New: Earn 20% as an AgentAlley affiliate. Share your link and earn on every sale you refer. Join now New: Earn 20% as an affiliate. Join now

Create a clear, 45° top-down isometric miniature 3D

“How It Works” Educational Dioramas

by Huss-Alamodi · CC0-1.0 license · updated Sep 9

“How It Works” Educational Dioramas cover

Create a clear, 45° top-down isometric miniature 3D educational diorama explaining [PROCESS / CONCEPT].

Overview

Create a clear, 45° top-down isometric miniature 3D educational diorama explaining [PROCESS / CONCEPT].

The prompt

12 lines · 657 characters · makes an image — paste it into an image model
1Create a clear, 45° top-down isometric miniature 3D educational diorama explaining [PROCESS / CONCEPT].
2
3Use soft refined textures, realistic PBR materials, and gentle lifelike lighting.
4
5Build a stepped or layered diorama base showing each stage of the process with subtle arrows or paths.
6
7Include tiny stylized figures interacting with each stage (no facial details).
8
9Use a clean solid ${background_color} background.
10At the top-center, display ${process_name} in large bold text, directly beneath it show a short explanation subtitle, and place a minimal symbolic icon below.
11
12All text must automatically match the background contrast (white or black).

Connects with Agent Alley MCP · agentalley.io/mcp

Details

Updated
Sep 9, 2026
License
CC0-1.0
Source
prompts.chat ↗
Creator
Huss-Alamodi · 1 listing
View creator ↗

Similar prompts

See all →
Skill3D game development principles3D gamesdavila7/claude-code-templates · by davila73D game development principles. Rendering, shaders, physics, cameras.★ 32.3k GitHub starsSkillExpert in building 3D experiences for the web3D web experiencedavila7/claude-code-templates · by davila7Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.★ 32.3k GitHub starsSkillConnect to Pascal and use its MCP tools to create, inspectPascal 3Dpascalorg/editor · by pascalorgConnect to Pascal and use its MCP tools to create, inspect, edit, validate, save, or hand off editable 3D building scenes. Use this skill whenever a user asks an agent to work in Pascal, make a room or building model, inspect a Pascal project, perform spatial edits, connect Pascal MCP, or return a verified Pascal editor link. It also governs safe local, existing-account, and explicitly authorized autonomous setup.★ 24.6k GitHub starsSkillBuild crafted, highly detailedAnatomywheresryan22/anatomy · by wheresryan22Build crafted, highly detailed, interactive isometric SVG figures that explain a technical idea as a real physical object (a test rig, a dial gauge, a cabinet of drawers, a plotter, a lock), with many small precise solid parts, four-tone shading, correct painter's order, a framed card with title, hint and live readout, and calm eased motion. Use this whenever someone wants an isometric illustration, an explanatory diagram or figure for docs, a blog post, a landing page or an article, a "Linear-style" or "premium" technical drawing, an interactive explainer, or an SVG that shows how a system, algorithm or component works, even if they never say "isometric". Works framework-free (TypeScript/JS that writes SVG and HTML) and in React/Next.js, and can add realistic WebGL shaders (fire, exhaust, water, caustics, lamp light) that live inside the drawing in the same isometric perspective. Also prints a figure as an A4 PDF (poster, drawing or handout) and publishes it to the Anatomy community gallery when asked.★ 16k GitHub starsSkillBuild an immersive scroll-scrubbed fly through the worldScroll worldoso95/scroll-world · by oso95Build an immersive scroll-scrubbed "fly through the world" landing page for any industry or brand using Higgsfield. As the visitor scrolls, a pre-rendered camera flies from outside each scene into its interior, then flows on to the next scene with NO cuts — one continuous connected flight (Emons-style isometric diorama world, or any art direction you pick). The skill interviews the user for the topic, the story beats/sections, and brand kit, then generates cohesive scenes + seamless camera clips with Higgsfield and wires a portable, framework-agnostic scroll-scrub engine. The video chain renders through Monid by default (Seedance 2.0, pay-per-clip USD — capability re-checked each build, see Step 4) with Higgsfield credits as the fallback biller. Use when the user wants a "3D world" / browse-through-the-industry" hero, a scroll cinematic, a diorama landing, or to turn a business into a scrollable world.★ 9.8k GitHub starsSkillGenerating or handling 3D assets through the Scenario MCPScenario 3D Asset Workflowsscenario-labs/skills · by scenario-labsUse when generating or handling 3D assets through the Scenario MCP server, including text-to-3D or image-to-3D meshes, GPT-6 Astra 3D or Claude Opus 5.5 3D, GLB, FBX, OBJ, STL, or VOX files, PBR-textured or game-ready models, voxel models, multi-view reconstruction, retexture, remesh, UV unwrap, auto-rigging a biped or quadruped, or retargeting an animation, previewing a mesh in the inline 3D viewer, or downloading a model for import into Unity, Unreal, Godot, or Blender.★ 854 GitHub stars