/brag skill

Turn the current project website into a short, polished, shareable launch video using Hyperframes.

by latent-spaces·MIT license·★ 12,541 Stars on the repo·GitHub ↗

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Files of /brag

latent-spaces/d06a77f289 files
SKILL.md
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/brag

You built it. Now let's brag about it.

Invocation dispatch (must happen first)

Model check. If you are Claude Opus 5.5 and the invocation doesn't ask for the full workflow (--full, "use the full brag") or for voiceover (--voice, which brag-slim doesn't do), switch to brag-slim: read <skill-dir>/slim.md (the /brag-slim skill, bundled here) and follow it for the rest of this run instead of this file. Pass along the user's input, and pass any other options (--no-music, --title, …) as plain-language direction. Tell the user in one line first, e.g. "You're on Opus 5.5, so I'm using /brag-slim: I build the whole video myself. Say 'use the full brag' to switch back." If you are any other model, or can't tell which model you are, skip this check.

Before inspecting the project, parse the complete /brag invocation. If the invocation contains --voice, set voice.enabled = true. Enable narration only for that run. Do not enable narration automatically and do not fall back to the normal no-voice workflow.

/brag turns the current project website or app into a short, polished, shareable launch video using Hyperframes. It is narrow, opinionated, and fun.

What this skill does

  1. Reads the current project code to understand the app.
  2. Plans a short brag concept specific to this project.
  3. Scripts and storyboards the video.
  4. Hands a focused composition brief to Hyperframes.
  5. Validates, renders, and writes share copy.

Parsing the invocation

The user may invoke with natural language or flags:

/brag
/brag --tone chaotic
/brag --tone polished --format vertical
/brag this. Make it feel like a ridiculous startup launch.

Parse these options:

Option Values Default
--tone preset or freeform description inferred
--format landscape, vertical, square landscape
--duration seconds auto (15-25s)
--no-music flag music on
--no-sfx flag sfx on
--title string inferred from project
--voice flag narration off

Voice is opt-in. If --voice is present, use Kokoro via Hyperframes and do not add any provider-selection logic. The voice workflow is intentionally single-provider.

Tone can be a preset (default, polished, yc-parody, chaotic, deadpan, cinematic, app-store) or a creative direction such as "fake Series A launch from 2016", "museum exhibit", or "overproduced mobile game ad".

When the user gives freeform tone direction, map it to the nearest preset for pacing and structure, but preserve the user's direction in the plan and composition brief.

Narration guidance

When --voice is enabled, write narration that complements the visuals, does not simply read visible text, matches scene pacing, sounds natural and conversational, and moves smoothly between scenes. Keep the script concise and specific to the product so the voice feels like part of the edit rather than a separate narration track.


Output directory

By default, output goes to brag-output/. To avoid overwriting previous runs, use a timestamped directory:

brag-output-2026-05-04-143022/

Use a timestamp when:

  • The user explicitly asks for a new run without overriding previous results
  • A brag-output/ directory already exists in the project

Generate the timestamp at the start of the run (YYYY-MM-DD-HHmmss) and use it consistently for all output paths in that run: plan, brief, composition, render, and share copy.

Skill directory

<skill-dir> is the directory containing this SKILL.md. Claude Code prints it as "Base directory for this skill" when the skill loads; for other agents it's wherever the skill was installed. Bundled assets are under <skill-dir>/assets/ and scripts under <skill-dir>/scripts/. Don't guess an install path: a plugin install, a ~/.claude/skills/ copy, and this repo all put it somewhere different.


Step 1: Inspect the project

Read: references/step-1-inspect.md

Scan the project directory and extract the information needed to plan the brag video.

Gate: You can answer all 9 questions in the brag planning rubric.


Step 2: Plan and storyboard

Read: references/step-2-plan.md

Write <output-dir>/brag-plan.md (where <output-dir> is brag-output/ or the timestamped variant chosen above). Answer the planning rubric. Commit to a creative angle. Write the beat-by-beat storyboard including scenes, text, timing, transitions, and SFX cues.

When music is selected, include a compact Music cue guidance section: read the bundled track's cue preset from <skill-dir>/assets/music/cues/ if present, otherwise note cues will be detected at composition time (any track now supports beat sync — see references/audio.md). Cue metadata is optional timing guidance only: story, readability, pacing, and product clarity stay primary.

Gate: <output-dir>/brag-plan.md exists with a full storyboard. Scene durations sum to 15–25 seconds.


Step 3: Hand off to Hyperframes

Read: The Hyperframes domain skills — hyperframes-core, hyperframes-animation, hyperframes-creative, hyperframes-keyframes, hyperframes-cli. /brag is its own workflow: do not enter the hyperframes entry-point intent interview or route into its generic promo / launch-video workflow. Read: references/step-3-compose.md Read: references/audio.md

Write the composition brief and use Hyperframes to create the video implementation in <output-dir>/composition/.

/brag owns the product angle, source material, storyboard, tone, format, audio selection, music cue guidance, and delivery expectations. Hyperframes owns the concrete composition structure, exact animation timing, animation mechanics, runtime choices, linting rules, and render workflow.

Gate: npx hyperframes check passes with zero errors inside <output-dir>/composition/ (the single browser gate before render — see hyperframes-cli for what it audits).


Step 4: Validate, render, and deliver

Read: references/step-4-deliver.md

Validate, preview, render to <output-dir>/brag.mp4, pick the best poster frame into <output-dir>/brag.jpg, bake that poster as the video's frame 0 so it's the idle thumbnail everywhere, and write <output-dir>/share-copy.txt.

Gate: <output-dir>/brag.mp4 exists. A best-frame poster <output-dir>/brag.jpg is picked (not an arbitrary frame) and baked as frame 0 of brag.mp4. Share copy is written.


Tone system

Seven tone presets ship with /brag. Each changes scripting energy, pacing, typography personality, and transition style. Presets are defaults, not limits.

Full definitions: references/tones.md

Tone Energy One-liner
default Playful, clean, postable The good-vibes default
polished Serious, elegant For projects that are not jokes
yc-parody Deadpan startup energy Fake seriousness applied to absurd projects
chaotic Fast, loud, aggressive Over-the-top and unhinged
deadpan Calm, dry, understated The joke is that nothing is a joke
cinematic Dramatic, trailer-scale Big motion, bigger claims
app-store Smooth, feature-card clean Corporate but not boring

Always allow a freeform creative direction to refine or override the preset.


Creative laws

These apply to every brag video regardless of tone.

Short. 15–25 seconds. Not one second more without a reason. This holds whether or not narration is on; narration does not extend the window.

Readable. Keep the pace high through motion and cuts, never by flashing text. Every line a viewer must read holds long enough to read it (short label ~0.8s settled; a sentence ~0.3s per word). Fast-in, then hold — never fast-in, then gone.

Specific. The video must feel like it was made for this exact project, not any project.

Show the thing. At least one scene must display actual UI, copy, or a key visual from the product. No abstract filler.

No generic SaaS language. "Streamline your workflow" is banned. Use the project's actual copy and claims.

The hook is everything. The first 2 seconds determine whether someone keeps watching. Plan the hook before anything else.

Funny earns its place. Humor should come from the project's absurdity, not from trying to be funny.

Pattern:

Hook (2-3s) → Reveal (2-4s) → 2-3 sharp highlights (5-12s) → Punchline/outro (2-4s)

Adapt this. Not every project needs exactly 3 highlights. The pattern is a starting shape, not a template.

1---
2name: brag
3description: Turn the current project website into a short, polished, shareable launch video using Hyperframes. Use when someone says "/brag", "let's brag about this", "make a launch video", "turn this into a video", or wants to share what they built. Reads the project code directly — no live URL or screenshots needed.
4---
5 
6# /brag
7 
8You built it. Now let's brag about it.
9 
10## Invocation dispatch (must happen first)
11 
12**Model check.** If you are Claude Opus 5.5 and the invocation doesn't ask for the full workflow (`--full`, "use the full brag") or for voiceover (`--voice`, which brag-slim doesn't do), switch to brag-slim: read `<skill-dir>/slim.md` (the /brag-slim skill, bundled here) and follow it for the rest of this run instead of this file. Pass along the user's input, and pass any other options (`--no-music`, `--title`, …) as plain-language direction. Tell the user in one line first, e.g. "You're on Opus 5.5, so I'm using /brag-slim: I build the whole video myself. Say 'use the full brag' to switch back." If you are any other model, or can't tell which model you are, skip this check.
13 
14Before inspecting the project, parse the complete `/brag` invocation. If the
15invocation contains `--voice`, set `voice.enabled = true`. Enable narration
16only for that run. Do not enable narration automatically and do not fall back
17to the normal no-voice workflow.
18 
19`/brag` turns the current project website or app into a short, polished, shareable launch video using Hyperframes. It is narrow, opinionated, and fun.
20 
21## What this skill does
22 
231. Reads the current project code to understand the app.
242. Plans a short brag concept specific to this project.
253. Scripts and storyboards the video.
264. Hands a focused composition brief to Hyperframes.
275. Validates, renders, and writes share copy.
28 
29## Parsing the invocation
30 
31The user may invoke with natural language or flags:
32 
33```
34/brag
35/brag --tone chaotic
36/brag --tone polished --format vertical
37/brag this. Make it feel like a ridiculous startup launch.
38```
39 
40Parse these options:
41 
42| Option | Values | Default |
43|---|---|---|
44| `--tone` | preset or freeform description | inferred |
45| `--format` | `landscape`, `vertical`, `square` | `landscape` |
46| `--duration` | seconds | auto (15-25s) |
47| `--no-music` | flag | music on |
48| `--no-sfx` | flag | sfx on |
49| `--title` | string | inferred from project |
50| `--voice` | flag | narration off |
51 
52Voice is opt-in. If `--voice` is present, use Kokoro via Hyperframes and do
53not add any provider-selection logic. The voice workflow is intentionally
54single-provider.
55 
56Tone can be a preset (`default`, `polished`, `yc-parody`, `chaotic`, `deadpan`, `cinematic`, `app-store`) or a creative direction such as "fake Series A launch from 2016", "museum exhibit", or "overproduced mobile game ad".
57 
58When the user gives freeform tone direction, map it to the nearest preset for pacing and structure, but preserve the user's direction in the plan and composition brief.
59 
60## Narration guidance
61 
62When `--voice` is enabled, write narration that complements the visuals, does
63not simply read visible text, matches scene pacing, sounds natural and
64conversational, and moves smoothly between scenes. Keep the script concise and
65specific to the product so the voice feels like part of the edit rather than a
66separate narration track.
67 
68---
69 
70## Output directory
71 
72By default, output goes to `brag-output/`. To avoid overwriting previous runs, use a timestamped directory:
73 
74```
75brag-output-2026-05-04-143022/
76```
77 
78Use a timestamp when:
79- The user explicitly asks for a new run without overriding previous results
80- A `brag-output/` directory already exists in the project
81 
82Generate the timestamp at the start of the run (`YYYY-MM-DD-HHmmss`) and use it consistently for all output paths in that run: plan, brief, composition, render, and share copy.
83 
84## Skill directory
85 
86`<skill-dir>` is the directory containing this `SKILL.md`. Claude Code prints it as "Base directory for this skill" when the skill loads; for other agents it's wherever the skill was installed. Bundled assets are under `<skill-dir>/assets/` and scripts under `<skill-dir>/scripts/`. Don't guess an install path: a plugin install, a `~/.claude/skills/` copy, and this repo all put it somewhere different.
87 
88---
89 
90## Step 1: Inspect the project
91 
92**Read:** [references/step-1-inspect.md](references/step-1-inspect.md)
93 
94Scan the project directory and extract the information needed to plan the brag video.
95 
96**Gate:** You can answer all 9 questions in the brag planning rubric.
97 
98---
99 
100## Step 2: Plan and storyboard
101 
102**Read:** [references/step-2-plan.md](references/step-2-plan.md)
103 
104Write `<output-dir>/brag-plan.md` (where `<output-dir>` is `brag-output/` or the timestamped variant chosen above). Answer the planning rubric. Commit to a creative angle. Write the beat-by-beat storyboard including scenes, text, timing, transitions, and SFX cues.
105 
106When music is selected, include a compact `Music cue guidance` section: read the bundled track's cue preset from `<skill-dir>/assets/music/cues/` if present, otherwise note cues will be detected at composition time (any track now supports beat sync — see `references/audio.md`). Cue metadata is optional timing guidance only: story, readability, pacing, and product clarity stay primary.
107 
108**Gate:** `<output-dir>/brag-plan.md` exists with a full storyboard. Scene durations sum to 15–25 seconds.
109 
110---
111 
112## Step 3: Hand off to Hyperframes
113 
114**Read:** The Hyperframes domain skills — `hyperframes-core`, `hyperframes-animation`, `hyperframes-creative`, `hyperframes-keyframes`, `hyperframes-cli`. /brag is its own workflow: do not enter the `hyperframes` entry-point intent interview or route into its generic promo / launch-video workflow.
115**Read:** [references/step-3-compose.md](references/step-3-compose.md)
116**Read:** [references/audio.md](references/audio.md)
117 
118Write the composition brief and use Hyperframes to create the video implementation in `<output-dir>/composition/`.
119 
120`/brag` owns the product angle, source material, storyboard, tone, format, audio selection, music cue guidance, and delivery expectations. Hyperframes owns the concrete composition structure, exact animation timing, animation mechanics, runtime choices, linting rules, and render workflow.
121 
122**Gate:** `npx hyperframes check` passes with zero errors inside `<output-dir>/composition/` (the single browser gate before render — see hyperframes-cli for what it audits).
123 
124---
125 
126## Step 4: Validate, render, and deliver
127 
128**Read:** [references/step-4-deliver.md](references/step-4-deliver.md)
129 
130Validate, preview, render to `<output-dir>/brag.mp4`, pick the best poster frame into `<output-dir>/brag.jpg`, bake that poster as the video's frame 0 so it's the idle thumbnail everywhere, and write `<output-dir>/share-copy.txt`.
131 
132**Gate:** `<output-dir>/brag.mp4` exists. A best-frame poster `<output-dir>/brag.jpg` is picked (not an arbitrary frame) and baked as frame 0 of `brag.mp4`. Share copy is written.
133 
134---
135 
136## Tone system
137 
138Seven tone presets ship with `/brag`. Each changes scripting energy, pacing, typography personality, and transition style. Presets are defaults, not limits.
139 
140Full definitions: [references/tones.md](references/tones.md)
141 
142| Tone | Energy | One-liner |
143|---|---|---|
144| `default` | Playful, clean, postable | The good-vibes default |
145| `polished` | Serious, elegant | For projects that are not jokes |
146| `yc-parody` | Deadpan startup energy | Fake seriousness applied to absurd projects |
147| `chaotic` | Fast, loud, aggressive | Over-the-top and unhinged |
148| `deadpan` | Calm, dry, understated | The joke is that nothing is a joke |
149| `cinematic` | Dramatic, trailer-scale | Big motion, bigger claims |
150| `app-store` | Smooth, feature-card clean | Corporate but not boring |
151 
152Always allow a freeform creative direction to refine or override the preset.
153 
154---
155 
156## Creative laws
157 
158These apply to every brag video regardless of tone.
159 
160**Short.** 15–25 seconds. Not one second more without a reason. This holds whether or not narration is on; narration does not extend the window.
161 
162**Readable.** Keep the pace high through motion and cuts, never by flashing text. Every line a viewer must read holds long enough to read it (short label ~0.8s settled; a sentence ~0.3s per word). Fast-in, then hold — never fast-in, then gone.
163 
164**Specific.** The video must feel like it was made for this exact project, not any project.
165 
166**Show the thing.** At least one scene must display actual UI, copy, or a key visual from the product. No abstract filler.
167 
168**No generic SaaS language.** "Streamline your workflow" is banned. Use the project's actual copy and claims.
169 
170**The hook is everything.** The first 2 seconds determine whether someone keeps watching. Plan the hook before anything else.
171 
172**Funny earns its place.** Humor should come from the project's absurdity, not from trying to be funny.
173 
174**Pattern:**
175```
176Hook (2-3s) → Reveal (2-4s) → 2-3 sharp highlights (5-12s) → Punchline/outro (2-4s)
177```
178 
179Adapt this. Not every project needs exactly 3 highlights. The pattern is a starting shape, not a template.
180 

Discussion

Alternatives

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