Design system

Build or audit a design system including component library, design tokens, naming conventions, contribution model, and documentation.

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design-systemBuild or audit a design system including component library, design tokens, naming conventions, contribution model, and documentation. Use this skill whenever the user wants to build a design system, audit an existing system, define design tokens at the system level, structure a component library, or set up design system governance. Triggers on design system, component library, design tokens, atomic design, atoms, molecules, organisms, design system documentation, Storybook, Figma library, system governance, design contribution model. Also triggers when teams are inconsistent across products and a system is the answer.designComponent library, design tokens, design system documentation1

Design System

Build, evolve, or audit a design system. Stack-agnostic in principle. Implementation is stack-specific (Figma, Storybook, code library, etc.) but the structure and governance principles transfer.

This skill is for building the system. For applying a system to specific pages or components, use design-standards. For brand visual identity, use brand-identity.


When to use

  • Building a design system from scratch
  • Auditing an existing system for gaps or fragmentation
  • Defining design tokens at the system level
  • Structuring a component library
  • Establishing contribution and governance models
  • Migrating from ad-hoc components to a documented system

When NOT to use

  • Designing a single page or component (use design-standards)
  • Brand identity work (use brand-identity)
  • Component-level frontend implementation (use frontend-component-build)
  • Pure design documentation for marketing (use brand-style-guide)

Required inputs

  • The brand identity (tokens, voice, imagery direction)
  • The product surfaces the system needs to support (web, mobile, marketing, app, internal tools)
  • The team and its working tools (Figma, code framework, doc platform)
  • Existing components, even if undocumented
  • Constraints (accessibility requirements, performance targets, browser support)

If brand identity is undefined, run brand-identity first.


The framework: 5 layers

A complete design system has five layers, stacked. Each layer feeds the layer above.

1. Foundations (tokens)

The atomic decisions. Color, type, spacing, radius, shadow, motion, breakpoints.

Why this layer matters:

  • Tokens are the source of truth for everything above
  • Token changes propagate everywhere automatically
  • Without tokens, the system has no foundation

Output:

  • A documented token set (see design-standards/references/design-tokens-template.md)
  • Token implementation in code (CSS variables, JS objects, Style Dictionary, etc.)
  • Token implementation in Figma (variables and styles)
  • A primer doc explaining what tokens to use when

Common patterns:

  • Two-tier tokens: base tokens (raw values) + semantic tokens (named uses). Example: color-blue-600 (base) + color-text-link (semantic). Components reference semantic tokens. Theme changes update semantic tokens, not base.
2. Elements (atoms)

The smallest functional building blocks. Buttons, inputs, labels, badges, icons, links, dividers.

Per element, document:

  • Visual variants (primary, secondary, ghost, etc.)
  • Size variants (small, medium, large)
  • States (default, hover, focus, active, disabled, error, loading)
  • Anatomy (the parts that make up the element)
  • Spacing and proportions
  • Accessibility (keyboard support, screen reader behavior, ARIA)
  • Code usage (props, examples)

Output:

  • Element library in Figma
  • Element components in code
  • Per-element documentation
3. Components (molecules + organisms)

Combinations of elements that form recognizable UI patterns. Cards, alerts, modals, navigation, forms, data tables, headers, footers.

Per component:

  • Composition (which elements it uses)
  • Variants and configurations
  • Use cases (when to reach for this vs. an alternative)
  • Layout behavior (responsive, contained, full-bleed)
  • Anti-patterns (when NOT to use it)

Output:

  • Component library
  • Per-component documentation with usage guidance
4. Patterns (templates)

Larger structures that combine components. Sign-in flow, settings page, dashboard layout, marketing page sections.

Per pattern:

  • The structure and components used
  • The user journey it supports
  • Layout grid and spacing
  • Responsive behavior
  • Variants (e.g., "with sidebar," "fullscreen," "modal")

Output:

  • Pattern library or page templates
  • Documentation showing complete examples
5. Documentation and governance

How the system gets used, contributed to, and maintained.

Documentation includes:

  • Getting started guide for new team members
  • How to use vs. how to extend
  • Contribution model
  • Versioning policy
  • Migration paths when breaking changes happen
  • Decision log for major system choices

Governance includes:

  • Who owns the system (a team or rotation)
  • How new components get proposed and approved
  • How conflicts get resolved
  • How the system evolves vs. stays stable
  • Cadence of review and updates

Workflow

For a new design system
  1. Inventory the existing UI. Screenshot every component, button, form, modal across the product. The list of distinct UI patterns is your starting scope.
  2. Identify the duplicates. Same component built 5 different ways across the product. These are your high-value consolidation targets.
  3. Define foundations. Token set, with both base and semantic layers. Document each.
  4. Audit elements. From the inventory, identify the actual elements (buttons, inputs, etc.) and reduce variants to a managed set.
  5. Build the element library. Figma + code. Document each element.
  6. Identify priority components. The 10 to 15 components that appear most often. Build those first.
  7. Document patterns. Page-level templates that show the system in use.
  8. Establish governance. Owner, contribution model, review cadence.
  9. Roll out. Migrate existing surfaces to the system progressively.
For an existing design system audit
  1. Inventory what exists. What's documented, what's in Figma, what's in code, what's actually used in production.
  2. Map gaps. Where the system is incomplete. Where teams build outside the system because the system can't serve their need.
  3. Map fragmentation. Where the system has divergent implementations (Figma vs. code, web vs. mobile, multiple teams).
  4. Identify decay. Components that have drifted from the documented standard.
  5. Prioritize fixes. Foundation gaps first. High-use component drift second. Rarely-used component cleanup last.
  6. Plan rollout. Major changes need migration paths.

Failure patterns

  • Building the system before the brand is set. Tokens depend on brand. Set brand first.
  • Atoms-up extreme. Spending 6 months on tokens and elements before producing components anyone uses. Ship components people need; refine tokens iteratively.
  • One-person system. A system without governance fails as soon as the original designer leaves. Establish ownership early.
  • Stale documentation. A system with code that's diverged from the docs is worse than no system. Synchronize or kill the docs.
  • Versioning everything. Treating every component as needing a major version. Most components evolve in place. Reserve versioning for breaking changes.
  • Adopting "atomic design" dogmatically. Atoms / molecules / organisms is a useful mental model, not a rigid taxonomy. Don't argue about whether something is a molecule or an organism.
  • Building in a vacuum. A system designed without input from the teams using it gets ignored. Co-design with consumers.
  • No deprecation path. Old components linger in code forever because no one knows it's safe to remove them. Document deprecation explicitly.
  • Token explosion. Defining 200 color tokens for a brand with 10 colors. Discipline. Most products need fewer tokens than they have.

Output format

A design system has multiple deliverables. Typically:

  • Documentation site (Notion, dedicated site, GitHub Pages, Storybook addon, etc.)
  • Figma library (or equivalent design tool)
  • Code library (npm package, monorepo workspace, copy-paste components)
  • Decision log (system-level decisions and the reasoning)
  • Roadmap and changelog

For a design system audit, output is a markdown report at design-system-audit.md:

  1. Inventory of what exists (foundations, elements, components, patterns)
  2. Gap analysis
  3. Fragmentation analysis
  4. Drift analysis
  5. Prioritized remediation plan
  6. Governance recommendations

If required data is unavailable

This skill's output depends on data, measurements, or tool results it cannot generate on its own. When a required input, tool, or data source is unavailable or unverifiable, the sanctioned output is the deliverable with the gap stated: what was needed, what was actually obtained or verified, and which parts of the output are affected. Fabricating, estimating, or interpolating a required number to complete the deliverable is never sanctioned. A stated gap is a complete answer.


Reference files

1---
2name: design-system
3description: "Build or audit a design system including component library, design tokens, naming conventions, contribution model, and documentation. Use this skill whenever the user wants to build a design system, audit an existing system, define design tokens at the system level, structure a component library, or set up design system governance. Triggers on design system, component library, design tokens, atomic design, atoms, molecules, organisms, design system documentation, Storybook, Figma library, system governance, design contribution model. Also triggers when teams are inconsistent across products and a system is the answer."
4category: design
5catalog_summary: "Component library, design tokens, design system documentation"
6display_order: 1
7---
8 
9# Design System
10 
11Build, evolve, or audit a design system. Stack-agnostic in principle. Implementation is stack-specific (Figma, Storybook, code library, etc.) but the structure and governance principles transfer.
12 
13This skill is for building the system. For applying a system to specific pages or components, use `design-standards`. For brand visual identity, use `brand-identity`.
14 
15---
16 
17## When to use
18 
19- Building a design system from scratch
20- Auditing an existing system for gaps or fragmentation
21- Defining design tokens at the system level
22- Structuring a component library
23- Establishing contribution and governance models
24- Migrating from ad-hoc components to a documented system
25 
26## When NOT to use
27 
28- Designing a single page or component (use `design-standards`)
29- Brand identity work (use `brand-identity`)
30- Component-level frontend implementation (use `frontend-component-build`)
31- Pure design documentation for marketing (use `brand-style-guide`)
32 
33---
34 
35## Required inputs
36 
37- The brand identity (tokens, voice, imagery direction)
38- The product surfaces the system needs to support (web, mobile, marketing, app, internal tools)
39- The team and its working tools (Figma, code framework, doc platform)
40- Existing components, even if undocumented
41- Constraints (accessibility requirements, performance targets, browser support)
42 
43If brand identity is undefined, run `brand-identity` first.
44 
45---
46 
47## The framework: 5 layers
48 
49A complete design system has five layers, stacked. Each layer feeds the layer above.
50 
51### 1. Foundations (tokens)
52 
53The atomic decisions. Color, type, spacing, radius, shadow, motion, breakpoints.
54 
55**Why this layer matters:**
56- Tokens are the source of truth for everything above
57- Token changes propagate everywhere automatically
58- Without tokens, the system has no foundation
59 
60**Output:**
61- A documented token set (see `design-standards/references/design-tokens-template.md`)
62- Token implementation in code (CSS variables, JS objects, Style Dictionary, etc.)
63- Token implementation in Figma (variables and styles)
64- A primer doc explaining what tokens to use when
65 
66**Common patterns:**
67- Two-tier tokens: base tokens (raw values) + semantic tokens (named uses). Example: `color-blue-600` (base) + `color-text-link` (semantic). Components reference semantic tokens. Theme changes update semantic tokens, not base.
68 
69### 2. Elements (atoms)
70 
71The smallest functional building blocks. Buttons, inputs, labels, badges, icons, links, dividers.
72 
73**Per element, document:**
74- Visual variants (primary, secondary, ghost, etc.)
75- Size variants (small, medium, large)
76- States (default, hover, focus, active, disabled, error, loading)
77- Anatomy (the parts that make up the element)
78- Spacing and proportions
79- Accessibility (keyboard support, screen reader behavior, ARIA)
80- Code usage (props, examples)
81 
82**Output:**
83- Element library in Figma
84- Element components in code
85- Per-element documentation
86 
87### 3. Components (molecules + organisms)
88 
89Combinations of elements that form recognizable UI patterns. Cards, alerts, modals, navigation, forms, data tables, headers, footers.
90 
91**Per component:**
92- Composition (which elements it uses)
93- Variants and configurations
94- Use cases (when to reach for this vs. an alternative)
95- Layout behavior (responsive, contained, full-bleed)
96- Anti-patterns (when NOT to use it)
97 
98**Output:**
99- Component library
100- Per-component documentation with usage guidance
101 
102### 4. Patterns (templates)
103 
104Larger structures that combine components. Sign-in flow, settings page, dashboard layout, marketing page sections.
105 
106**Per pattern:**
107- The structure and components used
108- The user journey it supports
109- Layout grid and spacing
110- Responsive behavior
111- Variants (e.g., "with sidebar," "fullscreen," "modal")
112 
113**Output:**
114- Pattern library or page templates
115- Documentation showing complete examples
116 
117### 5. Documentation and governance
118 
119How the system gets used, contributed to, and maintained.
120 
121**Documentation includes:**
122- Getting started guide for new team members
123- How to use vs. how to extend
124- Contribution model
125- Versioning policy
126- Migration paths when breaking changes happen
127- Decision log for major system choices
128 
129**Governance includes:**
130- Who owns the system (a team or rotation)
131- How new components get proposed and approved
132- How conflicts get resolved
133- How the system evolves vs. stays stable
134- Cadence of review and updates
135 
136---
137 
138## Workflow
139 
140### For a new design system
141 
1421. **Inventory the existing UI.** Screenshot every component, button, form, modal across the product. The list of distinct UI patterns is your starting scope.
1432. **Identify the duplicates.** Same component built 5 different ways across the product. These are your high-value consolidation targets.
1443. **Define foundations.** Token set, with both base and semantic layers. Document each.
1454. **Audit elements.** From the inventory, identify the actual elements (buttons, inputs, etc.) and reduce variants to a managed set.
1465. **Build the element library.** Figma + code. Document each element.
1476. **Identify priority components.** The 10 to 15 components that appear most often. Build those first.
1487. **Document patterns.** Page-level templates that show the system in use.
1498. **Establish governance.** Owner, contribution model, review cadence.
1509. **Roll out.** Migrate existing surfaces to the system progressively.
151 
152### For an existing design system audit
153 
1541. **Inventory what exists.** What's documented, what's in Figma, what's in code, what's actually used in production.
1552. **Map gaps.** Where the system is incomplete. Where teams build outside the system because the system can't serve their need.
1563. **Map fragmentation.** Where the system has divergent implementations (Figma vs. code, web vs. mobile, multiple teams).
1574. **Identify decay.** Components that have drifted from the documented standard.
1585. **Prioritize fixes.** Foundation gaps first. High-use component drift second. Rarely-used component cleanup last.
1596. **Plan rollout.** Major changes need migration paths.
160 
161---
162 
163## Failure patterns
164 
165- **Building the system before the brand is set.** Tokens depend on brand. Set brand first.
166- **Atoms-up extreme.** Spending 6 months on tokens and elements before producing components anyone uses. Ship components people need; refine tokens iteratively.
167- **One-person system.** A system without governance fails as soon as the original designer leaves. Establish ownership early.
168- **Stale documentation.** A system with code that's diverged from the docs is worse than no system. Synchronize or kill the docs.
169- **Versioning everything.** Treating every component as needing a major version. Most components evolve in place. Reserve versioning for breaking changes.
170- **Adopting "atomic design" dogmatically.** Atoms / molecules / organisms is a useful mental model, not a rigid taxonomy. Don't argue about whether something is a molecule or an organism.
171- **Building in a vacuum.** A system designed without input from the teams using it gets ignored. Co-design with consumers.
172- **No deprecation path.** Old components linger in code forever because no one knows it's safe to remove them. Document deprecation explicitly.
173- **Token explosion.** Defining 200 color tokens for a brand with 10 colors. Discipline. Most products need fewer tokens than they have.
174 
175---
176 
177## Output format
178 
179A design system has multiple deliverables. Typically:
180 
181- **Documentation site** (Notion, dedicated site, GitHub Pages, Storybook addon, etc.)
182- **Figma library** (or equivalent design tool)
183- **Code library** (npm package, monorepo workspace, copy-paste components)
184- **Decision log** (system-level decisions and the reasoning)
185- **Roadmap and changelog**
186 
187For a design system audit, output is a markdown report at `design-system-audit.md`:
188 
1891. Inventory of what exists (foundations, elements, components, patterns)
1902. Gap analysis
1913. Fragmentation analysis
1924. Drift analysis
1935. Prioritized remediation plan
1946. Governance recommendations
195 
196---
197 
198## If required data is unavailable
199 
200This skill's output depends on data, measurements, or tool results it cannot generate on its own. When a required input, tool, or data source is unavailable or unverifiable, the sanctioned output is the deliverable with the gap stated: what was needed, what was actually obtained or verified, and which parts of the output are affected. Fabricating, estimating, or interpolating a required number to complete the deliverable is never sanctioned. A stated gap is a complete answer.
201 
202---
203 
204## Reference files
205 
206- [`references/system-architecture.md`](references/system-architecture.md) - The four-layer model (tokens, primitives, patterns, templates) and how to decide where new work belongs.
207- [`references/system-audit-template.md`](references/system-audit-template.md) - Template for auditing an existing design system.
208- [`references/governance-playbook.md`](references/governance-playbook.md) - Contribution model, ownership, and decision process for an active system.
209 

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