emotional + Stories:** celebrate first success; "here's how [user] got started..."
211 
212See [references/applications.md](references/applications.md) when applying SUCCESs to a specific format—it has element-by-element tables, fill-in templates, and before/after examples for landing pages, demos, onboarding, presentations, email campaigns, internal comms, and documentation. See [references/case-studies.md](references/case-studies.md) for full worked teardowns (JFK's moonshot, the Subway diet, Don't Mess with Texas) when you want to see all six traits operating together in a famous message.B1Line is 507 characters — unreadable by eye
213 
214## Common Mistakes
215 
216| Mistake | Why It Fails | Fix |
217|---------|-------------|------|
218| **Burying the lead** | Core message lost in details | Commander's Intent: what's the ONE thing? |
219| **Too abstract** | Nothing to remember | Replace every abstraction with a concrete example |
220| **Feature listing** | No emotional connection | Tell customer stories, show transformations |
221| **Jargon** | Curse of Knowledge | Test with outsiders |
222| **Statistics without context** | Numbers don't stick | Make stats human-scale and relatable |
223 
224## Quick Diagnostic
225 
226The single scoring instrument. Score each trait 1-10, fix the lowest, then re-score:
227 
228| Trait | Question | If weak | Fix |
229|-------|----------|---------|-----|
230| **Simple** | Can I state the core in one sentence? | Too complex | Find the Commander's Intent |
231| **Unexpected** | Would this surprise someone? | Predictable = forgettable | Find the counterintuitive angle |
232| **Concrete** | Can I picture it happening? | Too abstract | Add specific, sensory details |
233| **Credible** | Why should someone believe this? | No credibility | Add proof, examples, Sinatra Test |
234| **Emotional** | Does it make me feel something? | Purely logical | Focus on one person, not statistics |
235| **Stories** | Is there a story? | List of facts | Wrap in character + problem + resolution |
236 
237Sum the six scores and band per [Scoring](#scoring) above.
238 
239## Further Reading
240 
241For the complete framework and research:
242 
243- [*"Made to Stick"*](https://www.amazon.com/Made-Stick-Ideas-Survive-Others/dp/1400064287?tag=wondelai00-20) by Chip Heath & Dan Heath
244- [*"Switch"*](https://www.amazon.com/Switch-Change-Things-When-Hard/dp/0385528752?tag=wondelai00-20) by Chip Heath & Dan Heath (companion: how to make change stick)
245 
246## About the Authors
247 
248**Chip Heath** is a professor at Stanford Graduate School of Business, and **Dan Heath** is a senior fellow at Duke University's CASE center. Together they have written four New York Times bestsellers; *Made to Stick* spent over two years on the list, and its SUCCESs framework is used by educators, marketers, nonprofits, and product teams worldwide.
249 

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