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artifact-templates.md
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create-app artifact templates
Skeletons this metaskill creates in the user's docs/ folder. Extend-only artifacts (CUSTOMER.md, STRATEGY.md, TECH-DEBT.md) are governed by the section headings named in each phase, not skeletons here.
docs/CREATE-APP-PLAN.md (tracker)
# Create an App Plan
## Context
Intake answers, date started, project specifics. Note whether shipping native iOS (gates Phase 8).
## Phase Status
| Phase | Skill | Status | Artifact | Date |
|---|---|---|---|---|
| 1 | lean-startup | pending | PRODUCT.md, EXPERIMENTS.md | |
| 2 | design-sprint | pending | DESIGN.md, EXPERIMENTS.md | |
| 3 | clean-architecture | pending | ARCHITECTURE.md | |
| 4 | domain-driven-design | pending | ARCHITECTURE.md | |
| 5 | clean-code | pending | TESTING.md | |
| 6 | pragmatic-programmer | pending | TESTING.md, TECH-DEBT.md | |
| 7 | system-design | pending | ARCHITECTURE.md | |
| 8 | ios-hig-design | pending | DESIGN.md | |
| 9 | 37signals-way | pending | PRODUCT.md, STRATEGY.md | |
| 10 | software-design-philosophy | pending | TECH-DEBT.md, ARCHITECTURE.md | |
Statuses: pending · in-progress · awaiting-evidence · done · deferred: <reason> · skipped: <reason>
## Key Decisions
| Date | Phase | Decision | Rationale |
|---|---|---|---|
## Next Actions
- [ ] action (owner, due)
docs/PRODUCT.md
# Product
## Vision
One paragraph.
## MVP Definition
Type, scope, what it deliberately excludes.
## Outcome Roadmap
| Outcome / problem | Job served | Priority | Status |
|---|---|---|---|
## Opportunity Solution Tree Notes
## Hook Model
Trigger → Action → Variable reward → Investment; weakest phase.
## Activation & Retention Plan
| Friction / moment | Fix | Owner | Status |
|---|---|---|---|
## Discovery Cadence
Weekly touchpoint plan.
docs/EXPERIMENTS.md
# Experiments
## Experiment Cards
### EXP-001 — [name]
- Hypothesis: We believe [outcome] if [who] [does what] because [reason]
- Type: sprint / smoke test / concierge / painted door / A-B
- Primary metric & threshold (pre-committed):
- Guardrail metric:
- Decision rule (pivot / persevere / iterate):
- Result & verdict:
## Experiment Backlog
| Idea | ICE (impact/confidence/ease) | Status |
|---|---|---|
docs/ARCHITECTURE.md
# Architecture
## System Context
What the system does, key integrations, load reality (back-of-envelope numbers).
## Layer Map & Dependency Rule
Layers, what depends on what, current violations.
| Violation | Location | Fix | Status |
|---|---|---|---|
## Bounded Contexts & Context Map
Contexts, relationships, anti-corruption layers.
## Domain Glossary (Ubiquitous Language)
| Term | Meaning | Code name |
|---|---|---|
## Data & Storage Decisions
Data models, storage engines, isolation levels, replication, system-of-record vs derived data.
## Decision Log
| Date | Decision | Why | Alternatives rejected |
|---|---|---|---|
docs/TESTING.md
# Testing
## Test Strategy
Pyramid, tooling, what "green" gates.
## Safety Net Map
| Module | Pinned behaviors | Test files | Gaps |
|---|---|---|---|
## Characterization Backlog
- [ ] module (risk, priority)
## CI Gates
docs/DESIGN.md
# Design System
## Design Direction
Signature moment, personality, references.
## Typography
Typefaces, scale, measure, line height, loading strategy.
## Tokens
Spacing scale · color palette (shades, tinted grays) · shadows.
## Components
| Component | Decision | Status |
|---|---|---|
## UX Audit Findings
| Issue | Heuristic | Severity (0-4) | Fix | Status |
|---|---|---|---|---|
## Microinteraction Inventory
| Interaction | Trigger/Rules/Feedback/Loops | Fix | Status |
|---|---|---|---|
| 1 | # create-app artifact templates |
| 2 | |
| 3 | Skeletons this metaskill creates in the user's docs/ folder. Extend-only artifacts (CUSTOMER.md, STRATEGY.md, TECH-DEBT.md) are governed by the section headings named in each phase, not skeletons here. |
| 4 | |
| 5 | ## docs/CREATE-APP-PLAN.md (tracker) |
| 6 | |
| 7 | |
| 8 | # Create an App Plan |
| 9 | |
| 10 | ## Context |
| 11 | Intake answers, date started, project specifics. Note whether shipping native iOS (gates Phase 8). |
| 12 | |
| 13 | ## Phase Status |
| 14 | | Phase | Skill | Status | Artifact | Date | |
| 15 | |---|---|---|---|---| |
| 16 | | 1 | lean-startup | pending | PRODUCT.md, EXPERIMENTS.md | | |
| 17 | | 2 | design-sprint | pending | DESIGN.md, EXPERIMENTS.md | | |
| 18 | | 3 | clean-architecture | pending | ARCHITECTURE.md | | |
| 19 | | 4 | domain-driven-design | pending | ARCHITECTURE.md | | |
| 20 | | 5 | clean-code | pending | TESTING.md | | |
| 21 | | 6 | pragmatic-programmer | pending | TESTING.md, TECH-DEBT.md | | |
| 22 | | 7 | system-design | pending | ARCHITECTURE.md | | |
| 23 | | 8 | ios-hig-design | pending | DESIGN.md | | |
| 24 | | 9 | 37signals-way | pending | PRODUCT.md, STRATEGY.md | | |
| 25 | | 10 | software-design-philosophy | pending | TECH-DEBT.md, ARCHITECTURE.md | | |
| 26 | Statuses: pending · in-progress · awaiting-evidence · done · deferred: <reason> · skipped: <reason> |
| 27 | |
| 28 | ## Key Decisions |
| 29 | | Date | Phase | Decision | Rationale | |
| 30 | |---|---|---|---| |
| 31 | |
| 32 | ## Next Actions |
| 33 | - [ ] action (owner, due) |
| 34 | |
| 35 | |
| 36 | ## docs/PRODUCT.md |
| 37 | |
| 38 | |
| 39 | # Product |
| 40 | |
| 41 | ## Vision |
| 42 | One paragraph. |
| 43 | |
| 44 | ## MVP Definition |
| 45 | Type, scope, what it deliberately excludes. |
| 46 | |
| 47 | ## Outcome Roadmap |
| 48 | | Outcome / problem | Job served | Priority | Status | |
| 49 | |---|---|---|---| |
| 50 | |
| 51 | ## Opportunity Solution Tree Notes |
| 52 | |
| 53 | ## Hook Model |
| 54 | Trigger → Action → Variable reward → Investment; weakest phase. |
| 55 | |
| 56 | ## Activation & Retention Plan |
| 57 | | Friction / moment | Fix | Owner | Status | |
| 58 | |---|---|---|---| |
| 59 | |
| 60 | ## Discovery Cadence |
| 61 | Weekly touchpoint plan. |
| 62 | |
| 63 | |
| 64 | ## docs/EXPERIMENTS.md |
| 65 | |
| 66 | |
| 67 | # Experiments |
| 68 | |
| 69 | ## Experiment Cards |
| 70 | ### EXP-001 — [name] |
| 71 | - Hypothesis: We believe [outcome] if [who] [does what] because [reason] |
| 72 | - Type: sprint / smoke test / concierge / painted door / A-B |
| 73 | - Primary metric & threshold (pre-committed): |
| 74 | - Guardrail metric: |
| 75 | - Decision rule (pivot / persevere / iterate): |
| 76 | - Result & verdict: |
| 77 | |
| 78 | ## Experiment Backlog |
| 79 | | Idea | ICE (impact/confidence/ease) | Status | |
| 80 | |---|---|---| |
| 81 | |
| 82 | |
| 83 | ## docs/ARCHITECTURE.md |
| 84 | |
| 85 | |
| 86 | # Architecture |
| 87 | |
| 88 | ## System Context |
| 89 | What the system does, key integrations, load reality (back-of-envelope numbers). |
| 90 | |
| 91 | ## Layer Map & Dependency Rule |
| 92 | Layers, what depends on what, current violations. |
| 93 | | Violation | Location | Fix | Status | |
| 94 | |---|---|---|---| |
| 95 | |
| 96 | ## Bounded Contexts & Context Map |
| 97 | Contexts, relationships, anti-corruption layers. |
| 98 | |
| 99 | ## Domain Glossary (Ubiquitous Language) |
| 100 | | Term | Meaning | Code name | |
| 101 | |---|---|---| |
| 102 | |
| 103 | ## Data & Storage Decisions |
| 104 | Data models, storage engines, isolation levels, replication, system-of-record vs derived data. |
| 105 | |
| 106 | ## Decision Log |
| 107 | | Date | Decision | Why | Alternatives rejected | |
| 108 | |---|---|---|---| |
| 109 | |
| 110 | |
| 111 | ## docs/TESTING.md |
| 112 | |
| 113 | |
| 114 | # Testing |
| 115 | |
| 116 | ## Test Strategy |
| 117 | Pyramid, tooling, what "green" gates. |
| 118 | |
| 119 | ## Safety Net Map |
| 120 | | Module | Pinned behaviors | Test files | Gaps | |
| 121 | |---|---|---|---| |
| 122 | |
| 123 | ## Characterization Backlog |
| 124 | - [ ] module (risk, priority) |
| 125 | |
| 126 | ## CI Gates |
| 127 | |
| 128 | |
| 129 | ## docs/DESIGN.md |
| 130 | |
| 131 | |
| 132 | # Design System |
| 133 | |
| 134 | ## Design Direction |
| 135 | Signature moment, personality, references. |
| 136 | |
| 137 | ## Typography |
| 138 | Typefaces, scale, measure, line height, loading strategy. |
| 139 | |
| 140 | ## Tokens |
| 141 | Spacing scale · color palette (shades, tinted grays) · shadows. |
| 142 | |
| 143 | ## Components |
| 144 | | Component | Decision | Status | |
| 145 | |---|---|---| |
| 146 | |
| 147 | ## UX Audit Findings |
| 148 | | Issue | Heuristic | Severity (0-4) | Fix | Status | |
| 149 | |---|---|---|---|---| |
| 150 | |
| 151 | ## Microinteraction Inventory |
| 152 | | Interaction | Trigger/Rules/Feedback/Loops | Fix | Status | |
| 153 | |---|---|---|---| |
| 154 | |
| 155 |
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