The 37signals Product Development Framework

Build lean, opinionated products using the 37signals philosophy from "Getting Real", "Rework", and "Shape Up".

How to use it

  1. Hit Copy the whole skill.
  2. Claude: ⋯ → Download .md, then Customize → Skills → Add → Upload skill.
    ChatGPT: make a Project and paste it into Instructions.
    Neither? Paste it at the top of a new chat — it works for that chat.
  3. Describe your job in plain words. The AI follows the skill from there.
Claude Code — installs the whole folder, not just SKILL.md
npx degit wondelai/skills/37signals-way#main ~/.claude/skills/37signals-way

For one project only, change the path to .claude/skills/37signals-way.

Not working?
  • Check which app you pasted it into — the steps above name the right one.
  • Some skills need the paid tier of Claude or ChatGPT.
Step-by-step guide with screenshots · Ask in the forum

Paste into Claude, ChatGPT or Cursor.

Show the full text190 lines
37signals-way/SKILL.md190 lines14.6 KBpushed 11d agoRawView on GitHub

The 37signals Product Development Framework

A system for building profitable software without bloat, bureaucracy, or burnout, distilled from three books: Getting Real (build less), Rework (say no by default), and Shape Up (fix time, flex scope). Use it to shape work, bet on six-week cycles, run small autonomous teams, and ship on a predictable cadence.

Core Principle

Build less. The best products do fewer things exceptionally well — simplicity is the destination, not the starting point. Traditional development adds; the 37signals way subtracts: build half a product (not a half-assed product), say no by default, fix the time and flex the scope. Constraints are what make great work possible — six weeks, three people, and a shaped pitch force you to find the essential version.

Scoring

Goal: 10/10. Rate product plans, feature scopes, and team processes 0-10 against these principles. Report the current score and the specific changes needed to reach 10/10.

  • 9-10: Fixed-time cycles, shaped pitches, small teams, no backlog, opinionated defaults, clear copy
  • 7-8: Mostly shaped work and small teams, but some scope creep or process overhead
  • 5-6: Some shaping happens, but backlogs persist, teams are too large, or preferences replace decisions
  • 3-4: Heavy process (standups, sprints, story points) with occasional simplicity efforts
  • 0-2: Feature factory: long-term roadmaps, large teams, estimation rituals, no shaping

1. Build Less, Underdo the Competition

Core concept: Win through deliberate omission — fewer features, fewer preferences, fewer moving parts, each done better than competitors do theirs. Build software you need yourself and solve problems you understand deeply.

Why it works: Every feature carries maintenance, cognitive, and opportunity costs forever, usually for a fraction of users. Building less keeps the product focused, the codebase manageable, and the team small.

Key insights:

  • Half a product beats a half-assed product — do a few things well, not many things poorly
  • Be a curator, not a hoarder: say no to good ideas so the great ones can breathe
  • Make tiny decisions — big ones are hard to make and hard to reverse; small ones build momentum
  • Underdo the competition: let them build the Swiss Army knife while you build the steak knife
  • Focus on what won't change — speed, simplicity, reliability, ease of use

Product applications:

Context Application Example
Feature prioritization Default answer is no Reporting dashboard requested → ship CSV export covering 90% of use cases
MVP scoping Cut until it hurts, then cut more Drop user accounts for v1; use email magic links
Competitive strategy Underdo, don't outdo Competitor has 50 integrations; ship 3 that work flawlessly

See references/build-less.md when deciding what to cut — curation tactics, the constraints-as-feature argument, and worked scope-cut examples.

2. Shaping the Work

Core concept: Before work reaches a team, a senior person who bridges product and technical worlds makes it rough (room to maneuver), solved (main elements figured out), and bounded (scope limited by appetite).

Why it works: Raw ideas waste team time; detailed specs turn teams into ticket-takers. Shaping removes the biggest unknowns while leaving design freedom, and appetite ("how much time is this worth?") replaces estimation ("how long will this take?") — bounded investment instead of open-ended commitment.

Key insights:

  • A shaped pitch has five elements: problem, appetite, solution, rabbit holes, no-gos
  • Breadboard flows as places, affordances, and connections — structure without visual design
  • Fat marker sketches keep abstraction high; wireframes invite pixel-level feedback before the concept is validated
  • Rabbit holes (scope-blowing risks) get addressed in the pitch, not during the build
  • No-gos make boundaries visible, preventing scope creep before it starts

Product applications:

Context Application Example
Feature design Breadboard before mockup "Invite teammate": Settings → invite form → email sent → accept link → dashboard
Scope definition Set appetite first "A 2-week appetite problem, not a 6-week one" shapes which solution fits
Risk management Call out rabbit holes upfront "Permissions could get complex — limit to owner/member for v1"

Ethical boundary: Set appetites that reflect the problem's genuine value — never artificially small to pressure teams.

See references/shaping-work.md when drafting a pitch — the five-element pitch format, a worked breadboard, fat-marker rules, the rabbit-hole pattern table, good/bad no-go examples, and a 6-step shaping procedure.

3. Betting and Cycles

Core concept: Replace backlogs and roadmaps with a betting table: senior stakeholders bet shaped pitches into six-week cycles, separated by two-week cool-downs. Unfinished work hits the circuit breaker — it does not automatically continue.

Why it works: Backlogs grow forever, create false progress, and dilute focus; limited cycle slots force real prioritization. The circuit breaker kills zombie projects, and cool-downs prevent the burnout of continuous sprinting.

Key insights:

  • Abolish the backlog — if an idea is important, it will come back
  • Six weeks is long enough for meaningful work, short enough to feel the deadline
  • Variable scope: teams cut non-essential scope to hit the fixed deadline, never the reverse
  • Plan one cycle at a time — long-term roadmaps are stale commitments
  • Most pitches don't get bet on, and that's healthy

Product applications:

Context Application Example
Roadmap replacement Bet each cycle 3-4 shaped pitches every 6 weeks instead of a 12-month roadmap
Risk management Circuit breaker kills zombies 70% done at week 6? It doesn't ship — re-shape and re-bet if it still matters
Capacity planning Cool-down between cycles Two weeks for bugs, tech debt, exploration, recovery

Ethical boundary: Apply the circuit breaker honestly — to kill zombies, not politically inconvenient projects; the point is focus, not unsustainable pressure.

See references/betting-cycles.md when running a betting table or planning a cycle — how the table decides, structuring the six-week/two-week rhythm, applying the circuit breaker, and the case against backlogs.

4. Small Teams and Execution

Core concept: Three-person teams (one designer, one or two programmers) work a shaped pitch autonomously — no standups, no PMs hovering. They discover their own tasks and track progress on hill charts.

Why it works: Three people can have a conversation; ten need a meeting. Teams that discover tasks from a shaped pitch develop real problem understanding, and hill charts tell the truth: uphill = still figuring out, downhill = executing known work.

Key insights:

  • Scopes replace tasks — group related work into named slices that move independently on the hill
  • Meetings are toxic: write it up instead
  • Get real: working HTML with real data on day 2 beats a Figma mockup on day 5
  • Launch now, iterate later — software in users' hands beats plans in a deck
  • Design and programming integrate from day one — no handoff phases

Product applications:

Context Application Example
Team structure Three people max, no PM One designer + two programmers per 6-week bet
Progress tracking Hill charts, not burndowns "Invitations" uphill (permissions unclear); "Email templates" downhill (executing)
Communication Async-first, write it up A written update or 5-minute video instead of a 30-minute meeting

Ethical boundary: Autonomy requires genuinely manageable scope — if a team consistently works overtime to hit six weeks, fix the shaping, not the team.

See references/small-teams-execution.md when a team is mid-build — reading and updating hill charts, slicing scopes, async communication norms, and getting real with working HTML.

5. Opinionated Software and Clear Communication

Core concept: Great software makes choices instead of burying users in preferences — every preference is a decision the team could not or would not make. The same honesty applies to copy: say what you mean, skip buzzwords, teach what you know openly.

Why it works: Every added preference splits the product into more states to design, test, and support, and pushes a decision onto users who lack the context to make it well; sensible defaults reduce cognitive load and create cohesion. Clear copy builds trust where marketing-speak erodes it, and teaching openly attracts customers who share your values.

Key insights:

  • Pick the best default and ship it — revisit only if data shows it fails most users
  • Epicycles (features patching problems earlier features created) compound complexity
  • "Not now" is a valid, healthy answer to good feature requests
  • Out-teach the competition; sell your by-products (books, posts, tools)
  • Interface copy is your best marketing — every label and error message builds or burns trust

Product applications:

Context Application Example
Feature requests Default no, no false promises "Thanks for the suggestion. We're not planning this right now."
UI copy Plain language "Your file is saved" not "Your asset has been successfully persisted to the cloud"
Error messages Honest and helpful "We couldn't send that email. Check the address and try again."
Preferences Eliminate; choose defaults Detect timezone from the browser; ship one good theme
Marketing Honest positioning "Basecamp is not for everyone. Here's who it's for and who it's not for."

See references/opinionated-software.md when responding to feature requests or removing settings, and references/ux-ui-copy.md when writing interface copy, empty states, or error messages.

Common Mistakes

Mistake Why It Fails Fix
Maintaining a backlog Grows forever; false progress; diluted focus Abolish it; bet on shaped pitches each cycle
Estimating instead of setting appetite Estimates grow to fill time and invite negotiation Ask "how much time is this problem worth?"
Pixel-perfect mockups before shaping Too concrete too early; invites bikeshedding Breadboards and fat marker sketches first
Extending a six-week cycle Zombie projects teach teams deadlines are fake Circuit breaker: not done means not shipped
Adding preferences instead of deciding Complexity for all users to serve a few Pick the best default and ship it
Daily standups and status meetings Interrupt maker flow; reporting overhead Hill charts for visibility; async updates
Saying yes to good feature requests Good features still add non-essential complexity Default to no; bet only on what matters this cycle
Planning multiple cycles ahead Stale commitments reduce responsiveness Plan one cycle at a time

Quick Diagnostic

Question If No Action
Is there a fixed time constraint on this work? Scope expands indefinitely Set a six-week (or smaller) appetite first
Is the work shaped (rough, solved, bounded)? Scope problems surface mid-build Define problem, appetite, solution, rabbit holes, no-gos
Can a team of 2-3 people do this? Too big Break into independent six-week bets
Said no to at least 5 things this cycle? Building too much Cut ruthlessly at the betting table
Is the team figuring out its own tasks? Micromanagement; team not empowered Hand off shaped pitches, not task lists
Tracking progress with hill charts? False precision masks uncertainty Switch to uphill (figuring out) vs. downhill (executing)
Is there a cool-down after this cycle? Burnout; no cleanup time Schedule two unstructured weeks between cycles
Does the software have a clear opinion here? Decisions deferred to users via preferences Pick the best default; remove the setting

See references/case-studies.md for end-to-end worked scenarios when you want a model to follow — adopting Shape Up, resisting feature creep, and replacing status meetings with hill charts.

Further Reading

About the Authors

Jason Fried is co-founder and CEO of 37signals (Basecamp, HEY) and a leading advocate for calm companies and product simplicity. David Heinemeier Hansson (DHH) is 37signals co-founder and creator of Ruby on Rails, extracted from Basecamp's codebase; together they wrote Getting Real, Rework, Remote, and It Doesn't Have to Be Crazy at Work. Ryan Singer spent 15+ years shaping product at 37signals and codified the methodology in Shape Up.

1---
2name: 37signals-way
3description: 'Build lean, opinionated products using the 37signals philosophy from "Getting Real", "Rework", and "Shape Up". Use when the user mentions "Getting Real", "Rework", "Shape Up", "37signals", "Basecamp method", "six-week cycles", "fixed time variable scope", "appetite vs estimates", "betting table", "breadboarding", "fat marker sketch", "build less", "underdo the competition", "opinionated software", "we have too many meetings", "how do we ship faster", or "stop overbuilding". Also trigger when cutting scope to ship sooner, running a small team, or avoiding long-term roadmaps. Covers shaping, betting, building, and the art of saying no. For MVP validation, see lean-startup. For design sprints, see design-sprint.'
4license: MIT
5metadata:
6 author: wondelai
7 version: "1.3.1"
8---
9 
10# The 37signals Product Development Framework
11 
12A system for building profitable software without bloat, bureaucracy, or burnout, distilled from three books: *Getting Real* (build less), *Rework* (say no by default), and *Shape Up* (fix time, flex scope). Use it to shape work, bet on six-week cycles, run small autonomous teams, and ship on a predictable cadence.
13 
14## Core Principle
15 
16**Build less.** The best products do fewer things exceptionally well — simplicity is the destination, not the starting point. Traditional development adds; the 37signals way subtracts: build half a product (not a half-assed product), say no by default, fix the time and flex the scope. Constraints are what make great work possible — six weeks, three people, and a shaped pitch force you to find the essential version.
17 
18## Scoring
19 
20**Goal: 10/10.** Rate product plans, feature scopes, and team processes 0-10 against these principles. Report the current score and the specific changes needed to reach 10/10.
21 
22- **9-10:** Fixed-time cycles, shaped pitches, small teams, no backlog, opinionated defaults, clear copy
23- **7-8:** Mostly shaped work and small teams, but some scope creep or process overhead
24- **5-6:** Some shaping happens, but backlogs persist, teams are too large, or preferences replace decisions
25- **3-4:** Heavy process (standups, sprints, story points) with occasional simplicity efforts
26- **0-2:** Feature factory: long-term roadmaps, large teams, estimation rituals, no shaping
27 
28### 1. Build Less, Underdo the Competition
29 
30**Core concept:** Win through deliberate omission — fewer features, fewer preferences, fewer moving parts, each done better than competitors do theirs. Build software you need yourself and solve problems you understand deeply.
31 
32**Why it works:** Every feature carries maintenance, cognitive, and opportunity costs forever, usually for a fraction of users. Building less keeps the product focused, the codebase manageable, and the team small.
33 
34**Key insights:**
35- Half a product beats a half-assed product — do a few things well, not many things poorly
36- Be a curator, not a hoarder: say no to good ideas so the great ones can breathe
37- Make tiny decisions — big ones are hard to make and hard to reverse; small ones build momentum
38- Underdo the competition: let them build the Swiss Army knife while you build the steak knife
39- Focus on what won't change — speed, simplicity, reliability, ease of use
40 
41**Product applications:**
42 
43| Context | Application | Example |
44|---------|-------------|---------|
45| **Feature prioritization** | Default answer is no | Reporting dashboard requested → ship CSV export covering 90% of use cases |
46| **MVP scoping** | Cut until it hurts, then cut more | Drop user accounts for v1; use email magic links |
47| **Competitive strategy** | Underdo, don't outdo | Competitor has 50 integrations; ship 3 that work flawlessly |
48 
49See [references/build-less.md](references/build-less.md) when deciding what to cut — curation tactics, the constraints-as-feature argument, and worked scope-cut examples.
50 
51### 2. Shaping the Work
52 
53**Core concept:** Before work reaches a team, a senior person who bridges product and technical worlds makes it rough (room to maneuver), solved (main elements figured out), and bounded (scope limited by appetite).
54 
55**Why it works:** Raw ideas waste team time; detailed specs turn teams into ticket-takers. Shaping removes the biggest unknowns while leaving design freedom, and appetite ("how much time is this worth?") replaces estimation ("how long will this take?") — bounded investment instead of open-ended commitment.
56 
57**Key insights:**
58- A shaped pitch has five elements: problem, appetite, solution, rabbit holes, no-gos
59- Breadboard flows as places, affordances, and connections — structure without visual design
60- Fat marker sketches keep abstraction high; wireframes invite pixel-level feedback before the concept is validated
61- Rabbit holes (scope-blowing risks) get addressed in the pitch, not during the build
62- No-gos make boundaries visible, preventing scope creep before it starts
63 
64**Product applications:**
65 
66| Context | Application | Example |
67|---------|-------------|---------|
68| **Feature design** | Breadboard before mockup | "Invite teammate": Settings → invite form → email sent → accept link → dashboard |
69| **Scope definition** | Set appetite first | "A 2-week appetite problem, not a 6-week one" shapes which solution fits |
70| **Risk management** | Call out rabbit holes upfront | "Permissions could get complex — limit to owner/member for v1" |
71 
72**Ethical boundary:** Set appetites that reflect the problem's genuine value — never artificially small to pressure teams.
73 
74See [references/shaping-work.md](references/shaping-work.md) when drafting a pitch — the five-element pitch format, a worked breadboard, fat-marker rules, the rabbit-hole pattern table, good/bad no-go examples, and a 6-step shaping procedure.
75 
76### 3. Betting and Cycles
77 
78**Core concept:** Replace backlogs and roadmaps with a betting table: senior stakeholders bet shaped pitches into six-week cycles, separated by two-week cool-downs. Unfinished work hits the circuit breaker — it does not automatically continue.
79 
80**Why it works:** Backlogs grow forever, create false progress, and dilute focus; limited cycle slots force real prioritization. The circuit breaker kills zombie projects, and cool-downs prevent the burnout of continuous sprinting.
81 
82**Key insights:**
83- Abolish the backlog — if an idea is important, it will come back
84- Six weeks is long enough for meaningful work, short enough to feel the deadline
85- Variable scope: teams cut non-essential scope to hit the fixed deadline, never the reverse
86- Plan one cycle at a time — long-term roadmaps are stale commitments
87- Most pitches don't get bet on, and that's healthy
88 
89**Product applications:**
90 
91| Context | Application | Example |
92|---------|-------------|---------|
93| **Roadmap replacement** | Bet each cycle | 3-4 shaped pitches every 6 weeks instead of a 12-month roadmap |
94| **Risk management** | Circuit breaker kills zombies | 70% done at week 6? It doesn't ship — re-shape and re-bet if it still matters |
95| **Capacity planning** | Cool-down between cycles | Two weeks for bugs, tech debt, exploration, recovery |
96 
97**Ethical boundary:** Apply the circuit breaker honestly — to kill zombies, not politically inconvenient projects; the point is focus, not unsustainable pressure.
98 
99See [references/betting-cycles.md](references/betting-cycles.md) when running a betting table or planning a cycle — how the table decides, structuring the six-week/two-week rhythm, applying the circuit breaker, and the case against backlogs.
100 
101### 4. Small Teams and Execution
102 
103**Core concept:** Three-person teams (one designer, one or two programmers) work a shaped pitch autonomously — no standups, no PMs hovering. They discover their own tasks and track progress on hill charts.
104 
105**Why it works:** Three people can have a conversation; ten need a meeting. Teams that discover tasks from a shaped pitch develop real problem understanding, and hill charts tell the truth: uphill = still figuring out, downhill = executing known work.
106 
107**Key insights:**
108- Scopes replace tasks — group related work into named slices that move independently on the hill
109- Meetings are toxic: write it up instead
110- Get real: working HTML with real data on day 2 beats a Figma mockup on day 5
111- Launch now, iterate later — software in users' hands beats plans in a deck
112- Design and programming integrate from day one — no handoff phases
113 
114**Product applications:**
115 
116| Context | Application | Example |
117|---------|-------------|---------|
118| **Team structure** | Three people max, no PM | One designer + two programmers per 6-week bet |
119| **Progress tracking** | Hill charts, not burndowns | "Invitations" uphill (permissions unclear); "Email templates" downhill (executing) |
120| **Communication** | Async-first, write it up | A written update or 5-minute video instead of a 30-minute meeting |
121 
122**Ethical boundary:** Autonomy requires genuinely manageable scope — if a team consistently works overtime to hit six weeks, fix the shaping, not the team.
123 
124See [references/small-teams-execution.md](references/small-teams-execution.md) when a team is mid-build — reading and updating hill charts, slicing scopes, async communication norms, and getting real with working HTML.
125 
126### 5. Opinionated Software and Clear Communication
127 
128**Core concept:** Great software makes choices instead of burying users in preferences — every preference is a decision the team could not or would not make. The same honesty applies to copy: say what you mean, skip buzzwords, teach what you know openly.
129 
130**Why it works:** Every added preference splits the product into more states to design, test, and support, and pushes a decision onto users who lack the context to make it well; sensible defaults reduce cognitive load and create cohesion. Clear copy builds trust where marketing-speak erodes it, and teaching openly attracts customers who share your values.
131 
132**Key insights:**
133- Pick the best default and ship it — revisit only if data shows it fails most users
134- Epicycles (features patching problems earlier features created) compound complexity
135- "Not now" is a valid, healthy answer to good feature requests
136- Out-teach the competition; sell your by-products (books, posts, tools)
137- Interface copy is your best marketing — every label and error message builds or burns trust
138 
139**Product applications:**
140 
141| Context | Application | Example |
142|---------|-------------|---------|
143| **Feature requests** | Default no, no false promises | "Thanks for the suggestion. We're not planning this right now." |
144| **UI copy** | Plain language | "Your file is saved" not "Your asset has been successfully persisted to the cloud" |
145| **Error messages** | Honest and helpful | "We couldn't send that email. Check the address and try again." |
146| **Preferences** | Eliminate; choose defaults | Detect timezone from the browser; ship one good theme |
147| **Marketing** | Honest positioning | "Basecamp is not for everyone. Here's who it's for and who it's not for." |
148 
149See [references/opinionated-software.md](references/opinionated-software.md) when responding to feature requests or removing settings, and [references/ux-ui-copy.md](references/ux-ui-copy.md) when writing interface copy, empty states, or error messages.
150 
151## Common Mistakes
152 
153| Mistake | Why It Fails | Fix |
154|---------|-------------|-----|
155| Maintaining a backlog | Grows forever; false progress; diluted focus | Abolish it; bet on shaped pitches each cycle |
156| Estimating instead of setting appetite | Estimates grow to fill time and invite negotiation | Ask "how much time is this problem worth?" |
157| Pixel-perfect mockups before shaping | Too concrete too early; invites bikeshedding | Breadboards and fat marker sketches first |
158| Extending a six-week cycle | Zombie projects teach teams deadlines are fake | Circuit breaker: not done means not shipped |
159| Adding preferences instead of deciding | Complexity for all users to serve a few | Pick the best default and ship it |
160| Daily standups and status meetings | Interrupt maker flow; reporting overhead | Hill charts for visibility; async updates |
161| Saying yes to good feature requests | Good features still add non-essential complexity | Default to no; bet only on what matters this cycle |
162| Planning multiple cycles ahead | Stale commitments reduce responsiveness | Plan one cycle at a time |
163 
164## Quick Diagnostic
165 
166| Question | If No | Action |
167|----------|-------|--------|
168| Is there a fixed time constraint on this work? | Scope expands indefinitely | Set a six-week (or smaller) appetite first |
169| Is the work shaped (rough, solved, bounded)? | Scope problems surface mid-build | Define problem, appetite, solution, rabbit holes, no-gos |
170| Can a team of 2-3 people do this? | Too big | Break into independent six-week bets |
171| Said no to at least 5 things this cycle? | Building too much | Cut ruthlessly at the betting table |
172| Is the team figuring out its own tasks? | Micromanagement; team not empowered | Hand off shaped pitches, not task lists |
173| Tracking progress with hill charts? | False precision masks uncertainty | Switch to uphill (figuring out) vs. downhill (executing) |
174| Is there a cool-down after this cycle? | Burnout; no cleanup time | Schedule two unstructured weeks between cycles |
175| Does the software have a clear opinion here? | Decisions deferred to users via preferences | Pick the best default; remove the setting |
176 
177See [references/case-studies.md](references/case-studies.md) for end-to-end worked scenarios when you want a model to follow — adopting Shape Up, resisting feature creep, and replacing status meetings with hill charts.
178 
179## Further Reading
180 
181- [*"Getting Real"*](https://www.amazon.com/Getting-Real-Smarter-Successful-Application/dp/0578012812?tag=wondelai00-20) by Jason Fried & David Heinemeier Hansson
182- [*"Rework"*](https://www.amazon.com/Rework-Jason-Fried/dp/0307463745?tag=wondelai00-20) by Jason Fried & David Heinemeier Hansson
183- [*"Shape Up: Stop Running in Circles and Ship Work that Matters"*](https://basecamp.com/shapeup) by Ryan Singer
184- [*"It Doesn't Have to Be Crazy at Work"*](https://www.amazon.com/Doesnt-Have-Crazy-Work/dp/0062874780?tag=wondelai00-20) by Jason Fried & David Heinemeier Hansson
185- [*"Remote: Office Not Required"*](https://www.amazon.com/Remote-Office-Required-Jason-Fried/dp/0804137501?tag=wondelai00-20) by Jason Fried & David Heinemeier Hansson
186 
187## About the Authors
188 
189**Jason Fried** is co-founder and CEO of 37signals (Basecamp, HEY) and a leading advocate for calm companies and product simplicity. **David Heinemeier Hansson (DHH)** is 37signals co-founder and creator of Ruby on Rails, extracted from Basecamp's codebase; together they wrote *Getting Real*, *Rework*, *Remote*, and *It Doesn't Have to Be Crazy at Work*. **Ryan Singer** spent 15+ years shaping product at 37signals and codified the methodology in *Shape Up*.
190 

Discussion

Alternatives

Also in Roadmap & priorities